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CYPE

CYPE SOFT SL
Country: Spain
14 Projects, page 1 of 3
  • Funder: European Commission Project Code: 835774
    Overall Budget: 71,429 EURFunder Contribution: 50,000 EUR

    CYPE SOFT has more than 35 years of experience in software development for Architecture, Engineering and Construction (AEC). They detected construction sector is one of the less digitalized in EU because there is a huge diversity of privative AEC solutions in the market, with high price licenses that are not affordable for all users. CYPE aims to consolidate an open collaborative environment where all agents involved in the construction sector can interoperate and share information using an open standard, the IFC format. BIMSERVER.CENTER will change the AEC software paradigm becoming the ‘construction social network’, a space where professionals can work in a common project using any AEC tool. BIMSERVER.CENTER is disruptive because: • Collaborative and synchronized workflow enables to use different software solutions in a same project. • Big Data approach create jobs promoting collaborations based on the needs of specific project owners. BIMSERVER.CENTER minimum viable product was developed in 2017. At the moment it has more than 16.000 users working in more than 20.000 active projects. Now is the moment to scale-up the system and reach the hundred thousand potential users looking for free and universal solutions for collaborating in the complete lifecycle of construction process. CYPE will use its current customers network of more than 60.000 users in Europe and South America as starting point for expansion. Current relationships with strategic stakeholders (professional associations, providers and educational centers) will spread the platform. BIMSERVER.CENTER aims to be an interoperable worldwide tool. Business model is based on a win-win strategy: free use for basic accounts and payment for advanced uses as App store, users with high storage availability, possitioning, etc. A conversion rate from FREE to PAY PER USE of 36% in first 3 months of operation, only from word of mouth beta testers, demonstrates the high business potential of BIMSERVER.CENTER.

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  • Funder: European Commission Project Code: 2021-1-ES02-KA220-YOU-000028633
    Funder Contribution: 118,577 EUR

    "<< Background >>Youth unemployment has become one of the main problems to be tackled in Europe. Although youth unemployment rates in EU countries in February 2020 (14.9%) improved compared to 2019 in the same month (15.5%), due to the COVID crisis it has increased again to the 17,1%. Moreover, they are still very high compared to the adults' unemployment rate according to the last figures released by European Union, 8,1% (March 2021).Regarding its distribution by country, in Spain it has become one of the most important problems in terms of employment policy since we are the country with the highest unemployment rate, 37.7%. As for the rest of the countries that make up the consortium, their rates are also high: Italy 33%, Portugal 23%, and France 19.5%, (March 2021). In addition, the distribution of this unemployment rate at the national level shows differences depending on the regions. Obviously, due to the concentration of the population in large urban areas, these show higher unemployment rates. However, in rural and insular areas there is also a similar behavior, being highly difficult for young people to access the labor market given the relocation of the industry close to large urban centers.Taking these figures into account, FLY2WORK will face different needs depending on each target group:- Currently, the high youth unemployment rate is a very discouraging problem new generations have to face. Besides, the quality of jobs they get is low and not very long-lasting. Youngsters need to find jobs that enable them to have a fully independent adult life- Youngsters and companies need to transform the adaptation period into a more effective process, an opportunity to learn from each other instead of an unproductive needed period for both sides.- Social organisations need new tools that they could offer to companies to encourage them to hire youngsters and also to youngsters to help them to get their first opportunity.- Academia needs to offer their students those soft skills requested to have a good career.- Public Administrations and authorities need more practical tools that help them to stop this problem and change the trend.<< Objectives >>Fly2Work aims at fostering youth employability by creating a methodology jointly with a set of tools and good practices that will help companies and, in general, all sorts of employers (social enterprises, foundations, associations, etc.) to design good onboarding plans adapted to their own needs. This way we want to contribute to the solution of the current situation by helping to create better jobs for youngsters in terms of quality, durability, and stability.Our specific objectives are:1. To improve youngsters' employability. At the end of the project, we will have a methodology ready to be implemented in every organisation in Europe willing to improve their processes of hiring young people, improving their employability.2. To encourage employers to hire youngs by providing tools that help them to design good onboarding plans. A practical set of tools will be developed enabling youngsters to adapt better and in a short time to the work environment and encourage employers to give youngsters their first opportunity. 3. Help companies to retain talent. 4. Reduce the gap between the expectations of youngsters regarding work life and what it is in reality. A practical set of tools will be developed enabling youngsters to adapt better and in a short time to the work environment and encourage employers to give youngsters their first opportunity.5. To involve public administrations at a more practical and ""close to the reality"" level. The inclusion of all stakeholders in the equation will promote the social dialogue that will lead to a set of experiences, best practices, success stories, and materials that will help administrations to elaborate more practical and focused instruments.<< Implementation >>The activities planned are:1. Conduct field research to establish the state of the art of unemployment youth situation and to generate a practical and easy-to-use methodology for those organisations that wanted to do it themselves.2. Establish a direct and practical way of working with local public authorities in the field of youth employment to better know their needs and to create a common space of dialogue for exchanging experiences and knowledge.3. Elaborate a practical boarding handbook based on our own methodological approach.4. Finally, create an online digital course in order to maximise the impact of the project and get the interest of relevan stakeholders.<< Results >>We have divided the outcomes of the project between those that are tangible and intangible.1) TANGIBLE: - PROJECT RESULTS. Fly2Work is structured in 4 project results:PR1. Toolbox for identification of needs.PR2. Social Dialogue Roadmap.PR3. Handbook onboarding plans methodology, training materials, and KPIs.PR4. Online digital Course.- OTHER TANGIBLE OUTCOMES:-- Best practices related to the experiences and the work done in each project result.-- Success stories.-- Communication materials: infographics, leaflets, website, press releases, news, etc.-- Increase the number of youngsters hired in the partners' local areas.-- Achieve 16 direct participants in PR3:--> 12 youngsters, at least from 4 different countries--> 4 companies, at least from 2 different countries-- To reach out 257 direct impacts (apart from those reached by our diffusion activities):--> # social entities, at least 90--> # teachers, mentors, trainers, experts, etc., at least 60--> # companies involved indirectly, at least 50--> # chambers of commerce, at least 6--> # training centres and universities, at least 12--> # regional and/or local public administrations, at least 122) INTANGIBLE:- Participants' experiences and a better understanding of the other's point of view on the same problem.- More active participation in adult life by those youngsters participating directly in the activities of the project.- Improved competencies not only by youngsters but also by employers, public administration, and stakeholders directly involved in the project.- Increased motivation and satisfaction in daily work by those youngsters participating directly in the project.- Increased sense of motivation towards work-life by those who benefit from the impact of the project.- Sharing practical experiences and potential solutions among the most relevant stakeholders: youngs, employers, social organisations, and public administration.- Increased sensibilization by all participants about youth unemployment.- Creation of a constructive social dialogue among all participants.- Change employers' mindset about youth commitment, skills, and capabilities."

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  • Funder: European Commission Project Code: 2019-1-ES01-KA203-065962
    Funder Contribution: 224,240 EUR

    BACKGROUND AND IMPACTThe raw materials present on the planet are a finite, limited and, in many cases, non-renewable resource, which is why the current consumption model is destroying many of these resources. For this reason, investment in research is necessary and, in this way, new production models should be promoted, if possible, based on the revaluation and reuse of industrial waste, encouraging the study and search for new markets for these recovered resources, considered as waste. In this way, industries are encouraged to adapt to the circular economy model with the environmental, social and economic advantages so necessary for our planet.Traditionally, the productive model that has sustained the system of growth of our society has been based on the use of the different available resources that, after their transformation within the production chain and their subsequent incorporation into the consumption chain, lost their resource condition to become waste, whose inevitable destination was the landfill. Hence the conception of a linear economy that prevails in today's productive industry.The main problems underlying this linear system are the commitment to the capacity to assimilate resources, with the consequent pollution, the accumulation of waste without use, the exploitation of renewable resources exceeding the renewal rate and the exhaustion of non-renewable resources due to their intensive consumption.The unsustainability of the current linear model imposed as the dominant pattern of economic development, requires progress towards the implementation of a growth model that optimizes the use of available resources and materials while retaining their value in the system for as long as possible, the circular economy.To this end, waste management plays a crucial role in the circular economy. The way waste is managed can lead to high recycling rates and the return of valuable materials to the economy, or on the contrary to an inefficient system in which most recyclable waste ends up in landfills or is incinerated, with potentially damaging effects on the environment and significant economic losses.Understanding that the waste generated during a production process, or due to the exhaustion of the useful life of a product is a potential resource, is one of the fundamental keys to initiating the transition process.According to the latest data provided by the EC on the circular economy, waste avoidance, eco-design, reuse and similar measures could provide EU companies with savings of 8% of annual turnover while reducing total annual greenhouse gas emissions by 2-4%.Furthermore, BIM use can change the work mode of architects and engineers. This tool is able to show a three-dimensional design from the beginning of the project and it provide information about each element that compose the project. It is a help to make easier the design, construction and the operation of a building project.The idea of this project is to add all in a single software called CircularBIM. Which is an Open Educational Resource where you can find information about: ecological construction details, techniques for the use and reuse of construction materials, reduction of waste… In addition to this, you can access to a free software to practice and obtain construction techniques that facilitate the reuse of the materials used in buildings.In conclusion, what we attempt to do is unify BIM and techniques for the revalorisation and reuse of construction materials to create an useful tool where students and professionals of AEC (Architecture, Engineering and Construction) industry will be able to make aware about it as far as possible and implement in their daily work.OBJECTIVESTo contribute to overcome the situation described above, the main objectives are:• Increasing the awareness about the circular economy in construction sector.• Teaching to reduce waste generation of construction materials.• Reduce waste from the construction sector by reincorporating it into the value chain.• Provide information on the possibility of revaluation of each element.• Free access to a free software for the consultation and use of the techniques or methods of reuse of building materials, also in BIM format.• Involve professionals and students in new technologies such as BIM applications.PRODUCTS• Open Educational Resource. • Establishment of common learning outcomes on placing methods based on circular economy criteria, life cycle assessment (LCA) and relative regulations.• Developing a new interactive BIM-learning method for Circular Economy.• IT production of integrated training materials.CONSORTIUMThe consortium count on a highly qualified staff, who have already carried out other European projects successfully, due to their knowledge in the following fields, basic for this project:• Circular economy.• BIM technologies.• Develop of training materials and ITC based tools.• Experience in coordination of ERASMUS+ project.

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  • Funder: European Commission Project Code: 636895
    Overall Budget: 4,463,370 EURFunder Contribution: 4,463,370 EUR

    Assistant for Quality Check during Construction Execution Processes for Energy-efficienT buildings Problem: What the consortium sees as a major problem today is the potential loss of benefits of energy-efficient building components because of the lack of knowledge or bad implementation during the construction processes. Solution: During the project ACCEPT will be created – An assistant for quality check during construction execution processes for energy-efficienT buildings. The assistant will run on Smart Glasses and unobtrusively guide workers during the construction on site. This provides a standardized and coordinated process for all workers, ensuring that all benefits of energy-efficient building components are maintained. From a user perspective ACCEPT is focused on the following very clear main results: 1. The Construction Operator Assistant App (CoOpApp) running on Smart Glasses, which passively collects data and actively provides guidance to the worker on site during the building process. (Pillar I: Advanced Knowledge Transfer for Energy-efficient Construction) 2. A Site Manager App (SiMaApp) running on a mobile device, which allows to remotely coordinate the working process as well as collect additional data on site by different sensors. (Pillar II: Agile Project Coordination for Bridging Heterogeneity) 3. An interactive web-based Dashboard as a monitoring and quality assurance solution. The Dashboard will use self-inspection methods to determine important characteristics such as U-Values. (Pillar III: Adaptive Quality Assurance with Self-Inspection Features) The project is fully build around achieving a maximum of impaxt: The three results will be accompanied by 7 real-world pilots grouped into 3 piloting areas within the project. Pilots are located in 4 different EU countries.

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  • Funder: European Commission Project Code: 957128
    Overall Budget: 6,886,160 EURFunder Contribution: 5,873,360 EUR

    Existing measurements of equipment and building energy use paint a bleak image: real-life energy consumption often exceeds design predictions by more than 100%. As a result, reducing the gap between designed and measured energy use has become central in current efforts to increase energy efficiency. After the successful introduction of building energy performance certificates, the market is now ready for an assessment of real-life energy use that includes all energy consuming equipment in a given building. With this evolution comes the possibility of optimizing energy performance of the whole building and its energy consuming equipment. The SATO project tackles this challenge by (1) Creating a new energy self-assessment and optimization SATO platform that integrates all energy consuming equipment and devices in the building; (2) Developing and integrating into the SATO platform a self-assessment framework (SAF) that uses data analysis and machine learning to report energy performance, building behaviour, occupancy and equipment faults. This framework is aligned with the structure of the smart readiness indicator (SRI); (3) Developing a BIM-based interface for aggregated and disaggregated analysis and visualization of the assessments in the various applicable scales and defining locations and specifications of energy consuming equipment, sensors and actuators into a BIM building model; (4) Develop and demonstrate energy management services that use the SATO platform and show how the self-assessment and optimization contributes to lower energy consumption, increased energy flexibility, efficiency and user satisfaction.

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