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SOC BLENDED LEARNING LIMITED

Country: Ireland

SOC BLENDED LEARNING LIMITED

3 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2022-1-FR02-KA220-YOU-000085188
    Funder Contribution: 250,000 EUR

    << Objectives >>The project Grow and Sell for Sustainable Living - Sowing the seed of seeds of young female entrepreneurship works towards three objectives.1. A sustainable environment2. Promoting active citizenship and youth entrepreneurship3. Inclusion of girls and young women into the workforce• food growing technology for small production• technical competences• sustainability issues• local community food projects• entrepreneurial skills based on Entrecomp- soft skils and Lifecomp<< Implementation >>Project Management structure will describe the tasks per partner and the corresponding responsibilities, project milestones, communication arrangements and reporting obligationsDisseminationEvaluation processProduction of WPsa. Methodology Handbook and CPD Curriculumb. Online toolkits and learning management system Youth workersc Online toolkit Young women3 x Transversal Project MeetingsMultiplier events and Final ConferenceHarvest Markets in each country<< Results >>The project results:1. A set of resources for Youth workers on how to develop key competences in young females using the context ofgrowing and selling, sustainable living and entrepreneurship2. A set of online toolkits, non-formal resources aimed at young females and youth workers helping with gaining newskills in entrepreneurship.3. A Methodology Handbook, Implementation Plan and Training Curriculum for decision makers

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  • Funder: European Commission Project Code: 2022-2-FR02-KA220-YOU-000101113
    Funder Contribution: 250,000 EUR

    "<< Objectives >>The project Digital Finance 4 Youth, aims to train youth workers, and key stakeholders of youth across Europe, especially those in deprived areas, to understand why it is so important to teach relevant digital financial education to our youth. Research shows money problems are the second biggest contributor to poor mental health amongst youth, through this project, we will aim to train youth workers and impact the youth by providing them with a good foundational education in financial intellect<< Implementation >>The following activities will be implemented during this project;Project ManagementSharing and Promotion activities3 x TPM in Sweden, Austria and Hungary4 promotion events1 International Conference Work packages to produce: a Handbook/methodology, training curriculum with learning outcome matrix for Youth workersb. A Mobile App for training the youth in gamification methodologies. c. Toolkits for Youth pros and a set of online toolkits for Youth leadersd. Dissemination of results<< Results >>1. An online toolkit for Youth pros and skilled youth workers looking to upskill youth's knowledge in basic money management and finance intelligence2. An open-source Mobile App ""Young Money"" that will allow Educators, Employers and Youth pros to experience, understand and practice essential skills with youth and teach them financial intelligence in a gaming environment. The game will have various life scenarios.3. Methodological manual and a Youth curriculum targeted at Youth decision-makers"

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  • Funder: European Commission Project Code: 2022-1-FR01-KA220-VET-000086801
    Funder Contribution: 400,000 EUR

    "<< Objectives >>The project ""My Virtual World""- 3D Job Training for Autism aims to train adult educators, VET workers, Employers and parents of young people on the autism spectrum who struggle to get into the world of work and retain sustainable employment. The main objective will be to upskill educators and trainers using 3D Technology and help them learn how autism impacts autistic people throughout the journey of looking for work along with helping employers to adopt better practices for autistic employees.<< Implementation >>Project Management planFinance Management PlanSharing and Promotion activities3 x TPMs in partner countries4 promotion events1 International ConferenceWork packages to produce: a. Handbook/methodology, training curriculum with learning outcome matrix for VET pros and decision-makers, b. A Online toolkit for VET pros and a set of online toolkits for Autistic People and those training people with autismc. 3D Virtual Job Environment application for digital transformation in VET education<< Results >>1. An online toolkit for VETpros and skilled autistic people looking for long term sustainable training and employment2. An open-source 3D VR platform ""My Virtual World"" that will allow Educators, Employers and VETpros to experience and understand the journey of an autistic person whilst looking for employment and for autistic people to practice essential skills to secure a job such as an interview technique3. A methodological manual and a VET curriculum targeted at VET decision-makers"

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