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MILITOS CONSULTING S.A.

MILITOS SYMVOULEUTIKI A.E.
Country: Greece

MILITOS CONSULTING S.A.

38 Projects, page 1 of 8
  • Funder: European Commission Project Code: 2018-1-FI01-KA204-047188
    Funder Contribution: 202,200 EUR

    Unemployment and underemployment among higher education (HE) graduates, fragmented work careers and employment have increased in the EU during the past decade. Poorer employment opportunities increase their difficulties to return to work, and drive them to fragmented and short-term employments, low-skilled jobs, emigration and brain-drain. Absence from graduate work causes lack of work experience, skill mismatch and loss of taught skills. Focusing on hard skills is not enough to boost employability of HE graduates as the changes in work life, such as unpredictability, fragmentation and fluidity of future work and digitalisation replacing people, and the new requirements for non-cognitive skills and competencies of Work 4.0 create further situations and challenges. There is currently a gap between what employers want and what higher education graduates offer to them. The Reboot project addressed this challenge by developing training for unemployed and underemployed higher education graduates which focuses on upskilling and developing relevant and high-quality sector-agnostic soft skills and competencies for Work 4.0, their ability to recognise and showcase these skills to potential employers using, for instance, portfolios, to productising own skills, soft skills and experiences, and in increasing career and skills flexibility of the unemployed and underemployed HE graduates and hence their change readiness and sense of empowerment over own career. Reboot self-test on soft skills helps to measure the level of understanding and mastering of soft skills at the beginning and end of the training, firstly to measure the level and hence obtaining guidelines for the training focus, and secondly to measure own development during the training. Reboot training is formed of six modules and 22 soft skills:- M0. Introduction to soft skills- M1. About Me-How I Work- M2. Context-How We Work- M3. Into Action-Get to Work!- M4. Career and skills flexibility- M5. Portfolio creationReboot training is online non-formal training which can be delivered also as blended or online trainer-led activity or as self-learning independent of time and place. Hence the secondary target group is HEI and career counsellors, C-VET and unemployment training organisers, unemployment offices, HEI professors and teachers, key-actors in HRM and employment areas., i.e. employment trainers and facilitators, who can implement training.Reboot handbooks for higher education graduates and trainers support implementing Reboot training. The training is suitable to all unemployed and underemployed HE graduates regardless the sector, level of work experience or nationality. The training was developed by four partners coming from countries with different employment realities, Belgium, Finland, Greece and the UK which supports the Pan-European adaptability.The development of the training, self-test and the handbooks benefits from the research and the Validation of Reboot Competency Clusters for Work 4.0. All the training materials, the research report and handbook and syllabus are freely available on the Reboot Online Training platform at http://reboot-project.eu/ in respective content and language sections.The Reboot training was piloted with 51 underemployed and unemployed higher education graduated and 14 trainers and facilitators (target group 2) combined of national participants. The feedback from the participants was positive. The training satisfied the need and concern of most participants about soft-skill development: module 1 - 86,6%, Module 2 - 87,2% Module 3 - 92,2%, and career and skills flexibility 90,1% satisfaction. The trainers were especially happy with the self-test and the materials. The learners also reported that training was found a new method to look at and showcase own skills. They discovered new things about themselves and gained self-confidence and sense of empowerment.The project involved target groups and stakeholders actively in other activities as well, such as concept testing, hence involving directly 694 people: 376 un/underemployed HE graduates, 175 trainers and facilitators, 130 representatives of work life and 13 stakeholders. Through dissemination activities the project reached circa 46.000 people. ENVISAGED IMPACT AND LONG-TERM BENEFITSBased on the positive outcomes, it can be concluded that the Reboot training is useful for increasing detecting, mastering and showcasing of Work 4.0 oriented soft skills and competences, productisation own skills and for career and skills flexibility, and hence empowerment over one’s career, and hence has potential to increase their employability potential. It also provides cutting-edge training material to support unemployed and underemployed HE graduates in this process.As the materials are freely available online, in the future, more unemployed and underemployed higher education graduates are expected to receive help for their employability.

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  • Funder: European Commission Project Code: 2020-1-DE02-KA226-VET-008177
    Funder Contribution: 189,213 EUR

    Digital learning has come to the fore due to the Covid-19 pandemic in all european countries, as VET educators were forced to quickly start delivering courses online. Most of them didn't have any experience with such a way of teaching not to mention using online tools for designing learning implementation & retention tasks hence supporting learners working remotely in knowledge implementation. Partners observed similar problems with their educators, who expressed lack of mobile learning implementation tools that could be easily added to the system they currently use for online education & the content they teach. Such a system would fill the gap & make learning more attractive, engaging & interactive, thus increasing learners’ motivation to implement the knowledge in their workplace. Another pressing issue & challenge that became obvious was to reduce the gap between digital competencies & experiences of VET educators & learners. VET educators are mostly “PC generation” while learners are mostly “mobile generation” & new educational methods should help educators to adjust their way of teaching to new generation expectations.The overall Project goal is to build digital education readiness of VET educators at the same time closing the gap of not being able to support learners in knowledge application efforts. In particular, the project aims at:equipping VET educators with learning implementation process & digital tools to design Mobile Learning Experience Modules that could amend any type of learning event leading to new skills & knowledge implementation in the workplace.expanding VET educators’ digital competencies by involving them in MobiLEx development raising awareness of VET educators that supporting learners in learning implementation can boost up their engagement & motivation to learnThere will be 2 groups of participants involved in development of IOs (needs analysis, testing & piloting activities):VET Educators in partner’s countries & inside partners organisations (120)VET learners: managers, coaches, mentors, team & project leaders (80)The partnership comprises 4 organisations from 4 EU countries (DE,PL,EL,IT) with complementary skills from the worlds of VET (PAIZ), higher education (FHM), digital tools (MILITOS), sectoral representation (EFFEBI) all experienced in EU Projects.Activities:-MobiLEx System development activities & deployment in 5 lgs.-Development of 4 Mobile Learning Experience Modules (How to motivate people who are working remotely, Sustainability manager, Periodic effectiveness appraisal, Skills oriented team-building) using MobiLEx Editor, in 5 lgs. -Development of Manual & Video tutorial: “Working with MobiLEx System on Learning Experience Design” -Sharing outputs at multiplier events, inviting target groups to uptake MobiLEx results & to act as further multipliers.Results:MobiLEx Learning Implementation System with Editor for PC & Mobile App for IOS & Android users with Manual & Video tutorial for Educators 4 Mobile Learning Experience modules for knowledge implementation & retention with Resources & Knowledge Tips for mobile App will supplement existing educational processes to encourage VET learners to immediately make use of new skills & knowledgeVET Educators encouraged to use newly developed digital competencies to design Learning Experience Modules in other educational eventsPartners’ staff will broaden their knowledge of mobile educational solutions, increase competencies in designing Learning Experience modules for supporting VET knowledge & skills implementation.VET educators (40) using MobiLEx system will develop digital competencies & be able to design learning paths to increase engagement & learning implementation for learners, especially those working remotely; will increase digital skills in at least 5 DigCompEdu competency areas; will be actively promoting among their peers the approach to use digital solutions supporting learners.Due to dissemination activities the expected number of educators impacted by the project results will be extensively bigger than that, since the potential group of educators of adults in partner countries is 725 195 & even if we reach 5% with Project Outputs, 36 260 may be impacted. Learners, involved in the Project, will: - gain access to a pool of OERs in 5 EU languages- put to practical use specific set of competencies in 5 areasPartners expect that, with planned dissemination activities, the number of VET learners impacted by the project results can reach as much as 442 369 (modest 5% out of CEDEFOP 8 847 377 employees participating in education & training in 2019). PARTNERS’ educators will experience all project benefits described above & Partners’ project staff will further develop multinational cooperation.STAKEHOLDERS benefits will be related to the fact that project IOs will further enhance the attractiveness of training & development among managers, trainers, & professionals.

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  • Funder: European Commission Project Code: 2019-1-AT01-KA202-051522
    Funder Contribution: 337,605 EUR

    """DigiCulTS - Digital Culture for SMEs"" is an innovative approach to support Small and Medium Enterprises (SMEs) up to 50 employees to find their place in the digital society. Digitalisation as an transformation process meets all aspects of life. It changes our concepts of the individual, of reality, time, the possibility of representation, the archives of memory. It influences our attitude to hierarchies, community, transparency and work life balance. In this societal shift ""digital competence is a key transversal competence that means being able to use digital technologies in a critical, collaborative and creative way"" (DigComp into Action, 7). To intensify this reflexive perspective on the digital transformation this project links basic digital skills to a more philosophical, cultural studies point of view. In the context of the scientific ""cultural turn"" transversal competences will be re-embedded in culture and society (Karl Polanyi: The Great Transformation).DigiCulTS will put the emphasis on the cultural and educational aspects of our digital society focused on SMEs up to 50 employees. In reference to the ""Digital Education Action Plan"" COM (2018)22 and to the ""European Digital Competence Framework"" of ""JRS science Hub"" (e.g. Dig Comp, DigComp in Action, DigCompOrg, DigCompEdu, EntreComp, DigCompConsumers) we will point out, that ""digital skills development is inherent to the success, employabilty, creativity and prosperity of every individual"" (DigComp into Action (2018), 7), if it is cultural reflected.SMEs up to 50 workforces are challenged by the ""Digital Revolution"" in a very specific way: on the one hand new technologies offer new business opportunities, (almost) independent of size and place to any enterprise. On the other hand resources for change processes and research activities to implement competitive products and services often are lacking. Changes, chances and challenges are obvious. But how to find the right way to digital future?ResultsAgainst this background our project will support SMEs by the ""DigiCulTS_Package for SMEs"" comprising 3 Intellectual Outputs:O1 - DigiCulTS_Diagnosis (assessment tool); O2 - Digital_Culture (online course: curriculum; learning platform); O3 - DigiCulTS_Guide (OER and content development).They will help to reach followingObjectives1) Identification of digital skills by an assessment tool, 2) Improving awareness of digital culture by an online course and 3) Finding a pathway to strengthen the strength or improve weaknesses in digital competences through a digital guide with access to Open Educational Resources (OER)Target groups A) Management - individual level (competences)and organisational level (structure & strategy); B) Staff - individual level (competences) C) Job candidates, seasonal workers (individual level); D) Stakeholders.MethodologyO1 - DigiCulTS_Diagnosis is an assessment tool including an automatically generated report describing transversal (including digital) competences. The methods used are: desk research, matrix analysis, qualitative interviews, online questionaire; programing,testing, feedback loop. The innovation is to use the framework of DigiComp 2.1 and other ""European reference framework""-tools for a taylored ""Package Digital Culture for SMEs"". DigiCulTS_Diagnosis will define the digital profile of a business as an organisation and for individuals. Managers as employees get a SELFIE of themselves. For job seekers and seasonal workers the results of DigiCulTS_Diagnosis can be part of their portfolio or Europass enhancing their chances on the job market.O2 - Digital_Culture will develop a curriculum for an online course, accessable by the DigiCulTS_website. Implementing a learning platform (e.g. moodle) it is open for future developments. Modular learning units will be created as creative commons in different designs (text, audio, video ...). O3 - DigiCulTS_Guide will offer E-Learning Courses (MOOCs, OER) related to the results of O1 and O2. Next to making use of already existing open educational ressources and online education programs, the project consortium will add to the pool of already existing open education resources. They will create several open educational resources based on project results. The overarching goal of the DigiCulTS OER is to support a digital culture and digital competences among SMEs. Benefit and Impact""DigiCulTS_Package for SMEs"" will be accessable by the projects and partners website and can be used by social partners and other associations for free. It fosters participants digital competences and raises awareness for digital culture.PartnershipSMC Study and Managment Center Saalfelden (AT) www.studienzentrum.at; Sea Teach (ES) www. sea-teach.com, Danmar Computers (PL) www. danmar-computers.com.pl, Danube University Krems (AT ) www.donau-uni.ac.at and Militos Consulting (GR) www. militos.org are well-experienced in projects at different levels (SMEs, ICT, Edu)."

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  • Funder: European Commission Project Code: 2020-1-PL01-KA203-082198
    Funder Contribution: 306,577 EUR

    "The aim of the project is to improve the universities’ educational offer by developing, testing and deploying an innovative course entitled ""I’m a Startup - I, Student & Entrepreneur"" that enables to develop students’ key competencies (universal skills) with the use of Design Thinking approach as well as business model thinking mindset (thinking in terms of the business model of enterprises and personal business models). The course will also support students in educational and career paths planning. Project products will improve teaching processes by adapting study programs to current labor market requirements and implementing a study program design approach based on career and reference job canvas (by February 2023).As part of the project, a unified approach to planning university teaching processes and personalization of the learning path will be developed and implemented at Partner universities by providing project’s products to students, university staff members - lecturers, university management staff, and career offices.Thanks to the development and implementation of the new course, the training programs currently offered by partner universities will be extended with a new content and appropriately selected and tested methods/techniques used to develop students' competences, with particular emphasis on key competences, which are often neglected in favor of specialist skills. Realization of the goal will also introduce real changes at the university level (forms of classes, teaching methods) adapting the content of education to the requirements of the labor market thanks to the application based on career canvas. Such activities will significantly improve the quality of education at the level of a every single student (new competences, tools supporting the development of a professional career, awareness raising).20 students (from 4 universities x 5 people) will participate in each edition of the International Summer School run by partner universities. In addition, 25 teaching staff members will participate in the OMNI-BEAST International Academy. Approximately 150 people will participate in the planned meetings for the project results dissemination.The most important project results:•Program & content of the course ""I’m a Startup - I, Student & Entrepreneur""•Job position / occupation Canvanizing Body of Knowledge•Canvas catalog for new majors and related professions along with the GoldenReads catalog•Catalog of key skills with guides for their development•Podcast library with specialists in newly developed canvas•Curriculum of workshop for academic staff members - OMNI-BEAST AcademyThe project results will be available in English (some of the materials will be available in the national languages of the partners) and as Open Educational Resources, which will extend the range of the project's impact and the use of its results.As a result of the project, a new course ""I am a startup - I, Student & Entrepreneur"" will be included in the educational offer of the universities, which will be the basis for its further development. Guides for developing key skills will be used to plan classes for subjects, taking into account the learning outcomes focused on the key skills. Other domestic and foreign universities outside the consortium will also be able to benefit from the results of the project achieved.The project will also create the stable foundations for international cooperation and exchange of experience/knowledge between universities from Poland, Italy, Spain and Portugal as well as institutions from Greece."

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  • Funder: European Commission Project Code: 2018-1-UK01-KA202-047939
    Funder Contribution: 205,406 EUR

    This project aims to help young disadvantaged job seekers to get noticed, get selected and perform better during job interviews and thereby increase their chances of getting employed.Employers normally select for an interview, candidates who are better qualified over those who have little or no work experience or qualifications. Therefore, for these young people, who often have a background of fewer opportunities, it is difficult to get selected for a job interview. And if selected, giving an outstanding performance during that interview, becomes the only opportunity for these young job seekers to gain employment. For this, the project has developed two main outputs: 1). The Interview Champ APP: The APP has been designed to interactively coach job seekers to better present themselves, their skills and character to potential employers. It offers an inbuilt training course that will present a range of example interview questions and answers and interview techniques on how to better perform during the job interview. The APP also has the unique facility for the user to create a short high quality ‘Living Video CV' of themselves that can be uploaded onto the projects Job Portal for potential employers to view the individual in a more representative and comprehensive way. The APP can be downloaded from the APP store or Google Play Store. 2). The Job Portal: The Job Portal can be found on the project’s website at: www.interview-champ.eu/portal/It offers the facility for 'Living CV' videos, created by the job seekers, to be uploaded for potential employers to view in order to aid the pre-interview selection process of potential candidates.During the term of the project, selected employers were invited to view and respond in a critical way to the uploaded video CVs’ in order to provide important feedback and tips for the job seekers to improve their presentation skills (performance) before the next face to face job interview. The project has worked with young people from all partner networks who played an important role in the projects work as 'Interview Stars' who can be seen on the projects website performing in a series of Do's and Don't's performances within videos on how to perform or 'not' during job interviews.The two outputs were launched at the project's Final Conference which was held in Oct 2020 in Palma de Mallorca to an audience of 87 participants (a mix of both onsite and online visitors) representing a range of organisations connected to youth employment including NGOs working in labour insertion programs, Job Centres, Recruitment Agencies, Local Government Employment Departments and Agencies. So far the project website (www.interview-champ.eu) has received over 15,500 unique visitors which is 10,000 over initial estimates.The impact of the project two products has come in the form of feedback from the organisations present at the launch who have disseminated the APP and Job Portal products to their young people networks. The response from young job seekers so far has indicated very positive results also indicated by the fast-growing number of 'users' of the APP. At the time of writing this Final Report the APP has been downloaded 654 times. (Downloads from the APP store 364 and 290 form the Google Play Store- In the application it was hoped to have 300 users).The Interview Champ APP and Job Portal are unique approaches and systems for tackling a wide-ranging problem- the poor prospects for inexperienced job seekers trying to find employment without the specific knowledge of presenting their skills and competences at an interview and/or throughout the recruitment process. Both tools have been designed to be expandable to other languages and countries.One of the effects of the Covid Pandemic is high unemployment but another effect is the need for business and education to shift its methods of delivering its services by adapting to new online technologies.The ‘Interview Champ’ tools will help job seekers to;a). Gain the skills to get noticed by employers and get invited for an interview,b). Learn how to perform well during the job interview, andc). Learn new skills to perform well in the digital world- online meetings, discussions during Skype, or conferencing situations are becoming more evident and now many employers are now seeking candidates who possess qualities to perform well and work online.

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