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SCIENCE COMMUNICATION

EPISTIMI EPIKOINONIA
Country: Greece

SCIENCE COMMUNICATION

12 Projects, page 1 of 3
  • Funder: European Commission Project Code: 633335
    Overall Budget: 160,000 EURFunder Contribution: 160,000 EUR

    A diverse team of experts in scientific research and science communication from leading Research Institutes and Educational Organizations located in the Athens Metropolitan area is formed to organize the Researcher's Night activities for the years 2014 and 2015. By adopting the concept “Science invites People”, we propose a large scale REN, in 2014, at NCSR Demokritos, the largest Science Research campus in Attica, and a similar event in 2015, at IME a multiplex where science meets entertainment and exploration, organized by the National Observatory of Athens . Based on past experience, we plan activities for an expected attendance of several thousand visitors. Our proposal involves activities from several scientific domains exemplifying in many cases the benefits of Interdisciplinarity. The activities will include the organization of pre-events, as part of the awareness campaign, as well as parallel events at three regions throughout Greece including Rodos, Corinth and Pylos, where parτicipating Institutions have satellite installations, so as to maximize impact and reach. Researcher's Night 2015 events will be linked with another major Researcher's Night event planned to take place in Rome, through the support of the local establishment of the European Space Agency (ESA). The purpose of the project is to convey to the general public the ideas that Research is a necessary ingredient for progress, the Researchers are an integral part of the community and their profession is both fun, challenging, interesting and worth pursuing. The presentation of the work of the scientists to the Greek public will showcase the need of scientific and technological breakthroughs leading to inventions and opportunities that benefit society in many ways. .

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  • Funder: European Commission Project Code: 818873
    Overall Budget: 185,000 EURFunder Contribution: 185,000 EUR

    A diverse team of experts in scientific research and science communication from leading Research Institutes and Educational Organizations, located in the Athens Metropolitan area and with satellite installations and collaborators all over Greece, is formed to organize the Researcher's Night activities for the years 2018 and 2019. By adopting the concept “Science invites People”, we propose a large scale ReN, in 2018, at NCSR-Demokritos, the largest Science Research campus in Attica and Greece, and a similar event in 2019 at "Hellenic Cosmos" the Cultural Centre of the Foundation of the Hellenic World, an ultra-modern Cultural Centre and Museum that stands out for its innovative programs, organized by the National Observatory of Athens. Based on past experience, we plan activities for an expected attendance of many thousand visitors. Our proposal involves activities from several scientific domains exemplifying in many cases the benefits of Interdisciplinarity. The activities will include the organization of pre-events, as part of the awareness campaign, as well as parallel events in three regions across Greece including Iraklion Crete, Rethymnon Crete, Corinth, Patras, Kalamata and Xanthi, where participating Institutions have satellite installations, so as to maximize impact and reach. The purpose of the project is to convey to the general public the key ideas that Research is a necessary ingredient for progress, the Researchers are an integral part of the community and their profession is both fun, challenging, interesting and worth pursuing. The presentation of the work of the scientists to the Greek public will showcase the importance of scientific and technological breakthroughs leading to inventions and opportunities which benefit society in many ways. The special activities addressed to kids will motivate young people to choose science careers when they grow up.

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  • Funder: European Commission Project Code: 722973
    Overall Budget: 160,000 EURFunder Contribution: 160,000 EUR

    A diverse team of experts in scientific research and science communication from leading Research Institutes and Educational Organizations, located in the Athens Metropolitan area, is formed to organize the Researcher's Night activities for the years 2016 and 2017. By adopting the concept “Science invites People”, we propose a large scale REN, in 2016, at NCSR "Demokritos", the largest Science Research campus in Greece, and a similar event in 2017 at at the Foundation of the Hellenic World, a multiplex where science meets entertainment and exploration, organized by the National Observatory of Athens. Based on past experience, we plan activities for an expected attendance of several thousand visitors. Our proposal involves activities from several scientific domains exemplifying in many cases the benefits of Interdisciplinarity. The activities will include the organization of pre-events, as part of the awareness campaign, as well as parallel events at three regions across Greece including Rhodes, Corinth and Pylos, where participating Institutions have satellite installations, so as to maximize impact and reach. The purpose of the project is to convey to the general public the key ideas that Research is a necessary ingredient for progress, the Researchers are an integral part of the community and their profession is both fun, challenging, interesting and worth pursuing. The presentation of the work of the scientists to the Greek public will showcase the need of scientific and technological breakthroughs leading to inventions and opportunities that benefit society in many ways.

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  • Funder: European Commission Project Code: 2017-1-NL01-KA201-035285
    Funder Contribution: 173,533 EUR

    Maths in Motion (MiM) is a promising KA2 project, which developed an innovative and inclusive approach to teach mathematics: movement. The project brings together 7 partners from the Netherlands (Foundation), Greece (NGO), Italy (School), Romania (School), Finland (SME), Denmark (Dance school) and Bulgaria (SME). The partners cover a wide range of expertise and created a huge impact while offering a non-formal way to approach a formal topic. The applied methodology in this project is process-based. The objectives are: · The participants to strengthen their professional profile, through creating and adopting movement in their maths teaching· The target groups of the partners to become more interested and engaged in mathematics, through the LTT training activities, the multiplier events and the dissemination activities.· To offer a toolkit in a physical and digital form, in order to enhance learning maths through body, for everyone· The partners to use the literature review as a reference point for creating new educational material· The partners to use body movement in order to make mathematics attractive and accessible to all types of learners and achieve inclusion within their working area (classroom, organisation, university etc) and furthermore in society.· To disseminate project’s results, inside and outside the participating countries during and after the lifetime of the project· To ensure that evaluation in personal level, happens during the whole project timeline, through Europasses and questionnaires · To create a sustainable partnership of complementary parties (partners, associated partners, stakeholders) in maths through movement education These objectives were reached through 3 transnational meetings,, 2 Intellectual Outputs: a database and a toolkit, 5 LTT Activities and 9 Multiplier Events. Experts in Mathematics, teaching, learning and body movement, experts in alternative teaching and dance, teachers, STEAM education expert, mathematics education researchers, dance teachers, choreographers, teachers, directors, managers and coordinators took part in these events. The results, the impact and the sustainability elements of the project, are quite extraordinary. The relevancy of the topic on partners needs, the innovation of the topic and the benefits on the teacher and students, made us all work passionately on this project. Thus the results exceed our initial expectations in terms of: * The number and the quality of Intellectual Outputs | We were supposed to develop two Outputs (A database and a toolkit) and instead we developed four. An extra scientific publication was presented at the prestigious Bridges conference: “Maths in Motion: Exploring Rotational Symmetries and Triangles through Dance and Body Movement” - proceedings of Bridges 2019: Mathematics, Art, Music, Architecture, Education, Culture. The other extra output was the Chapter 4.13 of the book: WHY SCIENCE AND ART CREATIVITIES MATTER Published by Brill-Sense and used in Cambridge University. | * The depth of the Learning Outcomes on participants through the LTT Activities| 100% of the teachers increased their job satisfaction | Participating in MiM has given me more courage and inspiration to apply for PhD studies in mathematics education. I have started my studies officially in 2019 and my research subject is embodied mathematics education: how to use dance in mathematics education.” Sarah, Finland | * The positive impact on target groups and organisation | “The project has inspired us to create a lot of different new educational methods and materials. It has been a crucial factor in the addition of a new emphasis field inside the Science Education Centre of the University of Helsinki, which includes dance in mathematics education, embodied mathematics education and art.” Finish partner | | “Our students have nice memories and are eager to be involved maths lessons which include body movement. Their maths grades are higher and they have bigger motivation to learn English. Our teachers are trying to bring E+ projects in our school.” Romanian partner | * The project’s outreach | It was supposed to be European, but we had a global outreach: in Australia, in America, Asia and Africa. | * The people’s engagement in the project| We created the Etwinning group and the MiM Facebook group where educators, and movement experts (in)directly involved in the project to exchange ideas and present their achievements | | We dedicate in Olde Vechte website a page only for the project with the progress, the partners, it’s results and impact |

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  • Funder: European Commission Project Code: 2020-1-NL01-KA201-064764
    Funder Contribution: 20,343 EUR

    STEAM in Motion is a KA2 project- Cooperation for Innovation in the field of school education, lasts for 36 months and involves 8 partners. The project supports cross-sectoral cooperation since it involves partners with different profiles and expertise. STEAM in Motion is a unique topic by itself and it is approached in a multidisciplinary way in order to ensure the best quality of project results and the highest impact. The partners are:Olde Vechte Foundation - FoundationRoes Cooperativa - Social EnterpriseSciCo - NGOExperience Workshop - Small/Med size EnterpriseFun Mathematics - Social EnterpriseIC Codogno - SchoolHU University of Applied Sciences Utrecht - University Scoala Gimnaziala nr. 20 - SchoolThe project’s impact is crucial to all partners and thus it functions as an indicator of the project’s success. As such the project’s build-up and carrying out methodology, took place with the Impact Tool as a guideline. (1) Looking at the impact we wish to create at the end, (2) we could define the outcomes. That was a great guide that leads us (3) towards the (Intellectual) Outputs needed. Accordingly, (4) we shaped the Activities, and then (5) we figured out what Input we need (in terms of resources and budget). Of course, that was not a one-way process, but we went through the circle between Impact, Outcomes, Outputs, Activities, and Input several times. (1) What we realised is that the impact we want and we are positive that we can create is: Το support educators when it comes to STEAM educationΤο increase the levels of achievement and interest in STEAM Το strengthen the profile of the teaching professions. (2) Our project contributes to this change by supporting the extended implementation of the innovative embodied methodology into STEAM education- we focus on Science, Maths, and Arts. The methodology has been developed through the (2017-1-NL01-KA201-035285) Maths in Motion project.(3) The results which are needed in order to achieve the above-mentioned Outcome are• Setting up a concrete base for multidisciplinary cooperation between partners, associated partners, and participants with different expertise• Development of 3 Training Courses about designing and implementation of STEAM in Motion lesson plans• Educators from the partner organisations trained on the innovative embodied methodology• Creating STEAM in Motion lesson plans• Written and Audiovisual Material on Embodied Methodology• Partner’s exchange of good practices through the Study Visits and Training Courses• Creation of the STEAM in Motion platform(4) The actions we need to implement in order to reach the results are the project’s Activities: 2 Transnational Meetings, 10 Learning, Training and Teaching Activities, 6 Intellectual Outputs, 8 Multiplier Events, and extra disseminative activities. The project’s objectives are:● Creating strong cooperation with partners, associated partners and stakeholders in local communities and abroad, in order to establish together the embodied methodology in the formal and non-formal STEAM education● The educators to acquire creative tools embodied methods and innovative approaches when it comes to STEAM education. The educators to be confident to apply them with their students. ● The educators to be supported in designing, developing, and delivering effective STEAM in Motion lesson plans through embodied learning methodologies and coaching techniques. ● Educators to enhance their initial education and continuous professional development in order to strengthen their teaching profile● To impact students so they’re more interested in STEAM ● To facilitate and significantly increase educators’ mobility in partner countries● To disseminate the project’s results within and beyond the partner’s countries● The partner’s to embed the project’s results in their organizations and as such to remain sustainable(5) The human resources needed are educators: STEAM experts, mathematicians, physicists, chemists, primary and secondary school teachers, PE teachers, university teachers, movement teachers, embodied experts, and art teachers. There is a total of 550 mobilities. These professionals will be the project’s participants and the STEAM in Motion ambassadors and we will continue dissemination after the project’s lifetime is over. The financial resources needed are 449.093,00€. We aim to reassure the wider dissemination and sustainability of the project’s results to educators who aren’t directly involved in the project. We'll digitalise all outputs and upload them on the platform so they can benefit from them. This is one of our top priorities: to create practically applicable Intellectual Outputs that educators all over the world can use them. Thus the long term benefits for educators are job satisfaction and strengthen their European identity. As for their students, higher engagement in the classroom and better achievements in STEAM-related subjects.

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