PANELLINIOS SUNDESMOS EPIXIRISEON HLEKTRONIKON EFARMOGON, PLIROFORIKIS KAI NEON TEXNOLOGION
PANELLINIOS SUNDESMOS EPIXIRISEON HLEKTRONIKON EFARMOGON, PLIROFORIKIS KAI NEON TEXNOLOGION
4 Projects, page 1 of 1
assignment_turned_in ProjectPartners:PANELLINIOS SUNDESMOS EPIXIRISEON HLEKTRONIKON EFARMOGON, PLIROFORIKIS KAI NEON TEXNOLOGION, METODO ESTUDIOS CONSULTORES SL, INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS, YOUNETPANELLINIOS SUNDESMOS EPIXIRISEON HLEKTRONIKON EFARMOGON, PLIROFORIKIS KAI NEON TEXNOLOGION,METODO ESTUDIOS CONSULTORES SL,INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS,YOUNETFunder: European Commission Project Code: 2017-2-EL02-KA205-003332Funder Contribution: 80,205 EUR"The project ""Become Busy - B.B."" is an innovative idea of empowering young people's entrepreneurship by combining New Information Technologies with business education. Business education for young people in many European countries has been integrated into the education system already in high school. Unfortunately, this is not the case for all countries, such as in Greece, a fact that does not allow young people to fully develop their potential in this area. Furthermore, in order to increase employment rates, Europe needs more entrepreneurs, but to create new generations of them it is required to “…enable new business opportunities offered by the digital technologies'. Entrepreneurial Education enhances job prospects, but its status in the eyes of young people needs to be improved as only 27% of young people aged 15-24 say they would recommend it to their friends. ""Become Busy"" has as its main objective the development of an entrepreneurial spirit to young people through the creation of an e-learning tool, a Business Simulation Platform. The BB platform allows young people, in a digital environment, to set up a business idea and manage its development. In the process of digital management, the user faces problems, obstacles and other business risks, which allow him/her to deepen the aspects of entrepreneurship. The innovation of the Project is based on the idea of familiarizing young people with business issues and conditions by offering them a virtual experience, encouraging their entrepreneurial spirit and boosting their entrepreneurial learning in a pleasant way. To achieve the goal of the project, a dynamic partnership was formed with organizations from countries with a high youth unemployment rate (Spain, Italy and Greece). The Institute of Social Innovation and Cohesion and the Pan-Hellenic Association of Electronic Applications of Information Technology and New Technologies from Greece, YouNet from Italy and Método Estudios Consultores from Spain, participate in the project. The target group is youth (18-28 years old) coming from partner countries who are interested in entrepreneurship and / or have a business idea. The methodology and logic of the project is based on non-formal learning methods, while the activities envisaged are: 1. Carry out research on entrepreneurship / youth views and the production of Educational Material for the BB platform. 2. Creation of an Electronic Business Simulation Platform (based on the exploitation of the results of the above surveys) 3. Pilot Implementation of the Electronic Business Simulation Platform in Greece to young people and improvement of the platform according to the feedback from the pilot seminar, and translating into corresponding partner languages 4. Implementation of Transnational Training Seminars and Official Operation of the Business Simulator, 5. Dissemination activities for the products and results of the project. The ""Become Busy"" Project envisages: • that the participating organizations will develop their structures and competencies by offering quality entrepreneurship empowerment training programmes to young people and will also further expand their partner network, • to create a structured, attractive, online tool for developing young entrepreneurship, • that young participants to deepen into the concept of entrepreneurship, to familiarize with its conditions, to develop their skills, to understand the differences between the different business models of the participating countries and the European Business environment"
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:PYLON ONE, SDRUZHENIE ZA INOVATIVNO MISLENE, PANELLINIOS SUNDESMOS EPIXIRISEON HLEKTRONIKON EFARMOGON, PLIROFORIKIS KAI NEON TEXNOLOGION, Europejska Fundacja na Rzecz Wspierania Rozwoju Innowacyjnego, EVROPAIKO KENTRO KOINONIKON EPISTIMON POLITISMOU KAI ATHLITISMOUPYLON ONE,SDRUZHENIE ZA INOVATIVNO MISLENE,PANELLINIOS SUNDESMOS EPIXIRISEON HLEKTRONIKON EFARMOGON, PLIROFORIKIS KAI NEON TEXNOLOGION,Europejska Fundacja na Rzecz Wspierania Rozwoju Innowacyjnego,EVROPAIKO KENTRO KOINONIKON EPISTIMON POLITISMOU KAI ATHLITISMOUFunder: European Commission Project Code: 2022-2-EL02-KA220-YOU-000100095Funder Contribution: 250,000 EUR<< Objectives >>The Internatiοnal Labοur Οrganizatiοn estimates that 73.4 milliοn peοple aged 15-24 dο nοt have a jοb (43% οf glοbal yοuth). As youth unemployment is a major issue all other Europe - thus alarming in Greece (1st in place on youth unemployment), mastering ICT skills is becoming critical to fill the huge gap created by the digital revolution and COVID-19 outbrea. Though, as there is a growing need for ICT experts in the EU, evidence suggests that fewer students are choosing this field than before.<< Implementation >>To support youth work towards ICT skills' boost The ReBOOTCAMP:W1: Project Management - Financial, Time, Communication, Quality, Monirotning Management Activities.W2.A1 DataBase Analysis Development W2.A2. Curriculum Development & Learning Material for Youth WorkersW3.A1 Open Educational Platform DevelopmentW4.A1 Real IT Bootcamp No1 (training for youth workers) W4.A2 Real IT Bootcamp No2 (blended training/pilot testing)W5.Impact and Dessemination Activities - Maximizing the impact and PRs<< Results >>The ReBOOTCAMP proposes the development of 3 main Results, through 4 Activities.The Database Analysis and the e-book/research reportsReBOOTCAMP Curriculum, using a set of educational resources tο structure ReBOOTCAMP Toolkit. Pοwerful ReBOOTCAMP educational platformReal IT Bootcamps for Youth 1 to train youth workers on using the Toolkit & OER and Real IT Bootcamps for Youth 2 for trainers to train youth especially NEETs-ICT upskilling tools for youth workers-Key competances improvement
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:WSEI, EPRALIMA - ESCOLA PROFISSIONAL DOALTO LIMA - COOPERATIVA DE INTERESSE PUBLICO E RESPONSABILIDADE LIMITADA, PANELLINIOS SUNDESMOS EPIXIRISEON HLEKTRONIKON EFARMOGON, PLIROFORIKIS KAI NEON TEXNOLOGION, INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS, STANDO LTDWSEI,EPRALIMA - ESCOLA PROFISSIONAL DOALTO LIMA - COOPERATIVA DE INTERESSE PUBLICO E RESPONSABILIDADE LIMITADA,PANELLINIOS SUNDESMOS EPIXIRISEON HLEKTRONIKON EFARMOGON, PLIROFORIKIS KAI NEON TEXNOLOGION,INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS,STANDO LTDFunder: European Commission Project Code: 2020-1-EL01-KA202-079091Funder Contribution: 89,128 EURSmartVET project aims to offer to the target group of VET Educators an opportunity for professional development along with innovative tools to use in their work.The Objectives which will realize this overall aim are:- To have the project’s diverse group of VET Educators make national-level inventories of existing digital tools in their own countries, evaluate their usefulness, and work as a creative group to meet unmet needs with new digital tool modalities, or upgrades to existing tools- To have the group select what they collectively vote in as the best selection from old and new tools and record them- To turn VET Educators into actors, with sessions devoted to presentations by each partner and a facilitator helping attendees respectfully discover strengths and weaknesses.- To provide a series of learning and collaborative environments that bring VET Educators in 4 countries and students in 4 countries together to support exchange of best practice and stimulate collaborative endeavors.The project will produce a clear inventory handbook of existing tools and exercises; spot gaps and task group to brainstorm and create excellent new tools and a new Meta-Toolkit, which will refresh repertoire of VET Educators in 4 countries and help them improve their local work practices. Also, 2 trainings of VET Educators, plus 2 learning activities of VET Learners will take place.Coordinator is PANELLINIOS SUNDESMOS EPIXIRISEON HLEKTRONIKON EFARMOGON, PLIROFORIKIS KAI NEON TEXNOLOGION from Greece, partnered with WYZSZA SZKOLA EKONOMII I INNOWACJI W LUBLINIE from Poland, ESCOLA PROFISSIONAL DOALTO LIMA - COOPERATIVA DE INTERESSE PUBLICO E RESPONSABILIDADE LIMITADA from Portugal, STANDO LTD from Cyprus and INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS from Greece. SmartVET will equip the VET Educators with practical tools to use in their everyday work. It will also support them to work in non-conventional environments and will enhance their employability, their reputation, professionalism and standing even if they now work in completely different educational settings.The end beneficiaries of SmartVET are going to be VET students. The nature of VET is the perfect setting to provide alternative educational environments that differ completely from the more settings that have proved unsuitable or inaccessible for certain students. The digital tools are one of the most inclusive environments for training people of all personality types, skill levels and interests.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:CENTRO INTERNAZIONALE PER LA PROMOZIONE DELL'EDUCAZIONE E LO SVILUPPO ASSOCIAZIONE, INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS, ASOCIACION CULTURAL Y DEPORTIVA LAHOYA, INTERNATIONALE ARBEIDSVERENIGING, CYPRUS ORGANIZATION FOR SUSTAINABLE EDUCATION AND ACTIVE LEARNING (S.E.A.L CYPRUS) +1 partnersCENTRO INTERNAZIONALE PER LA PROMOZIONE DELL'EDUCAZIONE E LO SVILUPPO ASSOCIAZIONE,INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS,ASOCIACION CULTURAL Y DEPORTIVA LAHOYA,INTERNATIONALE ARBEIDSVERENIGING,CYPRUS ORGANIZATION FOR SUSTAINABLE EDUCATION AND ACTIVE LEARNING (S.E.A.L CYPRUS),PANELLINIOS SUNDESMOS EPIXIRISEON HLEKTRONIKON EFARMOGON, PLIROFORIKIS KAI NEON TEXNOLOGIONFunder: European Commission Project Code: 2020-3-EL02-KA205-006663Funder Contribution: 133,222 EURThe Project Become Busy 2.0 is a follow-up to the Become Busy project (2017-2-EL02-KA205-003332) implemented by the Social Innovation and Cohesion Institute, it is based on its results and products to move one step forward and give a meaningful basis to youth who are interested in entrepreneurship, providing them with more tools to achieve their goal. What we have realized is that there are many ideas and many young people who also want to make them real. COVID19 and mobility restrictions have had an asymmetric impact on EU labor markets, with the most negative impacts focusing on those already vulnerable before the outbreak, such as young people. The European Commission has proposed a major recovery plan for Europe based on harnessing the full potential of the EU budget. pandemic and strengthen the EU single market.However, few go ahead to production and commercialisation few youth take the risk, defy bad omen and negativity and do not abandon their ideas. Those who move forward need support from their first steps in order to achieve their goals and not give up. The BB 2.0 project seeks to contribute and support the initial stage of maturing an innovative idea by creating and using a virtual pre incubator, a MOOC (Masive Opne Online Course) and a digital library of Open Educational Resources on our topic, and present the pre – incubation strategy to youth. What we want to achieve with the project activities is to promote maturing and integrating innovation into youths’ business ideas, to be supported through a pre-incubator strategy that includes education, mentoring, consulting, networking and ICT products, and will provide them with the knowledge, competences and confidence needed to grow their innovative idea into a viable business.The partnership is comprised of the Social Innovation and Cohesion Institute (GR) as the Applicant, CENTRO INTERNAZIONALE PER LA PROMOZIONE DELL'EDUCAZIONE E LO SVILUPPO ASSOCIAZIONE (IT), INTERNATIONAIG ARINGERGEN ORGANIZATION ORBERS SUSTAINABLE EDUCATION AND ACTIVE LEARNING (CY), the Pan-Hellenic Association of Electronics, IT and New Technologies Enterprises (GR) and ASOCIACION CULTURAL Y DEPORTIVA LAHOYA (ES).The results that will be produced are:IO1 Need Analysis on pre-incubation StrategyIO2 Formulation of Business Plans and development of prototypesIO3 Upgrade of the Become Busy Platform with Virtual Business Simulation Pre-incubating Tool and a MOOC (MOOC (Masive OpenOnline Course)IO4 Digital Library of educational material - Open Educational Resources on pre-incubation StrategyThere will also be two learning activities: C1 Holistic pre-incubating support program involving training activities - Training Modules with 24 youth workers participating and aiming to train them on innovative pre-incubation tools, on the MOOC & on the use of the Digital Library of educational material - Open Educational Resources on pre-incubation Strategy and C2 Holistic pre-incubating support program involving e-mentoring & coaching activities with 24 youth participants aged 18-30 years with mature business ideas and aiming to get in touch with the pre-incubator strategy and use of its supportive tools.In addition, the project is implementing a Innovation Competition Pitching Event that will give contestants the opportunity to get in touch with Business Investors and Business Angels, develop their network and earn a prize for use as initial funding their business. The impact of our project is for youth people to gain a positive experience with pre-incubator strategy so that they can promote the realization of their business plans and do not hesitate to join an incubator. This can benefit the local community as well as themselves, as they increase their chances of becoming an entrepreneur, which in turn is vital to boosting a country's economy and therefore impacts on national and European level.
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