Contextos - Cooperativa para o Desenvolvimento e Coesão Social CRL
Contextos - Cooperativa para o Desenvolvimento e Coesão Social CRL
6 Projects, page 1 of 2
assignment_turned_in ProjectPartners:INNSAMBLE PROJECT S.L., Contextos - Cooperativa para o Desenvolvimento e Coesão Social CRL, NewCo S.A.INNSAMBLE PROJECT S.L.,Contextos - Cooperativa para o Desenvolvimento e Coesão Social CRL,NewCo S.A.Funder: European Commission Project Code: 2022-1-ES01-KA210-ADU-000081901Funder Contribution: 60,000 EUR<< Objectives >>The objective of R&D WOMEN is to develop a flexible and practical educational methodology, non-formal and informal, based on participatory tools such as bootcamps, PBL (Project Basic Learning), etc., so that rural women acquire the basic digital skills that favour their employability. To achieve this, it will be necessary to train adult educators who will guide the learning process, as well as create learning tools that arouse the interest of female students.<< Implementation >>R&D WOMEN will be developed over 6 activities, with 1 and 2 focused on developing the R&D WOMEN BOOTCAMPS educational methodology, which aims to guide educators to train rural women in digital skills through intensive courses aimed at rapid entry into the labour market. Activities 3, 4 and 5 will test the developed materials and for the last time activity 6 will be focused on ensuring the sustainability of the project results.<< Results >>In addition to the deliverables such as the report on women's access to ICTs, the toolkit or the guide for educators, the main result will be the design and testing of an educational methodology with which it is intended to reduce the digital gap that prevents rural women from joining an increasingly digitalized labour market. If the project is successful, it will be a starting point to create new proposals and activities around the R&D WOMEN philosophy.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:FRONTEiRAS Asociación Cultural, Lascò srl a socio unico, Contextos - Cooperativa para o Desenvolvimento e Coesão Social CRLFRONTEiRAS Asociación Cultural,Lascò srl a socio unico,Contextos - Cooperativa para o Desenvolvimento e Coesão Social CRLFunder: European Commission Project Code: 2020-1-PT02-KA227-YOU-007642Funder Contribution: 102,307 EURThe DigitArt! project is a partnership promoted by three European organizations, Contextos - Cooperativa para o Desenvolvimento e Coesão Social CRL (Portugal), Lasco (Italy), and Asociación Fronteiras (Spain), which based on their expertise is looking to co-design a participatory methodology that will increase digital competencies and increase youth participation, identifying, reflecting and collecting day-to-day testimonies about Creativity, Arts, and Culture with the following objectives:1) Develop methodologies and training tools to promote empowerment, participation, and integral development of Youth in Europe through the participatory video and digital storytelling tools.2) Create a virtual community for exchanging experience, strategies, and generating sustainable alternatives, with the involvement of young participants, stakeholders, and members of organizations as key actors. 3) Train 18 participants to become active agents in the processes of political and economic transformation, through the development of digital and communicative skills and support the building of participatory and collaborative citizenship.4) Train 18 stakeholders of the participating organizations in the tools and methodologies developed during the projectThe DigitArt! methodology is structured following a bottom-up approach that seeks actively involving youth in the promotion of EU common values by using new creative ways for civic participation such as narratives based on audiovisual languages and contemporary arts (e.g. performances, music, theatre, urban art, etc). Focused on youth, the project aims to involve them in the process of rethinking themselves, as well as their role in the future of their localities. Participatory Video and Digital Storytelling and non-formal education are the methodologies chosen to develop audiovisual and multimedia content as a tool to express and generate ideas in order to identify the needs, local resources and collectively build sustainable alternatives. The project starts by identifying case studies and collecting information that can be further used to develop a methodology for promoting a creative learning environment and assessing the needs /priorities of youth and relevant stakeholders, in terms:1) learning tools and resources, materials, courses, and training modules to foster creativity, culture, and multiculturalism, 2) activities linked to reinforce all aspects of creativity in non-formal and formal education, by enhancing the development of digital skills and competences. ACTIONS1) Two Transnational Project Meetings;2) Two Transnational Mobilities with learning opportunities for 36 participants in creative spaces and cultural heritage sites;2) Development of 5 Intellectual Outputs (IO1 - State of Art Research; IO2 - Participatory Video - Develop a Methodological Guide for the implementation of innovative strategies that promote the participation of Youth; IO3 - Training Itinerary to Improve ICT Competences; IO4 - Methodological Guide for the Development of Collaborative Projects For Youth; IO5 - Collaborative Documentary4) Six focus groups to debate about youngsters’ motivation, significant obstacles exist that inhibit, and often discourage community activeness and reflect on how to use art and creativity in the new digital world to fight those problems, increasing the participation of youth in their local community.5) Three Local Dissemination Seminars (Multiplier Events)By the end of the project, the participants will develop their digital skills and competencies by enhancing creativity, while increasing the quality and innovation of youth work thanks to the tools provided during the duration of the whole project, contribute to overcoming physical borders and to facilitate interactions between similar populations in Portugal, Caserta, and Ayamonte, aiming at breaking isolation and at motivating the exchange of ideas, as tools for social change and participation.The objectives of our project are in line with the Erasmus+ program since through the planned activities we will help young generations and youth workers to acquire skills and competences, including digital competences, that reinforce creativity in education, as well as to boost quality, innovation and recognition of youth work that support the creative potential of youth, thus contributing to the resilience of the cultural and creative sectors.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:ASOCIACION PLATAFORMA LA CULTORA, Sapere Aude - Verein zur Förderung der Politischen Bildung, Contextos - Cooperativa para o Desenvolvimento e Coesão Social CRLASOCIACION PLATAFORMA LA CULTORA,Sapere Aude - Verein zur Förderung der Politischen Bildung,Contextos - Cooperativa para o Desenvolvimento e Coesão Social CRLFunder: European Commission Project Code: 2021-1-ES01-KA210-ADU-000034099Funder Contribution: 60,000 EUR<< Objectives >>With EducArts! the design and implementation of Educational Labs is sought so that, through Arts and Culture, they allow to recreate Co-learning spaces that encourage the exchange of knowledge and experiences that promote the creation of narratives around human rights and European shared values, thus strengthening democratic participation.To do this, it is necessary to train the adult educators who will guide the co-learning process, as well as create learning tools to support learners.<< Implementation >>EducArts! proposes the development of 3 local Labs (ES, AU, PT) that serve as the basis for the rest of the actions. An educational event called ArtScenario is held in each of these places, in which the products developed by the learners are tested.The project thus proposes the development of training products aimed at offering training to educators, on the one hand, and to learners, on the other.The final stage of the project is aimed at providing sustainability to the results achieved.<< Results >>In addition to relevant deliverables such as a Tool-Kit/Educators Guide or a Logbook for learners, the main result is the design, building and testing of a values education methodology through the use of art and storytelling as creative techniques.If the project achieves the expected results, it will be in a position to be successfully scaled up and transferred to other parties, achieving the objective of addressing young audiences on values and human rights.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:CSI CENTER FOR SOCIAL INNOVATION LTD, FEMXA FORMACIÓN S.L.U, CELL OF ALTERNATIVE YOUTH ACTIVITIES KEAN, Lascò srl a socio unico, Contextos - Cooperativa para o Desenvolvimento e Coesão Social CRLCSI CENTER FOR SOCIAL INNOVATION LTD,FEMXA FORMACIÓN S.L.U,CELL OF ALTERNATIVE YOUTH ACTIVITIES KEAN,Lascò srl a socio unico,Contextos - Cooperativa para o Desenvolvimento e Coesão Social CRLFunder: European Commission Project Code: 2021-2-PT02-KA220-YOU-000050829Funder Contribution: 231,592 EUR"<< Background >>In a fast-changing socio-cultural and economic scenario, everyone is required to react promptly and proactively to uncertainty, rapidly adapt to new paradigms both in human relationships and labour contexts and interact effectively with more complex and diversified environments. The COVID-19 pandemic exacerbated existing labour market vulnerabilities and disengagement among young people, leaving further behind those youngsters that have been struggling to manage their transition from education to the labour market. After reaching the lowest point for a decade in 2019, the pandemic brought the number of youth Neither in Employment nor Education or Training in the EU up to 13.7% in 2020. Social distancing, restrictions, and isolation have profoundly affected the engagement, connection, and empowerment actions sought by the EU Youth Strategy, bringing young NEETs further out of the main channels through which human and social capital can be accumulated, like education and work. Innovative interventions to foster Young NEETs’ personal and social development are essential to build resilience and equip youth with the skills to positively challenge themselves in a world that constantly changes its rules, and therefore reach the ambitious target of a 9%-NEETs rate by 2030, set by the EC in the European Pillar of Social Rights Action Plan. Personal, social and learning to learn competencies can play a decisive role in preparing young NEETs to develop the right skills for a changing world of work. In this context, the “InKEY” project aims to offer young NEETs new motivating and stimulating programs to acquire the key competence stressed in the LifeComp Framework by developing engaging digital tools that embed game dynamics, mechanics, and components, and online communities of practice. To create such tools, the project consortium will:-analyze the existing learning opportunities and best training practices, addressed to young NEETs, in the field of the implementation of the European Framework for Personal, Social and Learning to Learn Key Competence in the countries involved;-create tailored e-learning programs for the different sub-groups of the NEET population to foster the nine competencies of the personal, social and learning to learn areas of the Framework, such as wellbeing, flexibility, self-regulation, empathy, communication, collaboration, growth mindset, critical thinking and managing learning; -develop an e-learning platform to deliver the programs: the platform, starting from the assessment of skills, competencies, and aspirations, will provide learners with more personalized learning content, engaging and motivating them through simulations, role-plays and other active learning techniques, based on learning by doing, within a flexible and gamified learning-oriented environment, supported by an online community that will favour peer-to-peer learning and review opportunities;-develop “offline” learning activities for youth workers and trainers to integrate the e-learning programs, together with a toolkit with training materials to foster each of the nine competencies of the Framework.<< Objectives >>The project pursues the following objectives:GENERAL OBJECTIVES[1]To enhance the employability of Young NEETs;[2]To increase the quality and effectiveness of the empowerment actions of the organizations and professionals working with young NEETs.SPECIFIC OBJECTIVES[1]To develop tailored learning programs to enhance young NEETs’ engagement and motivation in learning;[2]To increase the key competencies of young NEETs, to let them unleash their dynamic potential, self-regulate their emotions and behaviors, cope with complexity, be thriving individuals, responsible social agents, and reflective lifelong learners;[3]To equip youth leaders, youth workers and trainers with knowledge, skills and innovative tools to empower young NEETs.<< Implementation >>WP1-PROJECT MANAGEMENT AND IMPLEMENTATION: administrative and financial management, scope, task, resources, knowledge, quality and risk management, project communications and meeting management, stakeholder engagement management.WP2-SHARING AND PROMOTION: activities aimed at sharing information on the project and promoting the e-learning platform among the target groups, ensuring the sustainability of the major project’s results through the appropriate exploitation planning, and ensuring the evolution of the INKEY’s virtual community after the end of the project. WP2 includes the development of the Sharing&Promotion Plan, knowledge transfer cafes, digital marketing campaigns, pilot tests and final conferences.WP3/R1-""LifeComp for the Employability of young NEETs: State of Art and Best Practices"". Research will be conducted in all the partner countries in order to identify and analyze the existing status and best practices in the application of the LifeComp concepts into formal and non-formal curricula and courses addressed to young NEETs. Activities to produce the R1:A3.1 Methodology DevelopmentA3.2 State of Art ResearchA3.3 Best Practices AnalysisA3.4 Focus Groups with youth workers and trainers (two focus groups per partner, with no. 12 participants each)A3.5 Data AnalysisA3.6 Publication of findings, recommendations and conclusionsWP4/R2-INKEY Tailored Learning Programs. Learning programs, based on non-formal education principles and gamification dynamics, will be developed to provide young NEETs with opportunities to foster the nine competencies of the LifeComp Framework. The programs will embed the conceptual provision of the Framework, tailoring the learning pathways around the existing skillset of the learners, evaluated through a gamified skills assessment tool. Activities to produce R2:A4.1 Development of the Methodology for the Tailored Learning ProgramsA4.2 Development of the Skills Assessment ToolA4.3 Development of the Learning BlocksA4.4 Development of the Tailored Learning ProgramsWP5/R3-INKEY E-Learning Platform. The platform will digitalize the developed Learning Programs (R2) to provide young NEETs with a free and open space to develop their competencies, in addition to guidelines for trainers and educators to integrate the learning contents and digital tools within their practices. Activities to produce R3:A5.1 Platform design (Information Architecture, User Interface & User Experience, Wireframes and Visual Mockups)A5.2 Platform developmentA5.3 Piloting cycles with early adopters (min. 20 young NEETs per country)A5.4 Final refinements and launch of the Beta version.WP6/R4-Toolkit for youth workers and trainers. This Result will consist of a collection of training and learning materials for youth workers and trainers to adopt and integrate into their work the methodologies and tools developed during the project. Activities to produce R4:A6.1 Development of blended training itineraries for young NEETs (integrating offline workshops and the e-learning blocks)A6.2 Training of Trainers (one ToT per partner, involving min. 10 participants, such as youth workers, youth leaders, trainers, educators and youth project managers)A6.3 National Bootcamps (one Bootcamp per partner, involving min. 20 young NEETs)A6.4 Development of the Guidelines for the implementation of the InKey modelA6.5 Design and development of the MOOC ""Implementing the LifeComp Framework to strengthen NEETs' employability: the InKey model""<< Results >>WP1. Project Management and Implementation•Tangible: 5 Partnership Agreements; PM Toolkit; Knowledge Repository; project documentation (administrative and financial documents, reports, registers); TPMs documentation (certificates of participation, agenda, participants lists, evaluation questionnaires, and minutes).•Intangible: improved governance and management capacities for the participating organisations; increased capacity of the participating organisation to operate at a transnational level; reinforced cooperation between the consortium members; increased quality in the implementation and monitoring of EU projects.WP2. Sharing and Promotion•Tangible: Sharing and Promotion Plan; Visual Identity of the Project; project website; 5 project newsletters and joint press releases; min. 4 knowledge transfer events; min. 5 promotional videos of the project e-learning platform; project promoted in min. 6 relevant third-party conferences, seminars and workshops; Follow-up Agreement.•Intangible: Extended impact of the project on youth professionals and organisations not directly participating in the project activities; transferred project knowledge, solutions and know-how to other organisations and educators at local, regional, national and transnational level; educators and organisations' increased awareness on the opportunities offered by the Erasmus+ Programme; development of new partnerships to promote further development and sustainability of the project results.WP3/R1-""LifeComp for the Employability of young NEETs: State of Art and Best Practices""•Tangible: Research methodology; 5 National Reports on the state of the art research and the best practices in the field of the implementation of the LifeComp Framework for NEET employability in the countries involved.•Intangible: engagement of 220 youth professionals in the project; increased knowledge of the gaps and successful applications in implementing the LifeComp Framework for NEET employability in the countries involved.WP4/R2-INKEY Tailored Learning Programs•Tangible: Methodology for Tailored Learning Programs; Skills Assessment Tool; min. 90 Learning blocks (10 per each of the nine competencies of the LifeComp Framework); Tailored Learning Programs.•Intangible: for the partners' staff, 200 youth professionals directly participating in the activities to produce R2, and those targeted by WP2, increased knowledge and know-how in the field of NEET empowerment, and the acquisition of innovative approaches to meet the needs and expectations of the different sub-groups of the NEET population.WP5/R3-INKEY.EU E-Learning Platform•Tangible: platform's requirement analysis; E-Learning platform to deliver personalised Learning programs (R2), tailored around the result of the LifeComp Skills Assessment Tool; evaluation reports and satisfaction surveys by early adopters (youth workers and trainers, and young NEETs). •Intangible: engagement of 100 NEETs and improvement of their personal, social and learning to learn competence; increased quality and effectiveness of the training practices targeting young NEETs of the professionals and those targeted by WP2.WP6/R4-Toolkit for youth workers and trainers•Tangible: 5 Reports of the national workshops with youth professionals and Bootcamps with young NEETs to, respectively, validate and pilot the blended training itineraries; publication of a training scheme for blended training itineraries, combining outdoor learning experiences and the learning blocks on the e-learning platform; MOOC for youth workers and trainers with 10 e-learning modules to learn how to implement the LifeComp Framework to strengthen NEETs' employability through the INKEY model.•Intangible: increased knowledge and know-how about innovative e-learning pedagogies to support young NEETs in developing their lifelong learning competencies for the partners' staff and the 50 youth workers directly participating in R4 activities, and those targeted by WP2."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:FUNDACJA INSTYTUT INNOWACJI, Consorzio Consolida Cooperativa Sociale Onlus, Contextos - Cooperativa para o Desenvolvimento e Coesão Social CRL, iDEMO Institut za demokraciju, STICHTING CAAT PROJECTSFUNDACJA INSTYTUT INNOWACJI,Consorzio Consolida Cooperativa Sociale Onlus,Contextos - Cooperativa para o Desenvolvimento e Coesão Social CRL,iDEMO Institut za demokraciju,STICHTING CAAT PROJECTSFunder: European Commission Project Code: 2019-2-IT03-KA205-016700Funder Contribution: 137,017 EURLiving Land project develops an experimental framework for Youth Employability and EngagementApproach, promoting youth worker’s capabilities. LL aims to support and enhance young skills andcompetences through a link between social workers (in the PA- Public Administration) and youthworkers (in NPO- Non Profit Organization). This approach uses youth work as an occasion tosupport vulnerable young group entering in the job market, but also feeling part of their communities.PA (municipalities, province, mountain community/parks) work together with the local NPO detectingvulnerable situations (NEET, unemployed young, economic and social disadvantages, disabilities,school drop-out), offering inclusion activities, bringing them closer to the job market. These activitiesaim to involve young in apprenticeship or traineeship experience linked with social and citizenshipskills empowerment. The young involved become part of their community, with a strategic role and aleadership, promoting their empowerment and the recognition of their formal and non-formal skillsand capabilities. It also fosters young assessment of transversal skills, in a Life Skills perspective.The 2 years’ project develops an innovative methodology at a local level, able to empower youthemployability services and youth workers’ competences. We’d like to build a model accessible,replicable by different bodies or groups (NPO or PA) in order to facilitate any kind of non-formalactivities to be carried out locally, valorizing, mapping and linking existing experiences for young. Thekey objective is to innovate youth workers approach, taking in charge vulnerable young. The otherkey objective is the creation of intervention model (LL Web Platform and Guidelines KIT) aimed tostrength skills of youth workers and policy makers. The project would like to create an effective andoperational tool to implement employability policies at local, national and European level. The localand final events and dissemination activities will be strategic in order to communicate and inform theeffective impact that the project could arise. During the transnational meeting, partner will exchangepoint of views and will define the content of the intellectual outputs. The training will be useful to 20youth workers ready to run out the pilot test locally. LL Guidelines KIT (01 output) will be a tool fortraining and it will contain examples, best practices and information about youth employabilitystrategies. LL Web Platform (02 output) is an open access platform, with an easy and comfortableapproach to be used by each youth workers or bodies (PA or NPO) to implement activities for younglocally. LL is based on the young needs expressed in several year’s experience by the partners.Especially the needs to imagine a possible future and find a place in the world, giving meaning totheir time; to know and test skills and competences, getting involved in an adult perspective; to havean adult key player as a reference that welcomes and accompanies them during the experience andbeyond; to share experiences with peers and belong to a real group; to be recognized and discoveredin their capabilities by the adult community; to learn new things, through a theoretical-practicaltraining, and to compete in new contexts, different for example from school and family. LL stressesthe youth spirit strengthening the capabilities of youth workers in charge to support them.The project, through a pilot action, at the end and after the project end involves at least 1 PA in eachCountry and 3 NPOs collecting and uploading to the platform some experiences addressed at leastto 150 young among Europe. The project is based on the recent EU reflections about Traineeship and Apprenticeship systems, whose relevance and priority is emphasized by the EU documents andnational local policies, such as The Guidebook for Policy Planners and Practitioners, but also reflectsthe suggestions of National Ministries regarding the construction of stronger competencies of youthworkers in charge of these measures, who play a critical role in helping young people make asmoother transition from school to work (STW) or to find the right way to express their competencesand skills. Empirical evidence suggests that both types of schemes can significantly improve youngpeople’s employment prospects by contributing to the acquisition of work-related skills andexperience in close alignment with employer requirements, leading to nationally recognizedqualifications, enhancing young people’s links to the labour market, and providing young people withvaluable first work experience. The consortium, involving 5 partners in 5 EU countries, isrepresentative of a wide spectrum of Countries and of skills thanks to the involvement of importantand articulated professional profiles and experiences.
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