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Consultoría de Innovación Social

Country: Spain

Consultoría de Innovación Social

16 Projects, page 1 of 4
  • Funder: European Commission Project Code: 2021-1-DE02-KA210-ADU-000027373
    Funder Contribution: 30,000 EUR

    << Objectives >>We want to sensitize multipliers in the social area of young women and girls, such as in the close environment parents, educational staff, circle of friends and in the wider environment study/training advisors, politics and associations for the topic of education in the MINT area (mathematics, computer science, natural sciences, technology) and provide them with sufficient information on the topic of MINT in an easily understandable way.<< Implementation >>We have two content-related activities, on the one hand we want to develop materials and research the necessary content together with our partner from Spain. Secondly, this content will be used and disseminated so that our target group can support young women and girls in choosing a career in STEM education.<< Results >>Our results are to develop suitable information materials that enable us to directly address our target group. Through these materials and the associated campaigns in social media, online and on site, we want to sensitize our target group and encourage them to reflect on their own actions in order to interest young women and girls in professions in the STEM field.

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  • Funder: European Commission Project Code: 2021-1-DE02-KA210-ADU-000034072
    Funder Contribution: 60,000 EUR

    << Objectives >>Artificial intelligence influences many areas of our lives, in the future also increasingly our sexuality. This development can only contribute to gender justice if we encourage women* to express themselves about sexuality and to be involved in the development of sex robots. For this purpose, we provide materials for educational staff, start an interdisciplinary discourse and define a first set of guidelines for the ethical development of sex robots.<< Implementation >>Our literature research will be complemented by a series of workshops with interdisciplinary actors from politics, science and ethics, in which we will define guidelines for the development of sex robots. We will document the results and use them to develop materials with the target group of educational staff and publish them on EPALE. We will also conduct interviews with experts and publish them in a podcast. Social media will be used to reach more awareness and recognition.<< Results >>Our goal is to draw attention to sex robots and AI in sexuality and to transfer knowledge to staff in adult education and sensitize them to the topic. Furthermore, we want to enter into a dialogue with decision-makers and especially involve female participants in the decision-making of ethical guidelines throughout the process. Furthermore, we will integrate and inform women* as an indirect target group.

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  • Funder: European Commission Project Code: 2021-1-BG01-KA210-ADU-000035025
    Funder Contribution: 60,000 EUR

    << Objectives >>The project aims to support local learning environments by encouraging local learning centres to work together to motivate and enable adults to learn the competences necessary to be resilient and adaptable in the face of change and uncertainty. It has the objective to develop 3 products:TEACH RESILIENCE: Training Guide on the basics of teaching resilience PRACTICE RESILIENCE: Practical Toolkit of activities for building resilienceEMPOWER RESILIENCE: Empowerment Kit for local learning centres<< Implementation >>We are going to implement 4 Activities:1: PROJECT MANAGEMENT, QUALITY AND SUSTAINABILITY (PMQS)2: Developing Product TEACH RESILIENCE: Training Guide on the basics of teaching resilience and adaptability to adult people 2: Developing Product PRACTICE RESILIENCE: Practical Toolkit of activities for adults, which can be applied online and offline 4: Developing Product EMPOWER RESILIENCE: Empowerment Kit for local learning centres on promoting and incorporating resilience training<< Results >>As a result from the project adult people and specidfied groups of people with fewer opportunities will be more resilient to difficulties and uncertainty. This will improve both their health and their productivity. Adult educators will upgrade their competences to teach basic resilience courses. Adult learning centres will be able to incorporating and promote resilience as a new training topic in their training offer. Society will benefit from more resilient adult people able to cope better.

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  • Funder: European Commission Project Code: 2021-2-DE02-KA210-ADU-000049872
    Funder Contribution: 60,000 EUR

    << Objectives >>With the implementation of the project, we want to educate young European adults on the taboo topic of AI in sex robots in relation to women's* sexuality and provide representatives from adult education with a strategy paper for the implementation of the medium in educational activities in addition to the video. For this purpose, we produce and publish a video, which emotionally addresses and initiates a discourse with the help of artistic images and knowledge from experts.<< Implementation >>We will produce a video including pre- and post-production and accompanying music, bundle and provide further information, and prepare a strategy paper. In addition to project meetings and project management, the video and accompanying materials will take place on social media platforms such as YouTube and Instagram, and on providing media and documentation on EPALE. In addition, dissemination activities will include social media, print, and film festivals.<< Results >>Through the implementation of the project, the equal rights and equality of women* should be strengthened. We expect the educational video to contribute to awareness-raising in the European Union and beyond and to stimulate a discourse on the topic of AI in sex robots in relation to the sexuality of women*, especially among young European adults. In addition, the focus on sex robots brings the objectification of women* to the fore and encourages a rethink.

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  • Funder: European Commission Project Code: 2021-2-AT01-KA220-YOU-000049455
    Funder Contribution: 192,762 EUR

    "<< Background >>People need the ability to design robust career and life plans and to evolve with the dynamics of the working world. Especially for YOUTH, these skills are essential to DEVELOP their PERSONAL LIFE VISION and develop self-directed independence in all areas of life. Life Skills, according to the WHO, are ""a group of psychosocial competencies and interpersonal skills that help people make informed decisions, solve problems, think critically and creatively, communicate effectively, build healthy relationships, empathize with others, and MAKE AND SHAPE THEIR LIVES IN A HEALTHY AND PRODUCTIVE WAY."" With the LifeDesign Skills Tool we create a tool for European youth work, which makes especially disadvantaged young people designers of their own lives. Within the framework of four modules (Personality, Self-Marketing, Physical and Mental Fitness, Financial and Material) the young people develop patterns of action through the use of positive psychology. These enable them to participate actively in European society and to make a successful transition to adulthood and the world of work. The selection of the four modules mentioned above is based on decades of experience in youth work. Although vocational training and mobility within the European Union are becoming increasingly important in the education and training of young people, the development of life skills does not seem to have an explicit place in any school curriculum. Especially marginalized youth, who are denied the training of these skills due to structural or social barriers, will benefit from the development of an online tool, which shows a safe and self-directed way to independence and teaches skills on a European level. As target group, we focus on marginalized youth and thus promote the inclusion of young people who are disadvantaged by disability, health problems, barriers related to education and training, cultural differences, social barriers, economic barriers, barriers related to discrimination and geographical barriers. By working with our project partners, we aim to address and support all of these sub-target groups. ibis acam Bildungs GmbH as PL (Austria) focuses mainly on the target group of NEET's and young people who have a maximum of compulsory education and have a migration background, therefore are affected by cultural as well as social barriers and discrimination. PP2 Asociación Caminos (Spain) supports NEETs and young people with difficulties integrating into the labor market who, despite a good education, are primarily affected by economic and geographical obstacles. PP3 MAS (Hungary) focuses on NEETs and young people who have a disadvantage in the world of work due to disability or other health problems. The goal of the Life Skills Tool is to teach the four Life Skills mentioned above to the target group in order to create inclusion and equity in the transition to working life and adulthood for young people. Furthermore, a guide for the implementation and mediation for youth coaches will be presented and a competence grid will be created according to the EU Framework Logic. PP 4 Pistes solidaires (France) focuses on the Qualityen assurance system of the project and the developement of a LDSkills4YOU Competency grid. The outcome lead is shared among all project partners.<< Objectives >>The implementation of the Life Design Skills Tool on a European level pursues the goal of creating a target group-oriented tool for youth work, which enables European young people to develop life skills. Using the Life Design principle and insights from positive psychology, the PP develop together with European youth an online tool that teaches four life skills (personality, self-marketing, mental and physical fitness, financial and material). The development of the tool together with the target group allows a target group oriented access. For this purpose, recurring feedback and test loops are included in the development phase. On the project level, the objectives were developed and agreed upon together in the project consortium and adapted for each project partner, its specific target group and according to national circumstances. On impact / overall objective level LDSkills4YOU pursues the increase of quality, innovation and recognition of youth work. As longer term effects, the following contribute to the overall objectives: + use of participative approaches and digital methods + new and better practices to address the needs of target groups with low opportunities + openness to use synergies with organizations working in different fields or in other socio-economic sectors. At the project goal level, the individual goals of our partners diverge from each other to some extent, depending on the target group. Accordingly, in Outcome 2 in particular, there will be individualization depending on the partner. Overall, we will reach a much broader target group of users. As an overall outcome we see: + The promotion and recognition of validation of youth work and informal and non-formal learning at all levels as well as support for quality development and innovation in youth work + Capacity building of youth workers for practical activities online and offline as well as support for the development and transfer of methods to reach marginalized youth. This is done by creating a tool for youth work that targets the ability of youth to create their personal Life Vision through the development of Life Skills. The Life Vision forms the basis for inner security and self-directed independence as a contribution to European society and in the transition to the world of work and adult life. The output generated is a target group specific tool for the development of LifeDesign Skills and the active use and dissemination of the LifeDesign Skills Tool by the project partners. The tool will be developed together with the actual target group. European youth workers will be trained in its use. The tool will be implemented in all partner languages and will be integrated on a learning platform for use on a European level. We see the Intellectual Outputs in the following tools: + LDSkills4YOU as a target group specific tool (online tool) - AUSTRIA: the development of LifeDesign Skills and the active use and dissemination of the LifeDesign Skills tool by the project partners. The tool will be developed together with the actual target group. European youth workers will be instructed in its use. + LDSkills4YOU Guide + Trainer the Trainer Guide - HUNGARY: for the implementation and use of the tool by European youth coaches. + LDSkills4YOU Policy Paper - SPAIN: Target group specific Life Skills training for the inclusion of young NEETs in the labor market.+ LDSkills4YOU EU Framework Competency Grid - FRANCE: development of a LifeDesign Skills Competency Grid in cooperation with European promoters from the educational policy field.<< Implementation >>On activity level, we have designed the following concrete actions to achieve the outputs and outcomes and ultimately the impact: + STARTPHASE (04.04.2022 - 29.04.2022): project management and implementation by PL and the PP, set-up of project structure, project internal accounting and digital project control; Transnational project meeting: Project meeting kick-off in Austria with all PP, implementation of the results of the kick-off by PL. + PROJECT PHASE 1 (02.05.2022 - 22.07.2022): Development of project results by PL and PP 2 & 3: The PP define the competence-oriented objectives of LDSkills4YOU, the PL develops the guideline for the co-creation workshops, the PP acquire young people of the sub-target groups described under 1.1 and experts for participation in the co-creation workshops; the project partners organize co-creation workshops. In doing so, the objectives are aligned with the requirements of the target group for the contents, methods and functions of LDSkills4YOU. The PPs develop the target group-specific requirements profile for the basic concept of the product in a transnational project meeting. + PROJECT PHASE 2 (25.07.2022 - 30.12.2022): Development of project results, steering and implementation by PL. The methodological-didactic basic concept in the form of four scripts is developed by the PL in recurring feedback loops with the target group and the content prototype is finalized. + PROJECT PHASE 3 (02.01.2023 - 06.01.2023): Implementation by PL and PP 2 & 3; comparison of the content prototypes with the results of the co-creation workshops and first content testing and feedback with European youth and experts - planning of the presentation of the content prototypes. + PROJECT PHASE 4 (09.01.2023 - 31.01.2023): Transnational project meeting to present the content prototypes and achieve a commitment of all PP. Development of project results, steering and implementation by PL: Concept is revised based on initial testing and prepared for digital implementation, digitization, creation and design of technical implementation. Technical prototype is available in all project languages. + PROJECT PHASE 5 (=TEST PHASE) (05.06.2023 - 17.10.2023): elaboration of project results, steering by PL and implementation by PL and PP 2 & 3, acquisition of pilot groups (youth and experts), evaluation and assessment of structured feedback on testing experiences in a transnational project meeting. + PROJECT PHASE 6 (17.10.2023 - 15.01.2024): implementation by PL; PL optimizes the product based on the feedback of the pilot groups; PP 2 develops a guideline for the application by youth coaches, online training for youth coaches; creation of a competence matrix (EU framework); policy paper. and (=DISSEMINATION) (15.01.2024 - 04.03.2024): The PL hands over the tool including the guide to the PP for further use and dissemination (roll-out event); The product is presented at workshops (multiplier events for youth coaching organizations to use and disseminate the tool), trade fair appearances and industry events (roll-out at supra-regional and school level); These take place online, hybrid and in presence. Partners disseminate info on LDSkills4YOU via Epale, their own websites, social media channels, and regional media (newspaper, radio, etc.). + PROJECT PHASE 7 (=CLOSING) (04.03.2024 - 12.04.2024): final transnational project meeting; The PL summarizes the results of the project in the final report. + ALL PHASES: Project management by the PL, public relations according to detailed communication plan, interim evaluations and quality assurance. For an even more detailed time schedule, please refer to the attached Project Schedule.<< Results >>Our project outputs are focused on the direct benefits for European youth work and the added value for the target group through the development of life skills. IO- (Intellectual Outputs) + LDSkills4YOU as a target group oriented tool (online tool) - AUSTRIA: the development of LifeDesign Skills and the active use and dissemination of the LifeDesign Skills tool by the project partners. The tool will be developed together with the actual target group. European youth workers will be instructed in its use. + LDSkills4YOU Guide + Trainer the Trainer Guide - HUNGARY: for the implementation and use of the tool by European youth coaches. + LDSkills4YOU Policy Paper - SPAIN: Target group specific Life Skills training for the inclusion of young NEETs in the labor market.+ LDSkills4YOU EU Framework Competency Grid - FRANCE: development of a LifeDesign Skills Competency Grid in cooperation with European promoters from the educational policy field."

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