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Cap Sciences

Country: France
3 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2021-1-FR01-KA220-VET-000033095
    Funder Contribution: 219,452 EUR

    << Background >>Cultural organisations, despite their good will and their often economically facilitated access proposals, do not manage to reduce the structural social inequality and the lack of diversity in the use of their spaces and activities. Worse still, very often unknowingly, they reinforce these social inequalities by regularly using biases and codes that hinder the attendance of certain audiences in their spaces.The first and easiest answer of these institutions is to project this situation on audiences : “if they do not come, that’s because they’re very probably not interested in culture, in science, etc…” European researcher Emily Dawson demonstrates it very well in her publication Equity, Exclusion and Everyday science learning, the experiences of minoritized groups (2019). As a sociologist of science and education, focusing on how structural inequalities affect science experiences outside school, in everyday, popular culture settings, she made obvious all the bias and misrepresentations cultural organisations should be aware of, to operate a “software change”. Not only must professionals be aware, but also must they learn to act differently, in a more inclusive way with new ways of doing : this is a real educational challenge. But change of practices is difficult for an organisation : it is a long term issue which needs to be handled sustainably in order to confront finely barriers and fears of staff members. A specific methodology and support are required to design action in the proper way and to sustain the effort over time. Despite the support already existing, provided by networks and working groups at national or european level, moving from will to action is still not simple. A lot of organisations are still stuck at this stage. This is this gap that the project wants to fill, by focusing on going deeply into professional practices to question them and doing so, helping to change the exclusive practices into inclusive ways of doing.<< Objectives >>The objectives of the project are :to support organisations and staff to identify DAEI (Diversity, Accessibility, Equity and Inclusion) issues and to be able to define a self-evaluating methodology to develop educational resources to answer to the concrete and practical question of developing DAEI in the activities of any cultural organisationeasely accessibles and usables by every kind of cultural organisation and every cultural professional, providing a sustainable effectallowing a tailored solution in each specific contextto upskill organisations and staff in matter of DAEI, bringing a synthetic approach providing junction between academic knowledges and field experiences relying on training facilities and on a reflexive approach to impulse sustainable change in the accessibility, safety and well-being of activities and spaces of cultural organisationsSo, the educational approach of the project is a user-centered process, to impulse, deep inside the core of the matrix, levers of change. Finally, the results of the project target a rise of awareness on DAEI in cultural organisations, change of practices for staff and the reinforcement of advocacy on DAEI in the cultural field more generally to accompany this change. To reach these goals, we plan to create a self-evaluation and reflexive tool (Scan tool), a training module related to the Scan tool and a White Paper on DAEI practices.<< Implementation >>The activities leading to the development of the project results will be organised according to a few major milestones, related to each other :Pre-Phase 1 : before the beginning of the project (M-2)Before the beginning of the project, as described above, this time will be used to set up the collaborative methodology of the project management.Phase 1 : Creation of the Scan tool (M1 - M12)This milestone is dedicated to the creation of the first result : the Scan tool.After setting a common framework for all the consortium members (DAEI’s theoretical terms and semantics) - a workshop will be conducted by UCO to set the common basis for the consortium - partners will work on the creation of the new Scan tool by analysing the Moulinette, exploring the missing elements and the need for complementary resources. This includes the analysis of the existing questions, the identification of references to supplement it when needed. At the end of this phase, a beta-version of the Scan tool will be tested by each partner in their organisation, and then by some associated partners playing the role of critical friends. Besides, at this stage, the Scan tool will be integrated to the content of the project website, with private access to the consortium partners at first step, to allow the first uploading tests. Moreover, during this first phase, the consortium members will define the basis of the dissemination plan under the lead of VSC network and of the evaluation plan under the lead of Ciencia Viva do Algarve. Phase 2 : Conception of the training module (M10 - M18)During this second phase, partners will work on the conception of the training module. The Scan tool will provide part of the content of the module, so it is relevant to have the first feedback form the test of the Scan by partners to design the training path. The training module will be organised with two entries : one level for staff sensibilisation on DAEI subjects (it is important to ensure first acceptions of terms, concepts and diagnosis of existing inequalities in cultural field), one level to go further and to learn all the ways to use the Scan tool and especially as a collective training tool to impulse change inside staff in DAEI matters. Phase 3 : Writing of the White Paper (M17-M27)Based on the two firsts results (the Scan tool and the training module), the White Paper will complete their impact as a strategic document, advocating for DAEI and presenting a series of guidelines and recommendations paving the way to a mass use of the training module and Scan tool at local, regional or even national level. After gathering the main points for advocacy, the partners will write the document. A special time will be kept to work on the graphic design as the aim is to design a visual and easy to read document.Final phase : End of the project and launch of post-project follow-up (M27 - M30)The end of the project will be marked by the final conference, prefiguring the dissemination of the results to engage the sustainability and the continuation of the transformation initiated during the project. Some associated partners will be invited and the connection assured with other networks or working groups. The project website will be fulfilled with the project resources (the updated version of the Scan Tool, the training module and the White Paper) and will be opened to anyone, in respect of the Creative Commons Attribution-NonCommercial-ShareAlike license. The implementation of the above-described phases will be supported by transversal activities, as already detailed above on the project management, evaluation, dissemination. Also, the project foresees 6 transnational partners meetings, 5 multiplier events.<< Results >>The IMove project has been planned as a booster to push forward the DAEI change deep inside the activities of the consortium’s members lined up with their development strategy. At the end of the project the following results are expected : the production of tangible results (the results of the project as intended in the Erasmus+ program) : training, self-evaluation and analysis tools will be developed to support the development of inclusive practices in cultural organisations accessible in 5 European languages. There will be delivered as 3 results as detailed below (cf. Production of Project Results) : an analysis and self-evaluation tool : the Scan Toola training modulerecommendations booklet : the White PaperTo accompany the achievement of these results, several other results are expected, such as : a website, dedicated to the project in order to make numerous resources available and downloadable freely even after the end of the project (for instance : tools produced, relevant documentary resources on DAEI subjects...). This website will also support during the project a collaborative space for the project’s members. a training activity as as a train-the-trainers courseseveral multiplier events will be organized by the 5 partners of the project. These events will ensure visibility for our project at local levels and the dissemination of the results inside the networks and territories of the partners.publications, conferences, trainings, during and after the projecteffective European mobility and cooperation between the consortium’s partners. This collaboration will allow upskilling in these organisations' staff, in cultural and linguistic dimensions and in project management, and a gain of maturity on the subjects of DAEI as a part of the EU project. major advance in the DAEI development of the project’s partners that will support over time the progress of several other cultural organisations, through the dissemination activities and even after the projectThe consortium will be especially attentive to the attractiveness and the inclusiveness of the project outcomes. Of course, as already aware organisations, the consortium will take care to use every facility to ensure the inclusivity of the results : langages, playfulness, use of graphics and illustrations, digital media….

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  • Funder: European Commission Project Code: 2019-1-FR01-KA201-062212
    Funder Contribution: 352,735 EUR

    According to the Organisation for Economic Co-operation and Development, in an increasingly complex world children need to develop higher level thinking skills in order to find solutions to social, emotional and economic problems, both personally and in the context of the wider world. In order to respond to the challenges of the 21st century, children need to be creative, innovative, enterprising and adaptable, with the motivation, confidence and skills to use creative and critical thinking purposefully. The Creative School project responds to this need by delivering creative and critical thinking educational approaches into schools through engagement with the cultural sector, specifically museums, galleries, and science centres.The Creative School builds on the outcomes of two previous Erasmus+ funded projects: The Creative Museum (2014-1-FR01-KA202- 008678) and the Making Museum (2017-1-FR01-KA202- 037487), by providing opportunities to generate and evaluate knowledge, clarify concepts and ideas, seek possibilities, consider alternatives and solve problems. The Creative School project aims to use the creative and innovative methods and tools developed throughout the Creative and Making Museum projects and apply them to develop learning modules for children and school teachers. These modules will promote self-directed learning, critical and visual thinking skills by using cultural heritage content made available by the full and associate partner organisations. The project will achieve this in a number of ways: firstly, through an analysis of training and information needs of teachers, educators, children and also parents; secondly, by producing a set of training materials focusing on the development of thinking skills through engagement with cultural heritage and thirdly, through the creation set of guidelines and recommendations aimed at influencing policy makers and curriculum decision makers. The main beneficiaries of the project include primary and secondary school teachers, who, through engaging with the project will become equipped with the skills necessary to facilitate pedagogical strategies for creativity and critical thinking. Children and young people involved as participants in the Creative School project will develop the skills required to respond to the challenges offered by the Creative School curriculum. The project will also explore the possible mobilisation of digital cultural heritage and engagement with maker spaces models, as tools to create unusual and exciting learning opportunities.Here maker spaces are intended as community-operated workspaces, where people with common interests in technology, science, heritage and art, can meet, socialize and collaborate.The project will provide teachers, educators and children the chance to engage with a wide range of subject matter and themes including innovation, STEAM (science, technology, arts and mathematics), sustainable development, urban regeneration, social innovation and entrepreneurship. The project brings together nine project partners from eight countries and six of the partners have worked together on the Making Museum and Creative Museum projects. The project partners all provide considerable expertise and knowledge in the subject area of innovation, creativity and critical thinking and with working with schools and young people. Project results will be disseminated through a range of international and national networks and support by a series of multiplier events, tailored to meet the needs of the local audience.

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  • Funder: European Commission Project Code: 2017-1-FR01-KA202-037487
    Funder Contribution: 98,395 EUR

    CONTEXTECes dernières années les musées ont connu une véritable métamorphose, cependant cela n’a pas suffit à renverser totalement les représentations sociales traditionnelles autour des musées. Ainsi, aujourd’hui, les musées sont confrontés à des défis majeurs que la Mission Musées du XXIème siècle du Ministère Français de la Culture et de la Communication a réparti en 4 axes :- Le musée citoyen : philosophie d’action du musée de demain- Le musée protéiforme : capacité de renouvellement dans ses murs, hors les murs et sur le web- Le musée inclusif et collaboratif : relation aux publics- Le musée comme écosystème professionnel : transformation des métiers et des nouvelles formes d’organisation OBJECTIFSLe premier objectif était de poursuivre et d’améliorer l’offre de formation testée dans le cadre du précédent projet. - Les formations Making Museomix : formation-actions sur les pratiques innovantes- Le programme Maker en résidence : expérimentations de collaboration musées/makersL’idée était de structurer davantage ces offres, de les évaluer afin que les bénéfices apportés pour les participants et surtout pour leurs organisations soient tangibles et valorisés.Le second objectif portait sur l’exploitation et la dissémination des productions et résultats du projet Creative Museum. En effet, les dernières productions du projet Creative Museum ayant été diffusées à la toute fin, il ne restait que très peu de temps pour cette dernière étape importante. C’est par le moyen de différents outils et formats que nous détaillerons plus bas (conférences, ateliers, formations, etc.) que cette étape a été menée.Les rencontres et échanges organisés lors des réunions transnationales ont permis aux partenaires de se nourrir des expertises et des connaissances d’autres professionnels du monde des musées ou d’autres secteurs d’activités, de développer leurs compétences et d’enrichir leur réseau professionnel. NOMBRE ET PROFILS DES PARTICIPANTS Les actions de formations ont regroupé une vingtaine de participants issus du secteur des musées et des communautés de makers inscrites dans des partenariats avec des musées. Ces programmes ont permis aux professionnels d’expérimenter dans des conditions réelles des pratiques créatives et innovantes. Menées dans différents musées partenaires, elles ont également permis aux participants de découvrir de nouveaux environnements, de travailler dans des équipes pluridisciplinaires et de développer leur réseau et de possible collaborations. ACTIVITÉS CONDUITES 4 réunions transnationales qui ont été couplées à des visites d’étude et des rencontres pair-à-pair.- Dublin (novembre 2017) : définition du plan de travail avec un focus sur la dissémination des productions et des résultats : définition des moyens pour collecter les données – Évaluation des actions de dissémination, impact.Visite d’étude : Chocolate factory, lieu hybride dédié aux industries créatives.- Trondheim (juin 2018) : finalisation de l’organisation des différentes formations et travail sur les actions de disséminations Visites d’études : Musée du littoral, Rockeim – Musée de la musique, Centre de sciences, Musées des arts décoratif et du DesignConférence : musées et centres de sciences comme lieu d’innovation + échanges sur des outils et pratiques conjuguant numérique et empowerment (30 participants)- Amsterdam (octobre 2018) : échanges et analyses de pratiques. Visites d’étude : Story House – Belvédère et au Street art museum- Bordeaux (février 2019) : réunion finale des partenaires – bilan général et projection sur de nouvelles collaborations.Visite d’étude : Fabrique Pola lieu partagé dédié aux arts visuels. Sew et Laine : fablab dédié au textile3 formations Making Museomix ont été menées à Lille, Caen et Zagreb.3 programmes Maker en résidence ont été réalisés à Zagreb, Trondheim et à Sèvres RÉSULTATS ET IMPACTLe projet à ouvert de nouvelles perspectives pour les professionnels participants et de leurs organisations et leur a permis de prendre conscience du potentiel de toutes ces nouvelles formes d’engagement des publics.Les partenaires ont acquis de nouvelles méthodes de travail innovantes et créatives qu’ils ont pu intégrer directement dans leur pratique professionnelle. Ils ont partagé, diffusé, formé des partenaires, des collègues, des membres à ces nouvelles méthodes.Le projet Making Museum a également permis de découvrir de nouveaux modèles économiques, notamment dans la coopération entre les musées et le monde des makers et autour des usages du numérique. De part la diversité du partenariat mais aussi grâce aux visites d’études, le projet a fait découvrir aux professionnels des musées de nouvelles formes d’organisation et d’engagement - l'entrepreneuriat social, la citoyenneté active, le développement local ou l’innovation sociale.

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