Kauno Kazio Griniaus progimnazija
Kauno Kazio Griniaus progimnazija
3 Projects, page 1 of 1
assignment_turned_in ProjectPartners:ESQM, Kayabey Sehit Ferruh Kulaoglu Ortaokulu, Kauno Kazio Griniaus progimnazija, Istituto Comprensivo Statale di Montagnana L. Chinaglia, SES DEL IES LLUÍS SIMARRO LACABRA DE XÁTIVA +1 partnersESQM,Kayabey Sehit Ferruh Kulaoglu Ortaokulu,Kauno Kazio Griniaus progimnazija,Istituto Comprensivo Statale di Montagnana L. Chinaglia,SES DEL IES LLUÍS SIMARRO LACABRA DE XÁTIVA,KÜTAHYA GEDİZ ALTINKENT İLKOKULUFunder: European Commission Project Code: 2020-1-IT02-KA229-079307Funder Contribution: 182,170 EUR"Many technologically advanced countries in today's world have now realized that real power is not in physical strength but in the educated human brain.As a result of this important development, each country has entered the process of restructuring its education to meet the requirements of technology.As all partners, we know that in order to take our place among the information societies in the world that is moving towards a rapid globalization, we need to follow the technological innovations closely and shape the learning environments with an innovation-focused approach called Education 4.0.Instead of being the party that consumes technology, which is an indispensable part of our lives, we want to give our children the vision to understand the world behind it and to steer the technology.We plan to do this with the coding activities that have become a key competence in the 21st century when the developing technology has entered the education system.By teaching students how to improve their algorithmic thinking systems; We have created an eTwinning project called ""Erasmus + Let's Join CodeWeek2019"" (ID: 200270) with a project-based pedagogy to create a generation that not only makes problem but also solves problem, and not only uses technology but also generates it.As a result of the surveys conducted during the project, it was decided to be translated into Erasmus by two founder Turkish Schools and Lithuanian School.Spain,Italian School and Portugal School later joined the project to strengthen their weaknesses, which were common with other schools in their surveys with the SELFIE tool.In our Erasmus+ project, we plan to implement a constructivist education system by integrating 21st century skills into STEAM-based coding activities.During the activities, going beyond the Bloom taxonomy, a learning process based on the 3 areas described below will be implemented (Gomaratat 2015).The processes will be 1-3R (Recalling, Relating, Refining), which regulates understanding, 2-3I (Inquiring, Interacting, Interpreting) triggers research and 3- 3P (Participating, Processing, Presenting) based on producing the result.Our activities belong primarily to the 11-14 age group and will be integrated into the whole school according to their level.Our project team consist of 4046 children, 396 teachers and 6 educational institutions from 5 different countries (Lithuania, Italy, Turkey, Spain and Portugal).Our aim is to provide our students with the abilities such as systematic thinking, problem solving, seeing the relationships between events, creative thinking, and at the same time make them productive with entertainment.Understanding how coding and programming activities are integrated with life, our students will realize the importance of creativity and production, bringing different perspectives on different topics.Our students will have a productive and enjoyable time with these achievements.Since the activities with interdisciplinary understanding will turn the lessons into an exciting situation, it will also provide positive attitude and behaviour towards the school.Our students will also be able to easily overcome the difficulties in daily computer use with STEAM-based coding activities.In addition, awareness-raising activities will be held throughout the project on information security, personal data protection and privacy.Teachers will include teaching methods and application processes that should be followed in coding and programming processes in their curricula.In addition, teachers will develop creative ways to better combine their subject areas through interdisciplinary approach, by conducting interviews per week on educational programs.With the participation of all students, teachers and parents, the visibility of the project and the school will increase, and by knowing different cultures and nations, biases will be broken if any.The future careers of the students, who will develop their digital skills with Steam based coding and programming activities, will also be shaped.Thus, while continuing their education, they will develop themselves in line with the skills that will be desired by the future business world.The project will be evaluated in four factors according to the Varimax measurement method.To this end, an assessment team will be established, with teachers and students from each school.Evaluation will be done before, during and after the activities and appropriate feedback will be given to the students.Consideration will be given to suitability, diversity and originality of the constructivist approach for assessment tools.All local activities and LTTs will be expanded throughout and after the project.As a dissemination tool, Erasmus+ Project Results, eTwinning, Corporate web pages, project face page, blog and printed tools will be used.Thus, the impact of the project will be increased and its continuity will be ensured."
more_vert assignment_turned_in ProjectPartners:ISTITUTO COMPRENSIVO CAPRAIA E LIMITE, Upesleju pamatskola, Agrupamento de Escolas de Alcochete, SCUOLA PRIMARIA G.LOMBARDO RADICE, Altinova Ilkokulu +1 partnersISTITUTO COMPRENSIVO CAPRAIA E LIMITE,Upesleju pamatskola,Agrupamento de Escolas de Alcochete,SCUOLA PRIMARIA G.LOMBARDO RADICE,Altinova Ilkokulu,Kauno Kazio Griniaus progimnazijaFunder: European Commission Project Code: 2020-1-IT02-KA229-079196Funder Contribution: 196,981 EURThe integration of the disabled students, aims to prevent prejudices, overcome biological, social, cultural, linguistic disadvantages and remove the mental barriers that truly limit the social life of all the individuals.Our project has been inspired by the belief that drama is an extraordinary device for growth, as pedagogy and drama are always strictly related. Both of them focus on humans and try to unveil their complexity and their multiple forms of being in the world.The drama experience aims to let the differences between groups come out and enhance its value as a source of enrichment for the group itself.The Objectives of this project are:-overcome the idea of integration between disabled children and children without disabilities to get to a broader idea of interaction between people each of them with their own diversities and multiple ways of being in the world;- Exploring new opportunities related to one’s individuality and to one’s own way of staying with others;- Knowing the dynamics that determine the behavior in a small group;- Developing forms of communication related to interaction, reciprocity and participation;- Developing active listening and the ability to elaborate emotional contents in body movements;- Exploring the emotional contents through the “circular” interaction of the body signs with sound and musical signs and with the voice. The project involves teachers and school students primary school and secondary level , from 6 partners countries. : Italy, Turkey, Lithuania, Latvia, Portugal and Italy. Partners will take care of the production and dissemination of information materials. E-mails and materials will be exchanged between students and teachers from the various countries. There will are 6 mobility of project. Thanks to the project mobility, teachers, headteachers and students will visit foreign schools. From a purely didactic point of view, we will make a monthly magazine where students will tell the events of their school, a CD with all the activities carried out over the two years, a virtual “Log book” with photos, a film with the ITC (Movie maker). We will also organize theatre performances and a final Event ( where will be showed the films made) and an exhibition of all the work done. The methods used will be : learning by doing, cooperative learning, peer to peer, peer tutoring.We intend to use a set of methods which include improvisation techniques, the analytical methods of perception/observation of oneself and the others, the physical and vocal training, the active imagination joined to classical therapeutic methods. These methods aim to better understand children’ emotional system, overcome the automatisms of gesture, awake the inner rhythm and the strength of voice and take possession of the movement in relation to space.The envisaged results:- Promoting equal opportunities by integrating children, including, above all, children with disabilities;- developing basic skills and expertise;- developing and strengthen the intercultural education and its contribution to social integration promoting the “European citizenship”; - using the information technology for a wider purpose; - developing a sense of belonging to the European community based on the understanding and the respect for other people and their culture;- promote teamwork;- develop problem solving skills, feedback;- strengthen their cultural and linguistic identity.The above programs aim to strengthen the learning profile of all participants through the production and co-modulation of educational, learning and social actions / practices.Students who participate in the project will be aged between 7 and 13, they will be selected to benefit from them on different levels. Since the groups of pupils will be heterogeneous, each school will contribute by sharing the results of the proposed activities with their experience and creativity. All teachers involved in the project are highly motivated and competent.It will be important for students to communicate through writing, listening, speaking and reading. They will communicate via: Skype, eTwinning, e-mail, will share documents with Drive Google, etc ..., in this way they will enrich their skills in L2, and in ICT.The basic objective is work successfully together in the chosen activities and make students understand that language, age, handicap, social disadvantage and different training/educational needs are not an obstacle to cooperate and grow together as European citizens.
more_vert assignment_turned_in ProjectPartners:ISIS A.CASANOVA, Instituto de Educación Secundaria Alhama, II GYMNASIO NEAS SMYRNIS, Kauno Kazio Griniaus progimnazija, KONAK CINARLI MESLEKI VE TEKNIK ANADOLU LISESI +1 partnersISIS A.CASANOVA,Instituto de Educación Secundaria Alhama,II GYMNASIO NEAS SMYRNIS,Kauno Kazio Griniaus progimnazija,KONAK CINARLI MESLEKI VE TEKNIK ANADOLU LISESI,ESQMFunder: European Commission Project Code: 2020-1-ES01-KA229-083157Funder Contribution: 185,710 EUR"we need to enforce the critical thinking and media literacy of children and students to be able to judge and overcome current threats of cyberbullying, radicalization, cybersecurity threats and fraud( COM2018)the speed of translation will be so fast that students will learn immediately using new technologies such as augmented reality and virtual reality. The ability tolearn new knowledge will be more important than the knowledge itself. In such a new world, qualifications and knowledge will be applicable, but not enough. Critical thinking, media literacy and digital literacy will be drawback, not have profits, for those who do not have them.Students in our schools are the customers of the media.On average, each wasting 1,500 hours a year in frontof television. About 98% of our students have Internet access in their homes and most use it every day. According to the latest data,Facebook have 1.45 billion users every day, 5 billion videos are uploaded to You Tube every day, while 800 million are active on Instagram every day. But there is a trouble: they are lost in the media world because they don't know how to accuratelydistinguish andapply them. Rather, humanity must be taught how to process information stored through technology. Training should be aimed at processing data rather than data accumulation. This trouble with low media literacy Information, Media Literacy Index low all partner countries (especiallyGreece 38%, Turkey 16%,) that has media literacy according to the index, is concerned with students from all partner countries. partner countries, too. Our project is about media literacy and its aim is to “warn” students, parents and teachers and bring them back to reality through critical thinking and proper use of media* To develop critical thinking and media literacy by 80% after the completion of the project* Returning students to real social life. Developing awareness about the importance of physical activity and a healthy lifestyle, which is neglected by 80 % due to internet addiction* 80% reduction of damage in computer games* Reduce misuse of personal data and profiles on social networks by 80% * Increasing productivity for all school courses and creating interest in education programs in order to reduce the number of students leaving school.* Develop awareness and skills among parents toestablish agood relationship between families children and the media. *Enforcing the educational qualifications andtalents of media literacy and professional development in the European context.With respect to all planned activities, we will concentrate mainly creativity to make instructions for the needs of this century (the European digital age), and a variety of soft skills will be transferred through a variety of activities, methods and tasks.The workshops for creating films and preparing films will evoke the creativity of the student. Students will be efficient, develop their own moral values, be aware of the world around them, enhance human dignity, democracy, equality. Workshops such as coding during mobility, protection of personal data, protection against Internet violence, I am a journalist, students use the internet right, identify false news, spread hateful speech, the disadvantages of internet addiction, the development of educational games, etc. They'll develop their skills. he takes care of his children when it comes to media and use. These activities will develop awareness and skills among parents toestablisha good relationship between their children and the media. Sports activitiesprovided in the project will lgather students, disconnectwithvirtual world and socialize.Through the activities of the teachers in this project we will enrich the educational qualifications and skills of media literacy and professional developmentWe will comfort all our students and 12 - to 18-year-olds to participate in the project directly in mobility approximately 100 teachers, excluding 120 students and travelling teachers, 1200 students indirectly, 250 parentsMethodology: presentations, workshops, roundtables, studies, monitoring and evaluationactivities, project-based learning, teamwork, workshops for parentsLong periods:"" Media Literacy Week"", International School Media Literacy Program.Impact, at future national and European level,students and project participants who will win the project will be reflected in their social lives."
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