Lidi Smart Solutions
Lidi Smart Solutions
15 Projects, page 1 of 3
assignment_turned_in ProjectPartners:ASSOCIATION FOR RESEARCH EDUCATION AND DEVELOPMENT MARKETING GATE SKOPJE, Κοιν.Σ.ΕΠ. EDU-EUROPE, Lidi Smart Solutions, FORMACALASSOCIATION FOR RESEARCH EDUCATION AND DEVELOPMENT MARKETING GATE SKOPJE,Κοιν.Σ.ΕΠ. EDU-EUROPE,Lidi Smart Solutions,FORMACALFunder: European Commission Project Code: 2020-1-IT03-KA227-YOU-020571Funder Contribution: 67,425 EUR"The Covid Pandemic - 19 has affected all our certainties and our habits. The most affected by the overturning of the habits of life are young people who have to face new changes and new challenges but who have before them the possibility of creating a new way of life with new values and ideals.We need to spread and cement the foundations for a new ground that can give birth to a new ""spring"", the spring of the European peoples.Solidarity, humanity and a sense of community are feelings that give us the measure of how to overcome the growth of the Covid Pandemic - 19.Great challenges await us, especially challenges that seek to revive the cultural sectors, perhaps among the most affected by the Covid 19 Pandemic.My Icon Your Icon is a research, selection and dissemination project of the historical and artistic heritage of the countries involved through the reinterpretation of Sacred Icons in a contemporary key. It is a project aimed at enhancing the skills and competences of young artists, creatives, designers, celebrating them within the places of our culture.My Icon Your Icon aims to activate the connections between young creatives, designers and artists and the European territory in a network of mutual exchanges.The project promotes and strengthens culture and creativity as a means of social inclusion, updates the skills of young creatives involved, improves opportunities for young people and youth employment.The characteristics of the group of participants are:- Young people between 18 and 30 years old- familiarity with digital technology- their identity has to do with self-expression, especially through visual and artistic elements, also disseminated on social networks.- global generation, but with a passion for the local- benefits from both a cultural and a more traditional offer and that present in the new formats, which provide for constant interaction and proactive involvement of users.The activities that will take place will focus on travel and the exchange of good practices:Each partner will have to select 3 participants in the project-artist / graphic designer / photographer / writer / story telling / copywriter ..For each mobility the partners must organize:- 1 day visit to the place of conservation of the sacred icon of the city- 1 day of bibliographic study of the Sacred Icon- 2 days of workshop / course where project participants will work on the interpretation of the Sacred Icon in a contemporary key- Widespread dissemination to actively raise awareness and promote examples of local, national and transnational good practices.Fundamental activities will be the organizational meetings between partners whose objective is both the organization of the activities and the measurement of the results achieved during the project.Further activities will be the online conferences, which each partner will organize before the transnational trip. Both the bodies involved and the young people selected to participate in the project will participate, cConceived as a training, experiential, relational and learning by doing laboratory, it develops a path based on complexity and on the dialogue between different disciplines, an intertwining between knowing how to do and knowing how to be. The idea is to promote laboratory activities, to express and enhance the skills and competences of young people and, at the same time, use them as tools for the exchange and transmission of know-how.The project aims to support and enhance creative abilities in the field of artistic and cultural production, encourage the exchange of know-how through moments of in-depth study and exchange of experiences and promote the channels of creativity and expressiveness favored by the young population.Through the involvement and full participation in the project activities, young people will have the opportunity to:- Learning new skills as a means of social inclusion, socialization and relationships;- Improve their knowledge on artistic / creative / communicative methods;- Support the promotion and dissemination of the artistic and cultural values of the partner countries;- increase their skills in the creative-artistic field;- become aware of their abilities and their ""value"";- express their ideas and their artistic-creative skills;- share and transfer the acquired know-how to other peers;- strengthen the participation and the protagonism of young people; From the web portal of the project it is possible to book a guided tour of the partner countries participating in the project.The long-term benefits will be of employment value through the platform that you intend to design which will be:- managed by project participants and partner associations- highly performing and able to customize guided tours"
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Lidi Smart Solutions, Fattore K, ANEVE, Verein MARK für kulturelle und soziale ArbeitLidi Smart Solutions,Fattore K,ANEVE,Verein MARK für kulturelle und soziale ArbeitFunder: European Commission Project Code: 2020-1-AT02-KA227-YOU-002952Funder Contribution: 22,180 EURTo cope better with the COVID-19 pandemic, PERFORM YOURSELF project focus on helping Young People with Training and Job searching in the fields of Arts and Creativity. During the PERFORM YOURSELF project, Young People will learn about Non-Formal Education and Employability in the fields of Arts and Creativity. Local Young people of Salzburg, Austria, will participate OFFLINE, during a Learning, Teaching, Training Activity in Mark, Salzburg among other Europea Young People. For that, Educators and Youth Workers will make an ONLINE TOOLBOX to be tested OFFLINE during the LTT Activity. The TOOLBOX will help Youth with Training, Job searching and Job Creation in the fields of Arts and Creativity. PERFORM YOURSELF ONLINE: A TOOLBOX to help young people showing possibilities of Non-formal education; To inform about professions related to Art and Creativity; To explore practices in Non-Formal Learning, Creativity, and Education through Art; To use new & innovative web tools. The Online Tool will be created before the mobilities to help with the Tool-Box that will assemble during the Mobilities. This process will also help the participants to get familiar with online tools. After it will remain accessible to everyone and the final work will be uploaded to SALTO-Youth. The Participating Organizations MARK, Austria ANEVE, Portugal FATTORE K, ITALIA and LIDI SMART SOLUTIONS will fill the toolbox, which will be available online with different approaches and methods which are then presented and tried in the LTTA offline.PERFORM YOURSELF OFFLINE is an LTTA to experiment and evaluate the online TOOLBOX with the Good Practices in Youth Work using Art and Creativity. The TOOLBOX is to Empower the Youth Workers; To Encourage and improve the dimensions of Non-formal Learning, Creativity and Art and to support youth workers facilitating and teaching new methods, more diversified, using Hi-Tec, adaptable and creative.The LTTA will last 5 days + 2 travel days; the Target Group are Participants with educational difficulties: For this, approximately 20 local young people are invited to the LTTA.In the LTTA, the following approaches will be tested and evaluated: sports and theatre, performance, zine making and web-education. The detailed schedule is in the attachment.The toolbox will help youth workers to work with NEET and/or Disconnected Youth. The methodology and different approaches used in the Toolbox will help NEET and Disconnected Youth:-to gain self-confidence and make themselves visible, -to be able to express themselves and their needs-to explore their talents, in the field of ARTS and CREATIVITY-to enable activities according to what they like and to what they can do; in contrast to what formal education -to enhance creativity and creative thinking-to empower them to make individual decisions based on their life plansONLINE goalsTo Create an ONLINE Toolbox to help Youth Workers with Training addressed to Job searching and Job Creation in the fields of Arts and Creativity.To help Youth with Training, in the fields of Arts and Creativity.To help Youth with Job searching and Job Creation in the fields of Arts and Creativity.To help Youth Workers with Training addressed to Job searching and Job Creation in the fields of Arts and Creativity.To help Youth to become computer-literate and able to use new technologies in order to participate in the society not only in times of lockdown but also in order to keep up with the rapid changing environment and its accompanying requirements as a result of the age of digitalizationOFFLINE goalsTo help Youth with Training, in the fields of Arts and Creativity.To help Youth with Job searching and Job Creation in the fields of Arts and Creativity.to acquire basic skills and knowledge in order to be more successful in today’s professional environmentThere will be 3 transnational project meetings and one LTTA in October:TPM1: MAY 2021: Kick-off meeting & Design of the PERFORM YOURSEF ONLINE platform (NL) - 1 DayTPM2: JULY 2021:MONITORING of the Design of the PERFORM YOURSEF ONLINE platform & preparation of LTTA PERFORM YOURSELF OFFLINE (PT), 1 dayLTTA: OCTOBER 2021: PERFORM YOURSELF OFFLINE (AT) - 5 daysTPM3: DECEMBER 2021: Evaluation & Reports (IT)- 1 day
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Lidi Smart Solutions, Neriman Erol Yilmaz Sosyal Bilimler Lisesi, Ekonomska i trgovacka skola, EPRALIMA - ESCOLA PROFISSIONAL DOALTO LIMA - COOPERATIVA DE INTERESSE PUBLICO E RESPONSABILIDADE LIMITADALidi Smart Solutions,Neriman Erol Yilmaz Sosyal Bilimler Lisesi,Ekonomska i trgovacka skola,EPRALIMA - ESCOLA PROFISSIONAL DOALTO LIMA - COOPERATIVA DE INTERESSE PUBLICO E RESPONSABILIDADE LIMITADAFunder: European Commission Project Code: 2021-1-TR01-KA210-SCH-000031242Funder Contribution: 60,000 EUR<< Objectives >>In cooperation with this project we aim to;- increase the digital competence of both teachers and students, - encourage them to use Web 2.0 tools for education, especially in the field of foreign languages, and to produce content themselves in this field,- expand the boundaries of classrooms with the integration of technology into courses- ensure more active participation of students in courses- promote life-long learning- build cultural bonds among EU countries.<< Implementation >>Both virtual and mobility activities will be held. The teachers who lead the project are going to benefit from a course that one of our partners will provide in the field of digital literacy. The use of web 2.0 tools that support foreign language learning and the creation of content in these tools will be taught to students participating in mobilities by applying sample courses. We plan to reach the large masses in our schools by supporting peer learning method and on the virtual platforms.<< Results >>Within this project, the teachers will meet new colleagues in the EU and have the experience of cross-cultural learning, exchange ideas, implement the best Web 2.0 tools into education and have the chance to build a network for future scholastic collaboration. The students will be able to enrich communication skills and develop digital and foreign language competencies, and form cultural awareness. They will also get well prepared for both school and business life and have increased motivation.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Lidi Smart Solutions, UCY, DOMSPAIN SLU, ASSET BASILICATA azienda speciale della Camera di Commercio della Basilicata, NIKANOR LTDLidi Smart Solutions,UCY,DOMSPAIN SLU,ASSET BASILICATA azienda speciale della Camera di Commercio della Basilicata,NIKANOR LTDFunder: European Commission Project Code: 2020-1-CY01-KA204-065974Funder Contribution: 194,452 EURCHAT2LEARN is a 30-month project focusing on the innovative use of Technology Enhanced Learning and chatbot technologies into adult education, especially for teaching digital entrepreneurship. It brings the capacity of 5 different organisations – one university, two adult education providers, one chamber of commerce and one SME specialised in digital educational solutions from Cyprus, Bulgaria, Spain, Italy, and the Netherlands. Through the project, we will answer to the raised expectations of nowadays learners, especially economically active people and entrepreneurs, who need innovative educational practices that create unique and tailor-made learning experiences, will equip adult educators, teachers, tutors and training professionals with innovative tools, methodologies and resources for teaching digital entrepreneurship and to raise their awareness about the possibilities which chatbot-based technologies and AI-based tools give for improving the educational process. Our overall objective is to promote Technology Enhanced Self-learning in the field of digital entrepreneurship and to equip adult educators and training professionals with new methodologies and tools on how to apply the chatbot learning environment into the educational process. The specific objectives are:1.Creating opportunities for adult educators, trainers, entrepreneurs, and adult learners, in general, to combine e-learning education and open pedagogy with innovative AI-based tools based on Technology Enhanced Learning and chatbot technologies;2.Enriching self-learning opportunities of adult learners in the field of digital entrepreneurship by developing an inter-disciplinary Training Programme based on chatbot technology;3.Improving competences of non-formal and informal adult educators and training professionals by developing a Methodology on how to incorporate chatbot technologies into the educational process and a ToT Handbook on how to create and use chatbot educational content for teaching entrepreneurship;4.Creating a network of professionals in the field of formal, non-formal and informal education, who are familiar with or interested in Technology Enhanced Learning and chatbot technologies; 5.Promoting cross-sector and transnational cooperation and exchange of experience, best practices and lessons learned between partner countries, and educational and training centers from formal, non-formal and informal education.Our target groups are adult learners, who want to improve their digital entrepreneurship skills, and adult educators (teachers, trainers, tutors). Indirect target groups are formal and non-formal training providers and small and micro-sized entrepreneurs, including social entrepreneurs, who want to include chatbot technologies in their daily practices. The innovativeness of the project is in the approach which we will use to combine e-learning education and open pedagogy with AI-based tools based on Technology Enhanced Learning and chatbot technologies. In order to do so, we will use the learner-centered model of education and principles of open source and user-friendly software. The project includes 3 IOs and the following activities: collecting best practices and tools on Technology Enhanced Learning and creation of a Resource Library on the topic; developing a Methodology how to incorporate chatbot technologies into the educational process and a ToT Handbook how to create and use chatbot educational content for teaching entrepreneurship; technical development of a chatbot learning environment and creation of an inter-disciplinary Training programme with 5 lessons on digital entrepreneurship. We will involve 20 adult learners in each project country to test the practical applicability of the lessons. All resources and materials will be done in English, with translation in all partner languages and will be available on the project website. The project will be widely disseminated in partners’ countries through different channels and activities and organisation of 4 local multiplier events and one International Dissemination Conference in Cyprus. The expected impact is: 1) to raise digital and professional competences of adult educators and training professionals about the many applications of AI-based tools and Technology Enhanced Learning into formal, non-formal and informal adult education and how to apply chatbot learning environment into their daily practices, especially when teaching entrepreneurship; 2) to raise the knowledge and skills of adult learners in the field of digital entrepreneurship and to encourage them to use modern digital self-learning tools based on chatbot technologies; 3) through the project to promote networking between adult education and training providers, universities, chambers of commerce and public bodies at national and international level and to encourage them to use AI-based tools and chatbot learning environments for improving the educational process.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:INFINITIVITY DESIGN LABS, Lidi Smart Solutions, Cross Culture International Foundation Cyprus Ltd, Petit Pas aps, União das Freguesias de Gondomar (S. Cosme), Valbom e JovimINFINITIVITY DESIGN LABS,Lidi Smart Solutions,Cross Culture International Foundation Cyprus Ltd,Petit Pas aps,União das Freguesias de Gondomar (S. Cosme), Valbom e JovimFunder: European Commission Project Code: 2021-1-CY02-KA220-YOU-000029171Funder Contribution: 190,186 EUR"<< Background >>GreenEnter4Future project combines two of the most important challenges in 2st century. Activate, involve youth in solving environmental issues, which have harmful effects of human activities as the next generation will basically design our future and the future of a whole planet and empower Youth Workers to help counter the dramatic increase of unemployment situations among young people – with the mission to generate educational value, green employment horizons for long-term capacity building, from the dynamic interaction between these two groups. As stated by the European Commission, social innovation is not something you do to citizens but with citizens.As EU citizens, we all have a duty to protect and improve the environment because it means living better. Numerous aspects of our daily life are directly related to the environment: children's asthma, floods, traffic congestion, the dream of a clean beach, etc. The environment and climate change is priority for the protection of the environment. Youth must be aware of the negative impacts climate change (DG CLIMA, EIONETsdg13_50) has for individual and community health as they are the generation who will suffer the greater consequences (Arjen Wals), thus they must have more say in environmental decisions and policies. Turning the spotlight on the growing urgency of the climate crisis was highlighted by Fridays for Future movement that took off, leading to an increasing number of young people around the world to participate with this intention. Fighting climate change is ""the challenge that will define our generation, a political and moral obligation"": (President of EU Commission) continues to reiterate the centrality of the environment in the action of his Executive.Therefore green growth is at the heart of EU policy to ensure that Europe’s economic growth is environmentally sustainable. EU, in the last 30 years has multiplied its initiatives: policies, regulations, controls, anti-pollution interventions, research on environmental innovations, awareness actions etc. Youth will primly benefit from entrepreneurial learning. Whether or not they go on to create green businesses, social or other enterprises, young people who benefit from entrepreneurial learning, develop business knowledge, essential skills including digital, green and attitudes including creativity, initiative, tenacity, teamwork, understanding of risk and a sense of responsibility. This is the entrepreneurial mind-set that helps entrepreneurs transform ideas into action.EU 2020 strategy for growth aims to create ""smart, sustainable and inclusive growth"", and have set clear objectives to guide European environment policy until 2020 and a vision beyond that, of where to be by 2050: protect, conserve and enhance the EU’s natural capital, turn the EU into a resource-efficient, green, and competitive low-carbon economy; and safeguard EU citizens from environment-related pressures and risks to health and wellbeing.Furthermore, environmental protection and innovation help to create new business and employment opportunities, which stimulate further investment. UN Environment Program for the green economy translates into ""an improvement in human beings and social equity, significantly reducing environmental risks and ecological scarcities.Green startups represent the major driver of change, transformation of the global economy towards a more sustainable economic model. It is essential for young Europeans to understand the importance of active engagement in the protection of the environment, and that green business are an opportunity to find jobs and help make the world a better place.<< Objectives >>Becoming the world’s first climate-neutral continent by 2050 is the greatest challenge and opportunity of our times. To achieve this, the EU Commission presented the EU Green Deal, the most ambitious package of measures that should enable European citizens and businesses to benefit from the sustainable green transition. The project aims to improve global environmental standards, stresses the need to empower youth workers who will then empower youth in eco-friendly entrepreneurship, fast track to transition in the green economy not only to restore after the pandemic but to provide new opportunities to the younger generations, with more collaborative business models. Green startups find their natural outlet in different sectors.Among the most receptive areas to start green startups we find the sustainable tourism, cultural and creative industries, urban revitalisation based on heritage, important economic sub-sectors capable of generating employment, stimulating local development, and promoting creativity. The new generation will be trained on the potential growth in green alternative tourism, innovation in agriculture and food chains. However, there is an untapped potential to take a path that can create other green jobs. Green companies need qualified personnel in order to expand their markets who very often fail to meet their demand.Climate change is here but not everyone can feel the impact yet. Youth workers turn to digital technologies to help youth better “experience” it. With our Green Online Game, youth will feel the impact of climate change with well-explained illustrated ways in order to be mobilised to fight the climate crisis. Youth workers will be trained to empower youth with green skills, eco friendly entrepreneurship as crucial factors for the development of cohesive, healthy societies.OBJECTIVES- Define sustainable development approaches providing training panorama for green business, circularity and employment opportunities;- Develop and share tools to empower youth with key green, new media, digital skills applied in green economy and development of youth entrepreneurial spirit;- Train youth workers to develop their professional competencies and to provide youth, eco friendly start-ups with specific knowledge in fast tracking green economy, reducing environmental risks and promote social equity;- To promote European climate legislation, for a cleaner energy generation;- To create synergy among stakeholders to restore youth's financial health and build eco friendly initiatives. TARGET GROUP:The project is addressed at strengthening and validating competences of youth, future start-uppers, young entrepreneurs, NEET, youth workers, trainers, experts, educators, staff, stakeholders (policymakers, green businesses, consumers) for environmental change, support investments and related growth.Around 300 unemployed youth and 100 youth workers will benefit of the project activities. The total number of people who are indirect beneficiariesis approximately of 1000, including the local and online community.<< Implementation >>The activities of the project are multidimensional and vital for creating ""smart, sustainable and inclusive growth"". They will introduce practical innovations in the area green economy with startups in sustainable tourism, cultural and creative industries and urban revitalisation based on heritage, important economic sub-sectors capable of generating employment, stimulating local development and promoting creativity.C1 ""Green Your Future"" training:-extremely EU demonstrated network with initiative plans for forming a transnational community of youth workers as an important infrastructure;-training on how to educate youth, NEET, develop activities for key skills applied to green economy;-a unique educative experience for participants to become familiar eco youth friendly approaches;-competence in using projects’ outputs;- exchange, share valuable experiences;-certification.Green Your Future training is addressed to Youth Workers and other professionals who work with and empower young people Green entrepreneurship dealing with the youth!The training activities will be delivered primarily by the experts/youth workers of the partner organisations who are experienced in green startups in sustainable tourism, cultural and creative industries and urban revitalisation based on heritage, important economic sub-sectors capable of generating employment, stimulating local development and promoting creativity.The training will define different sustainable development approaches for youth entrepreneurship, evaluate the level of knowledge and competence in the field, develop and share tools for the implementation of sustainable business models. The training fosters the alignment of business practices to EU objectives of sustainable and smart growth, especially with the 2030 Agenda for Sustainable Development.Local Territorial Training:The local territorial training in all partner cities will be the multiplying practice to partners local communities to empower youth with sustainable development approaches through the comprehensive educational panorama of the project.To achieve project's goals and meet the project's needs the following activities are designed to:-to empower youth with a spirit of green entrepreneurship from early on in life;-initiative, confidence, calculated risk-taking, creativity, organisation, tenacity;-develop youth's full potential and to successfully enter the job market;-meet the role models - entrepreneurial testimonials from young green start-uppers;Dissemination activities:Every partner will organise one national dissemination event in every project town to disseminate and exploit the IOs.Moreover, Multipliers Events in all partner countries will take place to disseminate the IOs and results on a wider scale.The main objective of the events is to spread the project results, facilitate dialogue, and create a learning experience between target groups with the support of innovative tools. Intellectual Outputs Covered:- Toolkit - Be the Climate Change Ambassador- MOOC - Build your Green FutureThe multiplier event will involve at least 30 local participants and 10 online participants.National institutions, regional and local authorities, schools, teachers, civil society organisations, media, and social networks will be invited to contribute actively to engaging them in a constructive dialogue with the partnership.Partners will make their participation in the Erasmus programme widely known within the organisation to create opportunities for participants to share their mobility experience with their peers. Partners will make their participation in the Erasmus programme known in their community and in the wider public, informing all participants about the source of the fund by creating Erasmus+ clubs, social media page, leaflets/ flyers to promote the project among youth.<< Results >>The objectives set of ""GreenEnter4Future"" we will be reached through:O1 Toolkit ""Be the Climate Change Ambassador"" addressed to young persons:-Green Online Game to mobilise youth to fight the climate crisis with impact on their daily lives;-Digital green skills for employment, start a green business ideas and anticipate changes in workplaces of the future;The toolkit will also:-provide a comprehensive educational panorama with practical digital tools for green entrepreneurship education;-introduce youth in a fun way to European policies about environmental issues;-understand climate change;-develop entrepreneurial ideas;O2 MOOC ""Build your Green Future"" addressed to youth workers/experts/educators:-increase the impact at the European level;-empower youth workers to deliver innovative training and practical education for youth's future career opportunities;-youth workers' practices how to empower youth to develop sustainable business models, use their full potential to successfully enter the job market; -key skills applied in green economy;-provide guidelines through existing assessment and certification to increase their employability via non-formal and informal learning.The MOOC is the key tool and instrument for youth workers to lead youth in green market to seize job opportunities and to create synergies and collaboration in green sector. It will facilitate knowledge and transnational cooperation to empower involved territories to learn from others, create solutions to be applied elsewhere at National, European and international level. It is the sustainable development of approaches in a training panorama for green business, circularity and employment.WEBSITE OF THE PROJECT-will serve as an open education digital space for the material developed throughout the project;-easily traced for overcoming physical and time limitations;-equal access to good quality education, everyone will have access to the training material and resources;-addressed to large audiences;-developed materials will be uploaded into different sections, according to the target group; -different levels of access and admins will be applicable;-interactive sources will be included within each module;-user-friendly, with tutoring availability, and relevant user guide;-all project outputs are flexible and easily adaptable to be transferred to other sectors and to other EU countries.Other results:1) Pilot testing of IOs, templates, guidelines and recommendations.2) Dissemination Plan, leaflet, brochure, newsletters, social media key messages; 3) Exploitation strategy at partnership level and national level;4) Evaluation/Quality control/Monitoring activities and products;5) Workplan/Handbook/reports;6) GREEN peer committees structures;7) Video testimonials and podcasts."
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