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ACHAIKO INSTITUTO EKPEDEFSIS ENILIKON

Country: Greece

ACHAIKO INSTITUTO EKPEDEFSIS ENILIKON

6 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2023-1-PL01-KA210-YOU-000167193
    Funder Contribution: 60,000 EUR

    "<< Objectives >>The project YOUTH4EU - Enhancing Youth Participation in Democratic EU Processes aims to enhance young participants first-voters with fewer opportunities competences to act as Digital Leaders who will stimulate the willingness of their peers to take part in democratic processes and go to vote in European Parliament Elections in 2024. The overall objective is to increase the interest of voters at the EP elections, especially of ""first time voters"" in all European Union countries.<< Implementation >>Within the project we would like to improve direct praticipants' competences in fields of European civic education, creative video making and social media campaign designing and implementation. Within the project also local peers and stakeholder will be involved. The core activity is the social media campaign promoting young people first-voters participation in the European Parliment Elections in 2024. << Results >>The result of YOUT4EU project directed to young people on European elections will be the increase of youth engagement and participation in the democratic process of the European Union and the increase the interest of voters at the EP elections, especially of ""first time voters"". The core result will be social media campaign fully planned and implemented by youth and directed to their peers."

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  • Funder: European Commission Project Code: 2018-1-IT02-KA204-048079
    Funder Contribution: 114,410 EUR

    "This project involved ITALY, PORTUGAL, SWEDEN, LITUANIA, GREECE, ROMANIA, SPAIN (9 Private and Public Bodies). The partners involved are schools or public centers for Adult Educations (Spain, the 3 Italian partners, Lithuania) and NGO (Romania, Greece, Portugal and Sweden). The main objectives of the project are 3: - to help adults with low competencies and who need a certification to improve their skills in a foreign language (English) for better opportunities in the labour market; - to help immigrants to learn a foreign language through blog, according with a Spanish experiences with lyrics; - to help immigrants and foreign people to learn the language of hosting country in a natural way. These objectives are those of this call and can improve competencies in adults with low level of social and life skills. Target of the project are:1) Adults (16-60 years old) with low skills (students who left early the school system, immigrants, migrants, adults with social or cultural gaps) and Adults who lost their jobs and need new skills to enter again in the labour market. Each partner involved at least 30 adult learners (more or less 300 Adult Learners were directly involved in the activities of the project)2) Members of staff who need to improve their digital skills and to implement new methodologies, with special regard to the Debate one; each partner involved at least 5 members of its staff (more or less 50 in total). We planned 3 kinds of activities: - teaching through ICT - teaching of English language through blog, according with good practices already used ( edrissis@edrissis) - teaching of Italian language to immigrants through ICT and with MIGRANS methodology. We used DEBATE methodology (wedebate.org) for a multicultural dialogue and to promote citizenship skills, to create an inclusive setting and MIGRANS methodology for migrans with very low skills.UNDERTAKEN ACTIVITIES. We realized:4 transnational meetings (in Sweden, in Portugal, in Greece; the last one was virtually in Italy for safety reason linked to COVID 19 pandemia);2 LTTA: the first in Italy was a training course on debate methodology for the members of staff; the second was a blended mobility for Adult learners with many sessions of Debate delivered on Skype, Zoom, Meet; the blended mobility ended with the virtual meeting, for COVID 19 pandemia, where all partners implemented Debate sessions for all Adult Learners involved in the project.RESULTS. Thanks to the project:1) the Adult Learners improved their skills in literacy, numeracy, problem solving e English in a long life process of learning through Debate methodology; 2) the Adult Learners improved their digital skills both in the use of new and innovative e-learning platforms and in the use of devices;3) the members of staff, involved in Adult education, improved their digital skills;4) the 9 organizations involved in the projects and the others who were in contact during the 2 LTTAs and the final Dissemination Event improved their inclusive processes for people at risk of marginalization.IMPACT: through the activities realized, we improved basic skills of Adult Learners to get into labour market, we promoted integration of immigrants who need to learn foreign languages, we improved the knowledge of English language and inclusive practices. The Debate methodology taught to Adult Learners and members of staff cooperation, tolerance and respect for each other.IMPACT ATTAINED AND LONG TERM BENEFITSAt local and international levels partners:1) improved team work;2) created new partnerships with other institution, associations and NGO;3) are using Debate methodology for developing Adults' social skills and are delivering new training courses;4) involved actively all Adult Learners in project's activities;5) created interest for ERASMUS+ program among volunteers, young people, adults, local authorities and NGO; newsletters, articles were published on the project website (www.moredebate.eu), on social media (Facebook, Instagram, blog, Twitter) and on EPALE platform;6) are now able to cooperate with European organizations;7) knew other European school systems in Adult Education and shared their best practices to implement Debate sessions;8) are able to find partners for new projects;9) created partnerships for new ERASMUS+ projects: Debate methodology was implemented in KA1 Youth exchange on climate change and environmental problems (Greek partner); the Romanian, Swedish, Greek partners and a new Italian school (""Olivetti"" contacted during the 1st LTTA that took place in Monza) were involved in the project ERASMUS+ KA1 ""FOSTER"" (FOllow, Share, Twitt, EmpoweR Youth Skills); Lithuanian and Greek partners were involved in the ERASMUS+ KA1 Youth Exchange ""Cultural Heritage for Youth""; CPIA of Lecco and Cinisello are members of the Consortium created by Olivetti school of Monza, that received Accreditation for ERASMUS+ 2021-27 program in Adult Education."

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  • Funder: European Commission Project Code: 2019-1-IT02-KA204-062272
    Funder Contribution: 138,571 EUR

    Project’s partnership is composed by 8 partners: 3 Italian partners and 1 partner from each of the following countries: Spain, Greece, Turkey, Slovenia and Sweden. The ADA Association is the Project Coordinator.The Partnership focused on needs analysis, dwelling on those difficulties that older people, pensioners in particular, have to face up to after their transition from work to retirement, when they feel displaced in society and need to reinvent themselves. Moreover, the project will promote internationalization through intergenerational training courses addressed to women and men below 60 years of age, inside the associations partners of the project.Objectives of the project are: -to increase inclusive process of pensioners over 60 years of age, who feel “expelled” from labour market, in order to increase their inclusion in social fabric-to enhance skills of older people and pensioners through an intergenerational training course-to enhance skills of older people and pensioners in order to facilitate hospitality and integration of migrants and weaker sections of population, in agreement with local authorities and schools-to offer training courses to older people in order to increase their flexibility and active participation, even through the use of ICT, according to Digital Agenda for Europe 2020.Objectives place in a wider context whose aim is to guarantee equity, solidarity and integration of foreign people, migrants, refugees and Roma.The following activities will be developed in the project from September 2019 to August 2021: -three international meetings: *10/2019 first meeting; *10/2020 second meeting; *06/2021 third meeting-two training courses: **11/2019 training course on active ageing, addressed to Partners ’staff;** 03/2020 training course on social improvement, addressed to Partners’ staff-one mobility for Association's adult learners The project aims at promoting, through the participation in training courses and mobilities, a real active ageing of old people and pensioners living in Partnership’s countries, who are often even volunteers or members of the staff of the associations involved in the project; a reorientation in the society after their retirement; the approach to ICT for a continuous learning; the attendance of international, inclusive training courses through exchange activities.The project will promote English language learning, working language of the project itself. The project includes a communication, monitoring and evaluation plan; a dissemination plan will highlight the project results through a clear and precise organization and a responsibility matrix.Sustainability of the project will be assured by further participation in actions such as KA2 Innovation, or Europe for Citizens, or Active Ageing.

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  • Funder: European Commission Project Code: 2016-1-HU01-KA202-022952
    Funder Contribution: 218,708 EUR

    The VETIVER project had the main objective to provide innovative and efficient learning experiences for VET students. The objective has been reached thanks to the great collaboration among partners, as most of them had already work together and have a high level of understanding. Besides partners, some external organisations were involved, mainly VET schools, plus some secondary schools and one University. The total number of external organisations involved is of 39.The main objectives of the project was the creation of a digital environment to promote quality alerting and blended learning, together with the creation of OERs to be used in VET and for teacher training. Both objectives were accomplished:1. Vetiver Environment is composed of LMS (Moodle) and ePortfolio (Mahara) and an educational repository also available using a mobile app.In fact there are 2 different instances of the LMS (http://vetiver.4eclass.net/ and https://www.vetiver-lms.hu/) where the 18 courses developed, 3 for teacher training and 15 for VET students, all of them available in the 5 languages of the project.Other important developments related with the repository, are an educational taxonomy and a multilingual thesaurus. Both of them provides the required metadata and controlled vocabularies to the repository, and allow more significative searching in the repository. The repository has been populated with more than 500 resources and is freely available from the project website (http://vetiverproject.eu/repository)Creating OERs was another of the key objectives of the project. There, the project has created a total of 280 OERs in SCORM format, which allows to use them directly in your own LMS, and all of them can be downloaded from the website. There are 10 for teacher training in all the languages, what makes a total of 50 teacher training SCORMs. The rest 230 are resources in different subjects, like Entrepreneurship, ICT, Interior Design or Furniture creation for VET students. All the SCORM resources were developed using Adobe CaptivateOther main developments of the project were the following reports, all of them available in the five languages of the project:Vetiver Handbook: available also as flipbook in the website, the handbook provides the more “technical” information about the project environment. This will allow any technical coordinator in a school to replicate the project environment.Itineraries Report: coming up with learning itineraries in a project like this one there is a necessity to organize all the educational resources, so the students can have better learning performances. The report deals with new emerging theories which tell us how importance of the communication between students of an online course is, together with the capacity of building their own personal learning environment, connecting different sources of information. This justifies the need for having different learning contents organized in different environments.Vetiver Guidelines: as the handbook, it is also available as flipbook. The guidelines are more focused in how to use the project tools, allowing any teacher to use the resources and courses developed in the project, or to use the resources available in the repository, or even include other resources there.And finally, an important phase of the project has been using all the environment and resources with teachers and students, mainly from VET schools, and getting feedback from them. The project has worked with 35 educational institutions in the 5 countries of the project, so that the numbers of participation in the pilots have been of 112 teachers and 2911 students, and all the feedback we received was quite positive about the resources used and the learning process. So in general during the pilots, teachers further discovered how to include active methodologies in their classes, and how to get access to entrepreneurship training for their students. Meanwhile, the main impact for the students was an experience of an engaging learning environment with quality resources.Of course the project has also created all type of dissemination tools, all of them available from the website and social networks of the project.All the resources and environments developed in the project will remain available for teachers and students under a Creative Commons License (by-nc-sa), giving the opportunity to teachers to be involved in the use of active methodologies like service based learning or flipped classroom, but also think about changing the evaluation process using other tools as ePortfolio, or just reusing the project resources from the website, including them in their own Schools’ Learning Management System

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  • Funder: European Commission Project Code: 2021-1-DE04-KA220-YOU-000028900
    Funder Contribution: 183,328 EUR

    << Background >>Young people are currently facing a number of challenges in their personal and working lives, among which the economic crisis, temporary contract forms, and the recent pandemic that produced inequality among the population where young people have been deeply affected (Labour Market and Wage Developments in Europe, 2020, EC). “Situation of young people in the European Union” (2018) shows that improvements on youth unemployment, with particular reference to NEETs, has been achieved, but quality level of employment and its social context should still be addressed. Young people are less likely to be self-employed than an older target because of finance barriers, lack of experience and skills and knowledge on funding opportunities. By providing the right support in overcoming these barriers and by encouraging innovative practice, young people’s potential can be positively affected. Nevertheless, the pandemic brought along challenges for communities and organizations all over Europe. Young people are the most affected in terms of jobs and social opportunities (ILO Monitor: COVID-19 and the world of work. 2020). Equally, we can state that this emergency showed societies how digital media, if used correctly, can support quality learning and professional development.This project focuses on digital entrepreneurship to create a community of young people who can shape a better and inclusive world for them and future generations. Entrepreneurial competences are not only useful to youngsters who actually want to start a company but encourage them to find creative solutions, see opportunities and learn to take calculated risks. Such competences are of great importance in many areas of life, including social engagement through local initiatives and for diverse professional careers. In our post-pandemic societies, the ability to adapt and develop innovative ideas has become even more crucial for young people to find their career paths.The consortium partners work closely with (second-generation) young migrants who often face additional cultural or educational barriers in accessing formative experience and employment. There is an urgent need to foster inclusion in youth work and non-formal education. The project therefore aims to apply more inclusive practices in training on media literacy & digitalization, and in the support of entrepreneurship and social engagement.The project thereby responds to the need of more actively engaging young generations with diverse backgrounds in common activities. In YISEM, partners will share best practices and identify tools to develop young people’s entrepreneurial mindsets, their understanding of the interrelations between economy and human and cultural environments.The project addresses youth educators, NGOs, youth centres and institutions involved in the field of non-formal learning who are in direct contact with the target groups. YISEM proposes tools for practitioners to better engage young people in self-directed initiatives and foster a more sustainable and social entrepreneurship based on innovation and media communication. The tools are comprised of new formats to better reach and communicate with young people.Although educational materials on entrepreneurial competences exist already, partners see a great added value in having well-structured learning content in different working languages based directly on the needs of the target groups. For the production of the project results, partners combine tested know-how and best practice on European level with specific information needed to implement social entrepreneurship initiatives in the local context.<< Objectives >>The project will foster the exchange of good practice among youth work organisations, increasing youth work quality and sustaining the creation of new educational material in podcast format. Furthermore, “YISEM” creates formative and experiential opportunities for young people, including youth with fewer opportunities, by developing small-scale social projects based on entrepreneurial principles. The YISEM consortium fully supports the program priorities of the E+ program and the European Youth Work Agenda. Firstly, a main focus is the promotion of active citizenship, young people’s sense of initiative and social entrepreneurship. Secondly, the project is designed to address digital transformation by promoting digital and social entrepreneurship with a positive use of the media, encouraging media literacy and digital marketing for social purposes. And finally, inclusion and diversity play a central role in all activities. The project consortium works daily with young people from migrant backgrounds and/or second generation and young people facing economic challenges (young unemployed or looking for further education opportunities), being sometimes overlapping situations. In the project’s needs analysis, partners identified an added value in bringing together the specific target groups with other motivated youngsters to create a common identity and foster understanding. Encouraging acceptance of different perspectives, ideas, and backgrounds will foster social innovation and create more inclusive environments.In times of the Post-Covid Pandemic YISEM also pays special attention to the reconstruction and capacity development in the area of transnational partnerships and networks. The project strengthens European partnerships through the exchange of ideas and sharing of best practices to coping with challenges in youth work that the different partners are experiencing. The development of online learning formats will help the partners with less experience with digital tools to strengthen their capacities and increase their reach of the target groups in post-pandemic times.The specific objectives addressed by the project are- to promote digital entrepreneurship competences and social engagement of young people through attractive non-formal education tools (in podcast format) and experiential and peer-learning opportunities (international training and local innovator hubs)- to foster quality youth work by providing open educational material for youth workers to support young people in their development and to facilitate implementation of youth-led projects - to strengthen capacities of youth work organizations in the fields of social entrepreneurship and digital media, and the inclusion of youth with fewer opportunities by sharing best practices- to raise awareness among local and European stakeholders on the values of inclusion and diversity, and the potentials of youth participation for social innovation- to promote digital entrepreneurship competences and social engagement, ideas for innovative career paths and non-formal education opportunities among local stakeholders in the EU countries through a cross-sectoral approach (youth & education fields, private sector and public institutions)<< Implementation >>The project objectives will be achieved through a number of activities involving partner organizations, young people and youth workers.3 transnational project meetings: - Kick-off meeting- Mid-term monitoring meeting- Final evaluation meetingRegular partner meetings, including frequent online contact, will ensure the quality implementation of the project. Partners exchange their best practices to use the full potential of each organizations’ expertise and existing tools in the fields of non-formal education, social entrepreneurship and youth initiatives, and digital media. 1 Blended Mobility of young people, including a bootcamp training in Italy, follow-up webinars and local hubs in partner countries- 24 participants (18-26 years old) from 6 partner countries- 8 day training activity with non-formal and peer learning methodsThe project aims at creating a network of young people who are able to put into practice their social ideas by using entrepreneurial and digital marketing competences. A bootcamp will be organised in Italy to give young people the needed competences and skills. For additional learning, visits to start-ups and social initiatives in the field will be organized. During the learning activity, participants will develop their own ideas for social and entrepreneurial engagement and plan the implementation at local level. Coming back to their countries, local innovation hubs will be organised by the project consortium to support the development of these small projects, supported by webinars during the period. At the end of the project, the national groups will present their work in the local multiplication events. Their stories and experiences will be shared with the other national groups through livestream.Production of open educational resourcesSeries of 30 podcasts produced in 6 working languages on topics of social entrepreneurship; including easy to understand theoretical knowledge, inspiring examples from practice, tips and suggestions from experts in the fieldThe series will be divided into 2 main lines:1. Aimed at young people to encourage their entrepreneurial spirit and competences in order to promote their participation in social and economic development of society2. Youth workers will be provided with the necessary knowledge and tools to support young people in their development and in the implementation of their own initiativesInternational and local multiplication eventsDuring one final international multiplication event and local events in each partner country, external stakeholders will learn about the project results. Invited guests (youth workers, associations, educational institutions) will have the opportunity to give feedback on the educational resources and discuss their adaptability to their own working environments. Representatives of the local young innovator hubs present their social entrepreneurship initiatives to a professional public to promote social development of their communities and find potential supporters (strategic partners, expert support, financial support for continuation and sustainability of activities).<< Results >>MAIN EXPECTED IMPACT ON INDIVIDUALSYoung people involved in the project (24 among which 12 with fewer opportunities) are expected to gain- increased empowerment, sense of initiative and active participation in the social and/or economic development of their communities;- increased chances for (self-)employment through specific competence development and first-hand experience;- increased competence acquisition on: digital and social entrepreneurship, digital marketing, media literacy, project management, business planning and communication.- raised networking on EU and local level, experience in working in an intercultural European environment.Involved partner organisations and associatied local institutions:- exchanged good practices and innovative tools, analysis on social entrepreneurship based on digital competences;- exchanged and newly developed tools in supporting young people with fewer opportunities considering different target groups;- creation of local hubs to sustain involved young people.- increased local networking through the podcast promotion in schools and local youth associations: raised consideration in the communities.Youth workers and practitioners working with target groups:- raised awareness on the importance of youth participation, employment opportunities and entrepreunership;- empowered in making impactful changes in their centres through the use of the produced educational toolkit;- fostered cooperation among cross-sectoral youth fields;- raised ripple effect on young people.TANGIBLE RESULTS- Report on the learning needs of young people and needs of youth workers to improve their capacities produced during preparatory research at the beginning of the project.- Podcast series (30 episodes, in 6 languages) as main project result: how to encourage youth social entrepreneurship and civic engagement based on digital marketing. Podcasts will be produced by the consortium before and during the local hub activities and provided to young participants as webinars. They will test them as part of the learning blended mobility giving inputs for improvements. At the end, they will be released to the public, youth workers and young people as open learning tools (OER). The podcast will be issued and translated in 6 languages to ensure inclusive learning opportunities for young people with fewer opportunities and maximise the impacts on target groups while also widely spreading the tool potentially to different EU countries;- Evaluation report on the produced results provided by the project consortium- Creation of a website containing information on the project, podcasts, partner contacts, event information and resources;- Final Event + national multiplication events to promote the project and its results in each partner country , targeting young people, youth workers, experts in the youth work sector and local institutions; the events will be implemented with direct involvement of the young people participating in the project

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