ASOCIACION PROMESAS Promotora de Metodologías Educativas para una Sociedad Alternativa y Sostenible
ASOCIACION PROMESAS Promotora de Metodologías Educativas para una Sociedad Alternativa y Sostenible
10 Projects, page 1 of 2
assignment_turned_in ProjectPartners:ASOCIACION PROMESAS Promotora de Metodologías Educativas para una Sociedad Alternativa y Sostenible, Produções Fixe Unipessoal Lda, Asociatia de Educatie Prenatala din RomaniaASOCIACION PROMESAS Promotora de Metodologías Educativas para una Sociedad Alternativa y Sostenible,Produções Fixe Unipessoal Lda,Asociatia de Educatie Prenatala din RomaniaFunder: European Commission Project Code: 2022-1-RO01-KA220-YOU-000090134Funder Contribution: 120,000 EUR<< Objectives >>1.Developing the financial and self-understanding competences of 150 young people that are facing fewer opportunities2.Developing the training skills of 60 yw from the 3 partner communities, on how to boost the financial and self-directed learning of the disadvantaged youngsters they work with, by using NFE methods, a board game and Educational Escape Room kit3.Increasing awareness on the importance of financial management when it comes to helping disadvantaged youth to better integrate them.<< Implementation >>1. Meeting between partners2. Activities in the community: 60 youth workers and 150 young people3. Preparing 3 tools for youth workers: a board game, an escape room toolkit, a Non-formal Education Manual 4. Implementing a training about the 3 tools5. Dissemination activities<< Results >>1. A NFE methods training curriculum tested and compiled in a 4 languages manual2. An immersive educational board game that will inspire self-reflection and deeper understanding of the concepts3. An Educational Escape Room Kit easy to setup that will allow educators to provide a triggering experience covering the topic of financial literacy for the learners towards positive action in their lifes4. A website and 4 videos that will promote the
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Association for circus, education and culture - CIK, Association la villa, ASOCIACION PROMESAS Promotora de Metodologías Educativas para una Sociedad Alternativa y Sostenible, Lupa Grupo de TeatroAssociation for circus, education and culture - CIK,Association la villa,ASOCIACION PROMESAS Promotora de Metodologías Educativas para una Sociedad Alternativa y Sostenible,Lupa Grupo de TeatroFunder: European Commission Project Code: 2022-1-FR02-KA210-YOU-000081340Funder Contribution: 60,000 EUR<< Objectives >>Our project aims to address the issue of low participation of young people’s in the democratic process by educating them about the voting mechanism, stakes and systems.The partners want to exchange good practices and create 2 educational tools, a board game and a website using gamification to explain the importance of active participation of all people in the democratic process.<< Implementation >>We are going to implement:-3 transnational meetings to exchange good practices-Create a website and a board game about voting systems-Implement a training course about the above outputs-A series of local activities in each partner country for young people-4 multiplier event to promote the results of the project (1 in each country)<< Results >>We expect the results of our project to be the creation and use of innovative educational tools on the theme of the mechanisms of democracy. We expect these tools to contribute to the inclusion of young people in the democratic process and foster their active citizenship participation and their digital skills.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Nicea Kültür ve Eğitim Derneği, ASOCIACION PROMESAS Promotora de Metodologías Educativas para una Sociedad Alternativa y Sostenible, Impact Grid e.V., Fundacja GEDATNicea Kültür ve Eğitim Derneği,ASOCIACION PROMESAS Promotora de Metodologías Educativas para una Sociedad Alternativa y Sostenible,Impact Grid e.V.,Fundacja GEDATFunder: European Commission Project Code: 2022-1-DE04-KA210-YOU-000081404Funder Contribution: 60,000 EUR<< Objectives >>The youth of today will be the most important generation in the transformation of Europe to a sustainable future. The youth organizations are important for introducing basic and new knowledge in Sustainable Development (SD).Therefore,this project aims to educate young people about Sustainable Development Goals (SDGs) by equipping youth workers with game-based methods and tools such as card/board, escape-room, digital serious/simulation games etc.<< Implementation >>A1 - Project Management and Dissemination activities A2 - Working Session for Two Methods: Card/BoardGames and Educational GameA3 - Working Session for Two Methods: Escape RoomGames and Digital Serious GamesA4 - Local Workshops as Pilot TestingA5-Development of Online Training Tool<< Results >>1. design an online training tool with basic info about SDGs, best practices of partner NGOs, videos from the project activities, explanations, tips etc. for youth workers2.development of the content of 1-day workshop which combines different kind of game-based methods used by partners3. organization of 1 day workshops to young people at local level as a pilot testing4. organization of 1 day workshop to related beneficiaries and stakeholders as a multiplier event in the final TPM.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Jaunpils novada Dome, STRANAIDEA Società Cooperativa Sociale Impresa Sociale Onlus, Youth Exchange Service, ASOCIACION PROMESAS Promotora de Metodologías Educativas para una Sociedad Alternativa y SostenibleJaunpils novada Dome,STRANAIDEA Società Cooperativa Sociale Impresa Sociale Onlus,Youth Exchange Service,ASOCIACION PROMESAS Promotora de Metodologías Educativas para una Sociedad Alternativa y SostenibleFunder: European Commission Project Code: 2019-1-NL02-KA205-002394Funder Contribution: 53,383 EURIn 2015-2017, 2 partners took part in the KA2 SP-project Looking at Learning [L@L] on the topic of Creative Learning Environments. This project was highly successful, with huge impact and broad dissemination of all the intellectual outputs and results of the project. Discussions and conversations about the innovation in the learning environment started in all local and regional educational environments. As partners also have their international networks, It has spread all over Europe. As a result of this, partners discovered that many organisations are using creative methods, but are also highly interested in sharing and innovating further with peers the educational environment and making it more fitting to the needs of today's young people and educators. For this we have developed an 11-months Strategic Partnership project Creative Learning Environments; Adapted and Renewed [CLEAR] as a follow-up on L@L project with 4 European partners on Sharing Practices for educators from various educational fields. The project contains of a long-term cooperation, including 3 transnational meetings, local experimentation activities and 2 seminars for sharing practices and adapting learning environments. The project is combining practical hands-on and conceptual approaches of learning environments. A special focus will be given to role of creativity and educational value of these learning environments, and also to the link of creative learning environments to the 3 areas of action of the new European Youth Strategy 2019-2027: Engage, Connect and Empower.Aim: to create a synergy to further explore and develop creative learning elements that engage, connect and empower today's young people's.Objectives: •to strengthen the existing cooperation/ network and expand the cooperation with new partners•to create opportunities for organisations and professionals to develop themselves as supporters of learning and creators of good supporting learning environments.•to share quality methods, tools and learning spaces, develop and adapt for other educational setting and other target groups.•analyse different dimensions of creative Learning environments, like physical space, use of materials, artistic and creative methods, role of the educator, responsibility of learner•map out the obstacles that prevent to use the potential of creative learning environments, analyse needs in order to create good learning environments.This project will focus on all aspects of the creative learning environments, specifically:•Role of educator and their educational approach•role of the learner and (self-directed) learning•learning needs of today's young people•use of (creative) materials, •the potential of physical spaces and “Upcycling” learning spaces.•Nature as a learning space•Learning Laboratories and experimentation •sharing creative quality methods that support learning.CLEAR project is based on creating quality support in adequate learning environments for young people in various educational settings like schools, youth centres and youth organisations. Sharing the process of changing learning environments into 21st century creative learning spaces, make educators supporters of innovation of their educational spaces, including their role and responsibility and other important aspects of creative learning environments. CLEAR projects wants to explore how we can translate the EU Strategy into a practical 'How to Engage, Connect and Empower young people in educational settings?' The CLEAR project wants to have an impact on education in Europe and see change and innovation in educational practices of educators all over Europe in order to support young people to take ownership of their own learning.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:ASOCIACION PROMESAS Promotora de Metodologías Educativas para una Sociedad Alternativa y Sostenible, Stichting Merakel, Youth Exchange Service, AYUNTAMIENTO DE MARACENA, Gulbenes novada dome +1 partnersASOCIACION PROMESAS Promotora de Metodologías Educativas para una Sociedad Alternativa y Sostenible,Stichting Merakel,Youth Exchange Service,AYUNTAMIENTO DE MARACENA,Gulbenes novada dome,HUMANA PEOPLE TO PEOPLE IN LATVIAFunder: European Commission Project Code: 2014-2-LV02-KA205-000575Funder Contribution: 138,206 EUR"The project ""Look @ Learning"" aims to provide space and support for cross-sectoral cooperation of professionals in formal and non-formal education on innovation of education in order to create contemporary and successful learning environments for young people in their educational process.The specific objectives of the project are following:1. To understand the learning needs of young people and understand what conditions encourage ‘natural’ and self-directed learning using the outcomes of a research on learning environment.2. To encourage cooperation between formal and non-formal education. 3. To share theories and concepts on learning and facilitation of learning.4. To set up local and transnational workshops and trainings to explore how creativity and unconventional environments can provoke new perceptions about learning.5. To explore new educational methodology and to create innovative educational tools for a broad range of young people, including young people with fewer opportunities.6. To support participants to identify their own natural way of learning and explore how creativity and environments can provoke changes in our learning efficiency. This long term project was developed between March 2015 - February 2017 by 4 non-governmental organizations (Humana People to People in Latvia; Youth Exchange Service and Stichting Merakel from Netherlands and Promesas from Spain), and 2 governmental entities: Gulbene Municipality council (Latvia) and Maracena Municipality (Spain). Besides coordinating organizations, a broad range of stakeholders and educators from the Netherlands, Spain and Latvia were involved in the project to explore creative learning environments together, share good practices and implement new ideas and tools in existing structures, therefore bringing innovation to their own surroundings.During the project following intellectual results have been created: 1) State of Art research ""The First Looking at Learning"" - the study outlines problems in the area of creative learning environment in Latvian, Dutch and Spanish education systems, simultaneously viewing education policy documents and inspecting the actual situation in educational establishments.2) eduesc@perooms - developed practical learning tool to foster creative learning process 3) Research “The Key Elements of Creative Learning Environment: a case study from Latvia, Spain and the Netherlands”. The main aim of the research was to summarize the study results obtained in three research phases in each country and present the key elements of the creative learning environment, their characteristics and the best practices developed during the project.Besides created intellectual results, 2 international training courses have been held, 5 transnational meetings and many local activities - experiments with creative learning environments carried out by 28 educators and involving 1941 young people in all 3 project countries."
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