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ISTITUTO COMPRENSIVO VALMOREA

Country: Italy

ISTITUTO COMPRENSIVO VALMOREA

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2020-1-IT02-KA229-079958
    Funder Contribution: 115,640 EUR

    "As part of the actions promoted by the Erasmus + Programme for the exchange between schools, it is intended to propose the application for the project ""Virtually_Virtuosi"", which will take place presumably from September 2020 to August 2022, 24 months.The partnership consists of 3 Italian and 3 European schools (Portugal, Sweden, Turkey), which intend to promote innovative good practices according to the following horizontal priorities of the Programme- Consolidate the profile of the teaching profession by supporting teachers in the development of innovative teaching and assessment methods, in particular, to promote competence-based teaching and learning, primarily digital, intercultural and citizenship-based learning.- Strengthen the development of key competences (in line with the 2018 Council Recommendation for lifelong learning) by promoting inter-curricular collaboration, creativity and innovative learning approaches and environments, helping teachers in the delivery of competence based teaching and in the development of assessment and validation of key competences.The project will be articulated in several direct mobility actions - transnational meetings and in-presence training events - and indirect mobility actions using platforms, mainly eTwinning and in the case of socials.Teachers and pupils from all schools of the partnership will be involved, according to the shared selection criteria that will participate in- Direct mobility: transnational meetings - LTTA, 3 days- Virtual Mobility: eTwinning classes, seminars, conference callThe numbers and characteristics of the participants are defined by the project team according to the following criteria- Transnational meetings: teachers from each of the partner schools, chosen according to their availability, motivation and role in the project (e.g. digital animators, eTwinning teachers, specific instrumental functions on European design), school leaders. Students will be involved in three LTTAs (Italy, Portugal, Turkey)The focus of the project is based on the innovation of learning environments, with particular reference to the type of resources and didactical strategies suitable for learners in an intergenerational perspective. It is internationally known that the revolution that has taken place in recent years regarding new ways of learning concerns above all the places of learning: from technological classrooms, Classroom 3.0 for example, to BYOD - Bring Your Own Device classrooms, to upturned classrooms, up to pilot experiences that have seen the integrated use of methods and approaches, through the pedagogical support of Media Literacy.The ""V_V"" project aims to provide all the beneficiaries with the opportunity to compare good practices in place in their schools and propose new ones, to be tested during the two years of the project, in order to make them exportable, even beyond the planned 24 months. Digital Animators will be involved in Italian schools and in European schools local experts in the use of ICT to coordinate the launch and consolidation of pilot experiences, which will then be shared, exported and collected in a permanent digital archive of effective practices.The training of teachers will also be fundamental, both for those who will participate in direct mobility and for those who will be virtually connected with partner schools. The training will be on the field - job shadowing activities - and blended, using chat rooms, platforms and all the resources that the partners will make available to each other, in order to consolidate distance learning experiences, to be used not only in extraordinary contexts like the current one.The students' mobility will be both virtual and direct, focusing on laboratory activities both in presence and at a distance, using eTwinning, already known in the partner schools, as well as a communication tool during the drafting of the ""V_V"" project.An eTwinning team will be created that will have relevant roles and tasks in promoting virtual teaching/learning activities, as examples of good practices.During the 24 months of life of the ""V_V"" project the partners will - They will create the project site, opening a virtual space inside it that will archive materials and proposals, accessible and exportable, a fundamental resource for a constant and updated dissemination.- New eTwinning classes will be activated, also with the contribution of local experts, eTwinning Ambassadors- They will participate in training/informative events- They will use socials and any other interactive means to communicate in real time, monitoring the state of the art of the project, with Conference Call, virtual work groups, digital archives,- They will share the organization of the meetings in presence, monitoring risks, supporting each other."

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  • Funder: European Commission Project Code: 2020-1-PT01-KA229-078348
    Funder Contribution: 168,790 EUR

    "Putting the highest premium of contemporary education on providing the most efficient standards and innovative approaches, in a time when we face new demands due to a global threat, we focus on two priorities: storytelling and the innovation of our teaching/learning/assessment methods through ITC. The first one is a basic way of sharing and transferring information, the second embeds modern technologies into daily practice. The aim of our project is to preserve and expand literacy skills, but also to ensure the embodiment of storytelling via modern technologies, hence, we aim at developing digital literacy as well. Both are crucial for education. Digital storytelling combines the art of traditional storytelling with multimedia features. It is a meaningful and advanced way of telling personal narratives, which also helps a person reach a wider audience. In our project, digital narratives will go beyond students’ experiences and will be enhanced by school syllabi, through flexible cross-curricular connections. It will develop in different modules, with growing complexity, and built up in a logical sequence upon each other. The goal is to get participants prepared to introduce storytelling into their lessons in a more ground-breaking way through using ICT tools. Our main topics will make us focus on structure, content, and creativity in digital stories, bringing in European cultural tangible/intangible heritage and natural heritage. ICT for pedagogical purposes (webtools/software, especially related to multimedia) will be a key feature, so as to prepare students and teachers to plan and use audiovisual narratives. On another stage, this innovative approach will lead us to CLIL: the use of English as a common communication tool, connecting heritage and (in)formal school curricula. Further on, in an advanced stage of the project, we will incorporate formal school curricula, and we will analyse different ways to approach project-based teaching/learning methods – bridging heritage, social studies, STE(A)M and digital storytelling. The last topic to be addressed will lie on digital stories and projects when used as formative evaluation tools. By choosing this content, we will try to answer the questions upon which our objectives were built: Can multimedia be an innovative tool/method of…storytelling? preserving our communities’ heritage? promoting meaningful cross-curricular knowledge? How can we improve the teaching, learning and formative assessment process in our classrooms through ICT?Students and teachers from different departments will deal with 21st century skills like computer literacy, global awareness, problem solving and language fluency. Due to connections to school curricula, using ICT and web tools will transform our teaching, learning and assessing methods into more effective and attractive processes. Via activities that will foster autonomy and follow a sequence of complexity, our daily work will merge traditional storytelling with multimedia technology such as photography, text, audio, hypertext, video and numerous film techniques, stills, full-motion video with sound, sketches and more. IT technologies will also be used to modify work, to enrich it, to ilustrate the outcomes, to store and disseminate them. All partners will bring the expertise of their experience and practices, each one making their own contribution to a better European education and sense of citizenship.The preferred methodology will integrate project-based approaches, CLIL, discussion, teamwork, presentations, seminars, self-organized learning and an action-research attitude. Outcomes (digital stories, lesson plans/activities, guidelines for stories...) will be presented to target groups and worldwide via workshops, educational platforms and accessible media, reaching further audience. Expected impact of digital narratives can motivate others to protect their heritage as well as perceive learning in a more meaningful way. Finally, one should also acknowledge that with Europe having no borders, people should be aware of other cultures and lifestyles. In our activities, students will introduce themselves and their cultures, interact, have deep intergenerational contact, and will learn intercultural competences. Visiting one another’s schools and countries are factors which raise the quality and dimension of a better European education. Broadening the educational process by cooperating with foreign partners allows us to gain knowledge and experience connected with social, cultural and professional aspects of functioning in the modern society. This creates the scaffold to install values and attitudes reflecting respect, tolerance, sense of contribution and belonging; in the long run, it makes the youth aware and creative citizens of the modern society. Audiovisual narratives, multimedia artifacts/tools/instruments will be terms used as synonyms of digital stories, or simply stories - ""stories of all, stories for all""."

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