NEXES INTERCULTURALS SCCL
NEXES INTERCULTURALS SCCL
9 Projects, page 1 of 2
assignment_turned_in ProjectPartners:NEXES INTERCULTURALS SCCLNEXES INTERCULTURALS SCCLFunder: European Commission Project Code: 554401-EPP-1-2014-1-ES-EPPKA2-CBY-ACPALAFunder Contribution: 118,175 EURBetween February 2015 and July 2016, eleven organisations based on three different continents - Europe, Asia, Latin America - joined together within “Social Inclusion Out of the Box” Capacity Building project so as to tackle the issue of social inclusion through creativity.The main focus of this unique partnership was to: -exchange innovative educational practices of social inclusion in the field of youth,-develop new competences related to social inclusion through creativity in order to contribute to greater youth active partici¬pation in social, cultural and political dimensions of their lives,-promote peer learning and youth cooperation based on creativity and intercultural learning,-create innovative tools related to social inclusion based on exchange of experiences and best practices, development of new competences and peer learning.Then 11 organisations (from Spain, Italy, Germany, Netherlands, Check Republic, UK, Nepal, Vietnam, China, Ecuador and Peru) combined their competences, shared, learnt, integrated project work with a target group in each country and went together through an amazing and challenging learning experience.The project was based on working in distance and during face to face transnational meetings, having the main activities as following:-Creation of local working groups in each of the 11 countries-Working on social inclusion tools and practices-Kick off meeting and Tools sharing Seminar – Barcelona ‐Dissemination activities (workshops on new practices, good practice testing, social media)- Development of new tools on social inclusion- Working meeting on tools development and Intermediate Evaluation - Lima- Dissemination activities continuation (local events, media campaign)- Conference on Inclusion Tools and Evaluation/Follow up meeting – Hanoi The specific tools developed along the project:-Toolkit: it collects non-formal education methods coming from different realities and chosen from among good practices of the project partners. All activities address the topic of social inclusion from a number of different perspectives, looking out of the box. -Videos: four videos were created in order to visualize the phenomenon of social exclusion. By putting together eye-catching and mind-boggling videos, we wish to stimulate the reflection on the different forms of exclusion present in our environments. #SurfingLife_Exclusion for economic reasons and poverty#EmbraceUs_Exclusion due to administrative causes.#GenderBlender_Exclusion based on prejudice (sexual and gender diversity)#AttitudeMatters_Exclusion caused by intolerance and prejudice Virtual game “Inclusion Bridges”: the main aim of the creation process of the game was to learn about social exclusion and to think about the possible creative inclusion actions that can be implemented across the different realities. The game is now available virtually and can be used both with individuals as well as groups engaged in the joint learning process. To download the game: http://www.socialinclusionoutofthebox.org/videogameProject website: www.socialinclusionoutofthebox.orgFinal video: final video is a testimony of the overall cooperation and reflects the most significant moments along the project. Through the exchange of good practices and the testing, the tools development, local actions and transnational meetings, the project was built up step by step, involving everybody as much as possible and this way all the results created became a great testimony of a unique cooperation and of a powerful learning journey.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:NEXES INTERCULTURALS SCCL, NINFEA National Informal and Non-Formal Education Association, Associazione Nazionale per l'Animazione Sociale e Culturale AssociAnimazioneNEXES INTERCULTURALS SCCL,NINFEA National Informal and Non-Formal Education Association,Associazione Nazionale per l'Animazione Sociale e Culturale AssociAnimazioneFunder: European Commission Project Code: 2021-2-IT02-KA210-ADU-000048698Funder Contribution: 60,000 EUR<< Objectives >>LANSES aims to create a platform for the exchange of good practices and experiences on the topic of social inclusion to strengthen the skills of social workers and trainers in order to respond effectively to the new challenges posed by the pandemic and the increasingly complex needs of people in situations of fragility (also responding to the new frailties that have arisen) and to develop job skills in European networks.<< Implementation >>(2) study visits (one in Italy and one in Spain) on working methods that promote inclusion; (1) a mapping of the working practices and training models of educators and staff of organizations; (1) international seminar on the results of mapping and the creation of an exchange and support network that will allow the synthesis of one (1) booklet that includes a definition of the current educational context, the analysis of, at least, 10 good practices<< Results >>A mapping of working practices aimed at the inclusion of groups in situations of fragility and of the training models of educators and staff of organizations.A booklet that includes a definition of the current educational context, the analysis of, at least, 10 good practices and recommendations for the development of training models for operators.A network of exchange and common growth.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:HA MOMENT CRL, Narviksenteret, Team MAIS, Unipessoal LDA, NEXES INTERCULTURALS SCCLHA MOMENT CRL,Narviksenteret,Team MAIS, Unipessoal LDA,NEXES INTERCULTURALS SCCLFunder: European Commission Project Code: 2019-2-NO02-KA205-001477Funder Contribution: 103,125 EURCONTEXTThis project is born from the perception - shared by the partners in this project - that youth work must constantly adapt itself to reach the needs of young people. This means that youth workers also need to learn how to develop vibrant, engaging and meaningful non-formal learning activities that are adapted to these needs and preferences, in order to reach young people. At European level, this need has been acknowledged by the Council conclusions on the quality of youth work (2013) that clearly state the aim to “ensure that youth work is relevant and responsive to both the interests and needs of young people”.Learning Experience Design (LXD) is the process of creating meaningful learning experiences, where the learner is at the core of the journey and the path is defined by learning goals. Niels Floor, a renowned designer, developed the concept initially, in 2007, while striving to apply design principles to the development of learning experiences. During the last years, the field of LXD has grown and developed both in theories and in practices, while designers and educators around the world, look for ways to develop optimal learning environments that are both engaging and effective. The purpose of this project is to explore and develop further the applications of LXD in European Youth Work and in Education at large.OBJECTIVESThe main goal is: to explore and develop further the applications of LXD in European Youth Work and in Education at large.Other objectives:1 - To develop intellectual outputs on the area of LXD in youth and education. A research, a Manual and a Trainers Pool2 - To share good practices of innovative learning methods that are used in higher education and youth field, in different countries3 - Raise the competences of youth workers and educators on learning methods4 - Strengthen the cooperation between the youth and educational sectorPARTICIPANTSWe will have 20 participants in total on the transnational meetings. They will be project managers, youth workers and educators. For the training courses we count with a total of 20 participants (including trainers) for each training, from the 3 participating countries. Their profile are youth workers and educators.DESCRIPTION OF ACTIVITIESThis project has the following activities: 3 transnational meetings:First in Barcelona, Spain in November 2019, to kick off the project, concretise our milestones and coordinate the timeline of our tasks. Second in Narvik, Norway, in September 2020 to evaluate and go through the results of the IO1 and work on the development of IO2. Third meeting in Vila da Marmeleira, Portugal in May 2021 to evaluate the project and its outputs and plan the dissemination events.Intellectual Outputs:- Development of an action research on learning environments; development of a Manual with methods of Learning Experience Design for youth work and education; creation of a Pool of LXD trainers and training modules of Learning Experience Design.Two training activities:First in Barcelona, Spain, in April 2020. This training is for youth workers and educators, where the training curriculum will be tested and implemented, so the participants can after test it at local level; Second in Lisbon, Portugal, in January 2021. This training is for youth workers, educators and youth trainers, it will be a Training of Trainers focused on fine-tuning the LXD material created and to enhance the Pool of LXD trainers.One multiplier event by each partner, to present the results and outputs of the project.Project management: online meetings, reports, evaluations, monitoring, visibility and dissemination.METHODOLOGY- For the development of the outputs we will use Design Thinking aproach, where there’s a stage of identifying the needs, brainstorming, prototyping, and gathering feedback.- Project Management: ICT tools and regular communication, using Slack and MeisterTask as main tools.RESULTS, IMPACT AND LONGER TERM BENEFITS- The main results will be the three intellectual outputs- Other results and impact are connected with the strenghten of the cooperation of all partners, crosssectoral work and sinergies exchange, increase of competences of the staff of the partners.- Long term benefits are the continuous cooperation of all partners from different sectors and countries, the use of different methodologies in education and youth, the increase of using Learning Experience Design in different educational environments such as youth centres, university classes, campus, schools.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:NEXES INTERCULTURALS SCCL, Asociatia Roma Entrepreneurship Development, INSTITUTE OF ENTREPRENEURSHIP DEVELOPMENT, SDRUDZENIE ZNAM I MOGA, ROMEDIA ALAPITVANYNEXES INTERCULTURALS SCCL,Asociatia Roma Entrepreneurship Development,INSTITUTE OF ENTREPRENEURSHIP DEVELOPMENT,SDRUDZENIE ZNAM I MOGA,ROMEDIA ALAPITVANYFunder: European Commission Project Code: 2019-2-RO01-KA205-064263Funder Contribution: 120,018 EURDevelopment of a Supportive Framework for Young Roma People Entrepreneur (Y-Support) Project consists in a Strategic partnership of 5 partner organizations from 5 European countries: Romania, Hungary, Bulgaria, Spain and Greece all sharing a vision towards increasing the young Roma people entrepreunership potential. The project will be a transnational one coordinated by the Romanian partner REDI.This project main aim is to support the development of a framework, tools and methods for increased entrepreneurship skills of young people, especially of Roma people and to build their capacity to come up with business ideas and their determination to pursue their endeavours through instruments that can be used directly by themselves or through training modules and techniques designed especially for their support. Within this broad aim,the main project objectives are:O.1:Provide an innovative approach of entrepreneurship education of young people in general, and young Roma people in particular;O.2:Create an entrepreneurship toolkit for young Roma entrepreneurs to empower them and increase their success chances;O.3:Raise the capacity of youth workers or trainers in entrepreneurship to deliver trainings adapted to the specific needs of young people through training module creationO.4:Provide new attractive entrepreneurship education materials for young people;O.5:Improve the entrepreneurial competences of 25 young people and offer to 15of them the opportunity to present their business ideas in front of various stakeholders,potential investors and other Roma business environment representativesAt the end of the project there will result 3 innovative Intellectual Outputs all aimed at increasing the young people, and especially the young Roma people competences, entrepreneurial spirit and motivation, collaboration skills and ability to create an own business plan and present it in front of large audiences. The three project intellectual outputs are:1. An entrepreneurship toolkit for young people with special focus on Roma people needs for developing their own businesses.2. A training module to promote employment and entrepreneurship among young ROMA, especially focusing on Social and Solidarity Economy3. A set of videos and tutorials on how to grow your business as a young person and especially as a young person from a disadvantaged community.During the project there will be organized an 8 days (including travel) youth blended mobility activity attended by 25 young people from the 5 countries, out of which at least 15 young Roma People. During the mobility activity the young people will create their own business plans out of which 15 business plans will be selected to be presented at the Multiplier event -International Youth Roma Entrepreneur Fair in Romania in front of mixed audience formed by local authorities, investors and business representatives, as well as other young participants.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:INFINITIVITY DESIGN LABS, LUNARIA ASSOCIAZIONE DI PROMOZIONE SOCIALE, ASOCIATIA UNIVERSITUR, ALLIANSIN KEHITTAMISPALVELUT, NEXES INTERCULTURALS SCCL +1 partnersINFINITIVITY DESIGN LABS,LUNARIA ASSOCIAZIONE DI PROMOZIONE SOCIALE,ASOCIATIA UNIVERSITUR,ALLIANSIN KEHITTAMISPALVELUT,NEXES INTERCULTURALS SCCL,AgoraveiroFunder: European Commission Project Code: 2021-1-IT03-KA220-YOU-000028747Funder Contribution: 228,122 EUR<< Background >>Civil society organizations have been called in 2020 to answer the new challenges caused by the pandemic effects. This implied to design a new action plan for the upcoming years, identifying new strategies and alternative solutions to engage the target groups who are normally benefitting from the activities. In a framework where physical meetings have been drastically reduced to contain the pandemic, it became evident the need to rethink the way and methods to involve the youth groups. The digital sphere started to gain more relevance and organizations initiated a process to get equipped: both increasing the use of digital platforms and tools and also readapting the non-formal education methods previously used.Even though in the last year an enormous amount of work has been already implemented and a big variety of methods and approaches was applied, at the same time this work can be further fine-tuned. Specifically for what concerns the creation of a pedagogical approach (including different tools and methods for the digital and offline spheres) to strengthen intercultural perspectives among young people from different EU suburbs. Indeed, these spaces are still often the landmark of exclusion and the stage for racism, sexism, bullying and different displays of discrimination. Even though there is a quite strong heterogeneity at EU level, there are still common elements such as the tendency of being “ghettos” for the youth living there, with scarce possibilities of interactions with the other realities. They might become the setting for discriminative events, hate speech and harmful rhetoric. In these realities is getting more and more crucial the raising awareness action targeted to young people, to acknowledge the values of cultural differences and the importance of having open minded approaches toward what they do not necessarily know.Therefore, the consortium expressed the need to re-think some pedagogical pillars and methodological elements in their every-day work, to better meet the challenges, to strengthen the effectiveness of the action and bring innovative perspectives. For this reason the project will have a specific focus on two main axes: “smart youth work-SYW'' and “digital youth work-DYW”. SYW can be considered as the general framework of the project, offering an innovative development of traditional youth work encompassing digital practices, including research, quality and policy components and being built upon the needs of young people, youth workers, youth leaders and other stakeholders.In this perspective, youth work-YW will play a crucial key role in the learning process proposed to young people, built up on their needs and on the Project Results that will be created for this purpose. Moreover, it has been chosen to dedicate in the project a specific action to the KA1 (Youth Participation Activities-YPA) which was identified as a specific tool full of potentialities to enrich the youth work practices, both at national and international level. For this reason the P.R.2 and 3 will have a specific focus on activities that can be implemented to support the youth in the design, implementation and evaluation of this action.<< Objectives >>The main aim of Hotspots project will be to develop non formal education tools and methods, within a newly designed pedagogical approach, to enhance intercultural learning-ICL among young people, both online and offline, in general and, more specifically, in national and transnational Youth Participation Activities, within the Erasmus+ program. In order to achieve this goal, a set of specific objectives have been set:SO 1: to build up, in the suburban dimensions involved, the local diagnostic to better understand the situation, needs and profiles of the youth, the challenges they face in everyday life and with a specific focus on the subject of Intercultural LearningSO 2: to share the existing tools, approaches and the smart and digital youth work’s practices, with specific regards to the online and offline dimensions, the consortium members use to promote active participation and intercultural learningSO 3: to design a new, synthetic and innovative pedagogical perspective applicable to smart youth work in the participant countries, and including an educational package with tools and methods usable for the online and the offline sphere. These tools will be designed also for a potential use in the national and transnational Youth Participation ActivitiesSO 4: to strengthen the capacity-building of youth workers’ digital and offline practices, in order to have them ready to face the nowadays challenges and to be ready to offer a wider variety of activities to the young people they work with, motivating them for higher participation and bringing on board new onesSO 5: to connect, empower and engage young people from outskirts and isolated areas in different European outskirts, to equip them to act as agents of change and promoters of new grass-rooted actions.<< Implementation >>HOTSPOTS is structured on logically connected actions to involve different beneficiaries and achieve the project’ outcomes through the implementation of the Project Results.A1. TRANSNATIONAL PROJECT MEETING: aimed to ensure a smooth and efficient cooperation and set the ground for the research criteria and implementationA2. PROJECT RESULTS 1-Toolkit for diagnostic and tools sharing: aimed to share the analysis on the YW’s role, practices, needs in the participating suburbs and to upscale different activities used to work with marginalized young people promoting ICL. The P.R.1 will include:* A2.1. COUNTRY FIELD RESEARCH: diagnostic run by the researchers’ team, covering the participating urban dimensions and showing the YW practices * A2.2. TOOLS AND ACTIVITIES GATHERING: run by the trainers team to gather the different YW tools currently used in the online and offline perspectiveA3. TRANSNATIONAL PROJECT MEETING: to define, with the trainers' support, the main outcomes for the P.R.2 and design its structure A4. PROJECT RESULTS 2-Handbook for a smart youth work: aimed to offer a variety of tools on ICL, within a newly designed pedagogical perspective for SYW, applicable for the online and offline versions. The P.R.2 will include:* A4.1. SUBURBAN HOTSPOTS-DESIGN: run by the trainers team to design the new pedagogical perspective and create the tools combining the offline and online spheres* A4.2. SUBURBAN HOTSPOTS-LOCAL TESTING: local workshops run by youth workers, targeted to young people, for sensitization on ICL and tools testingA5. TRAINING ACTIVITY-TOOLS TESTING (part of PR2): EU training course to run the first tools testing and train participants for the local testingA6. PROJECT RESULTS 3-Blended Learning Board Game: BLBG, combining physical and digital elements, to allow the facilitation of learning events both online but also onsite.A7. MULTIPLIERS EVENTS: opened to different stakeholders to present the main outcomes and P.R.s and further promote the use of these tools in new YPAsA8. TRANSNATIONAL PROJECT MEETING: targeted to PCs to run the overall evaluation of the project and set the ground for the follow up activities (including the new YPAs design)FOLLOW UP: after the formal end to further wide-spread the outcomes creating new synergies to implement the YPAs in suburbs, revitalizing these areas.<< Results >>The project structure is conceived to achieve the following outcomes and results:BETTER YOUTH INCLUSION IN SUBURBS: at least 900 young people from more diverse backgrounds, in particular those with fewer opportunities facing obstacles to participate in EU projects, will be reached out. It will be increased accessibility and the possibilities for participation. Better opportunities for exchange and for interaction among peers from the outskirts of different EU countries will be offered, being the project aligned with the EC Inclusion and Diversity Strategy aimed to enhance the involvement of young people facing barriers.CREATION OF NEW ACTIONS IN FEWER OPPORTUNITIES BACKGROUNDS: the innovative pedagogical perspective designed and including the educational package with tools and methods for the online and the offline sphere, will contribute to bring new actions and workshops in the suburban isolated dimensions of the participating countries‘ main cities. It will be used to design, in a bottom up perspective, new national and transnational Youth Participation Activities, within the E+ program, leading to a stronger impact of the action and a better knowledge of the program in the realities normally more left out. STRENGTHENING OF THE YW QUALITY AND IMPACT: the capacity-building of youth workers’ competences and skills in the use of digital and offline practices, will be enhanced, in order to better meet the current challenges. A bigger variety of activities will be offered to local young people coming from fewer opportunities backgrounds, with the purpose of further encouraging the development of new activities and interactions with peers from other suburbs of the same city and of other EU cities. Local organizations, youth centers and CSOs will also benefit, in terms of YW quality increase and better capacity to apply SYW practices to respond to the causes of exclusion, consequentially involving a higher number of young people and local communitiesSTRENGTHENING OF NETWORKING: both at local level as well as at EU one. The different local associations, youth centers, CAG and youth groups settled in the different suburbs of the participant cities will develop new chances to cooperate and interact, benefitting from tools and methods developed for a better involvement of their target groups. This will reduce youth isolation and contribute to overcoming some of the factors leading to the exclusion of young people. Moreover the EU, transnational dimension of the consortium will contribute to enhance the interactions among international organizations and local one, favoring the virtual interaction and the physical mobility of young people and setting the ground for the creation of an informal network of actors active in suburban dimensions.The Project Results have been also conceived to lead to the achievement of the project specific objective and the expected outcomes and, specifically:P.R.1: omni-comprehensive diagnostic including the analysis of the urban and suburban dimensions’ needs and methods actually in use. It will contribute to better understand the challenges faced by youth workers and young people and strengthen the incisiveness of the upcoming YW actions.P.R.2: educational package to better equip youth workers, peer educators and young facilitators with tools and interactive methods for ICL, where the digital and the offline spheres are combined. The manual and its newly designed pedagogical perspective will be a useful resource to promote meaningful ICL processes among young peopleP.R.3: the Blended Learning Board Game - BLBG, combining physical and digital elements, will allow for the facilitation of learning events both online but also onsite. The aim is to create an intrinsically motivating gaming layer between learners and the learning material as well as provide a hybrid representation and access to the learning content through both physical and digital means.
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