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Associação Poiomar

Country: Portugal

Associação Poiomar

5 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2021-1-PT01-KA210-SCH-000031505
    Funder Contribution: 60,000 EUR

    << Objectives >>Promote project-based learning and curriculum transdisciplinarity in secondary educationKnow the principles of Natural Engineering in action to combat soil erosionDevelop information, awareness and intervention actions in the field of soil erosionGet in touch with different European realities and share common issuesImplement actions to share learning and good practices in the context of European cooperation<< Implementation >>Development of a transdisciplinary didactic unit oriented towards the secondary education curriculum, based on the project-based learning methodologyTraining in Project Management, Social Media Management and Natural EngineeringIdentification of areas exposed to erosion, survey and characterization of climbing plant speciesErosion-fighting interventions at the local levelConstruction of e-BookHolding of results dissemination events4 training meetings of partners<< Results >>Transdisciplinary didactic unit oriented to the curriculum of secondary education, based on the methodology of learning through projectTesting laboratory for growth of climbing plants and analysis of results in the fight against erosione-Book on climbing plants and their application in combating erosion3 Project results dissemination eventsParticipation in local, regional and national eventsNew Erasmus + projects

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  • Funder: European Commission Project Code: 2021-2-IT03-KA210-YOU-000048080
    Funder Contribution: 60,000 EUR

    << Objectives >>ParticipArt's OVERALL OBJECTIVE is to empower young people with disabilities and educational and geographical barriers to be active citizens and participate actively in the democratic life through an innovative art-based methodology. The project promotes alternative forms of local participatory democracy for young people in Europe, enhance participation of marginalised youth, and reinforce the link between policy and youth work, contributing to bringing the EU level on a local scale.<< Implementation >>The project involves four main activities:1) A preparation phase to identify challenges of marginalised youth in participating in local democratic life,2) development of an innovative art-based methodology using the appreciative inquiry model,3) Piloting the methodology with 18 marginalised young people across Italy, Portugal and Ireland.4) Develop an open source capacity building course for youth workers and policy-makers to use the ParticipArt methodology<< Results >>At the end of the project we expect the following results:a) 18 marginalised young people will have create artworks regarding EU issues and discussed with policy-makers at local level,b) The ParticipArt methodology: a new innovative model to engage marginalised young people in democratic processes through art and creativity. c) An online course for youth workers and policy-makers regarding ParticipArtd) min. 9 youth workers and policy makers trained to use the methodology

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  • Funder: European Commission Project Code: 2022-1-PT01-KA210-VET-000081130
    Funder Contribution: 60,000 EUR

    << Objectives >>The overall objective of the project is to contribute to increasing the capacity of the organizations to manage an effective digital transformation and to accommodate new technologies. Once this overarching objective is met, organizations will be able to:•Increase efficiency•Allow the focus on core competencies•Increase internal collaboration•Improve employee performance•Become more agile<< Implementation >>A.1.1: Preparation (Kick-off Meeting)A1.2: Analysis of the current situation and barriers that hold organizations off digital transformation.A1.3: Best practice analysis on redesigning the organizational processes to take advantage of digital transformation.A2.1: Developing guideline on how to successfully restructure the organizational processes to cope with digital transformation plans.A2.2: Piloting the guideline with organizational bodies.A2.3: Finalizing the guideline.<< Results >>R1.1: Analysis of the very current needs of the target group.R1.2: Analysis of the best practices.R1.3: Greater understanding among the partner organizations and stakeholders on how to offer better solutions tailored to the needs of organizations. R1.4: Increasing transversal skills of the partners.R2.1: Guideline explaining how to successfully restructure the organizational process to cope with business digital transformation plans.

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  • Funder: European Commission Project Code: 2021-2-PT02-KA210-YOU-000048885
    Funder Contribution: 60,000 EUR

    << Objectives >>The CUNami project is a complex system of objectives that form a rounded whole. The project aims to raise awareness of green issues, building knowledge, skills and attitutes on climate change, sustainable development and green thinking. Parallel it demonstrates their relevance to the current economic situation - thus developing entrepreneurial skills - and equips its target group with the skills to disseminate what they have learned widely and effectively, involving other target groups.<< Implementation >>Strung together in a tight logic thread of awareness-raising and sensitisation, participants move from dissolving existential fears to experiencing how change can be put back into the present state; and then they also receive the skills development to multiply their achievements, and mobilise local communities in the name of a new consciousness. The itinerary is distributed on 3 main phases: *Theme processing with 3 sub-topics, *a Learning activity, and *Multiplication with various elements.<< Results >>The project designs an activity row with attached methodology about how we can contribute to the fight against climate change, how to get closer to an environmentally conscious existence, how to reconcile this with our livelihood problems, what an environmentally sustainable business is like and how we can multiply this knowledge. Concrete outcomes: *3 processed sub-topics, *virtual events, *promotion movies, *raising-awareness campaigns, *local circular markets, *3 multiplier events etc.

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  • Funder: European Commission Project Code: 2022-2-IS01-KA210-ADU-000100294
    Funder Contribution: 60,000 EUR

    << Objectives >>Project EUROPE aims at raising awareness of Remote and Rural Areas, the challenges they face in the 21st century regarding sustainable development and digitalization, as well as the increasing challenge of depopulation of these areas, making it even more difficult to address the societal changes that will be needed over the next few years.<< Implementation >>To achieve its goal, the EUROPE project partnership will:- Implement four short mobilities on islands and remote rural areas of Europe;- During each mobility, partners will co-design a workshop. The topics will be: sustainable development, digital transformation, mobility, education, youth engagement, and community building.- During each mobility, a Vlog will be shot documenting the meetings and activities, and the footage will be used to create a short docufilm.<< Results >>- Project partners’ capacity-building through P2P learning;- Collaborative networks of actors advocating for adult-led sustainable transition in remote/rural contexts;- Engaged/upskilled local SMEs, NGOs & adult learners, within local communities in Iceland, Spain, Italy and Portugal;- Validated rural/remote areas scenarios for contemporary rural challenges;- Raised awareness among local policy makers about rural/remote areas development pitfalls and opportunities.

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