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95 Projects, page 1 of 19
Open Access Mandate for Publications and Research data assignment_turned_in Project2025 - 2029Partners:UEF, University of Greifswald, HUG, V.N. Karazin Kharkiv National University, ZAVOD APIS +4 partnersUEF,University of Greifswald,HUG,V.N. Karazin Kharkiv National University,ZAVOD APIS,UG,UPF,LSRC,GUFunder: European Commission Project Code: 101178269Overall Budget: 2,986,770 EURFunder Contribution: 2,986,770 EURThe general objective of MAGnituDe is to enhance citizen participation through preventing polarisation and the fragmentation of identities related to mass displacement in response to Russia’s war in Ukraine by utilizing affect as a tool, tapping into the sensuous, emotional, and corporeal dimensions of human experience. MAGnituDe explores the consequences of mass migration caused by Russia’s invasion for European democracy and provides evidence-based strategies to reinvigorate democratic governance in response to the negative social consequences of the war for European societies. MAGnituDe utilises the feminist concept of affective geopolitics to analyse how geopolitical narratives and imaginations shape everyday human encounters through which social, political, and cultural identities get constructed and contested. The project explores human encounters on 3 levels: 1) migrant-state (between forcibly displaced people from Ukraine (FDPs) and street-level bureaucrats); 2) migrant-migrant (between FDPs and migrants from Belarus, Russia, and Syria), and 3) migrant-host societies (FDPs encounters with the material culture of host societies). To study the affective dimension of human encounters and identities and to suggest attuned political interventions fostering democratic participation in the sensitive context of the war, MAGnituDe develops and implements an innovative affect-centred methodological framework based on SensArticulate methods, encompassing art-based, experiential, and embodied techniques. MAGnituDe advances an innovative methodology for comprehensive analysis of the interrelations between social, cultural, and political identities, as well as the sense of belonging, and democracies (EO1), which will be used to formulate policy recommendations and pilot strategies preventing discrimination, alienation and marginalisation (EO2) and to diffuse antagonistic identities and social norms (EO3).
more_vert assignment_turned_in ProjectPartners:UL, UG, University of Leon, UL, Heilbronn University +1 partnersUL,UG,University of Leon,UL,Heilbronn University,Dokuz Eylül Üniversitesi HastanesiFunder: European Commission Project Code: 2020-1-SI01-KA226-HE-093593Funder Contribution: 144,920 EURThe MAIN GOAL OF THE PROJECT is to improve the quality of e-learning by designing and implementing the DigiMates innovative method for online game-based learning, which will not only increase the engagement of millennial students in e-learning process but also foster the acquisition of additional skillsets and enable virtual mobility. Due to the progressive digitalization, changing needs of the newest generation of students (i.e. Digital natives) and challenges, posted by COVID-19 pandemic, it is necessary to provide high-quality e-learning and virtual mobility. Innovative teaching method are needed to promote student engagement in e-learning and to enable internationalization at home. The main goal of the project corresponds to the SPECIFIC GOALS: 1. Increasing the quality of e-learning by providing a comprehensive, internationally applicable step-by-step guidelines for development and maintainability of the quality assurance system in e-learning. 2. Increasing the HEIs’s potential to implement innovative teaching methods by employing a comprehensive approach to develop and implement the DigiMates method for online game-based learning 3. Increasing the academic staff’s digital competences by providing an advanced online teaching program to improve the digital readiness of teachers for game-based e-learning. INNOVATIVE and UNIQUE aspects of the DigiMates project are the following: Unlike other related projects that are limited to a specific topics, have broad outcomes, and use very theoretical approaches, THE DIGIMATES METHOD will be designed in user-friendly way, easily modified to different learning objectives and implemented in a cost-effective way. Consequently, the method WILL BE USEFUL IN ANY RELATED DISCIPLINE AND ACADEMIC CONTEXT. The project will use a COMPREHENSIVE APPROACH to the development of the DigiMates method. While majority of previous projects have focused only on the development of the game-based method, the DigiMates method for online game-based learning will be evaluated also from the quality assurance and security perspective. Moreover, we plan to develop and implement the online teachers training program, where teachers will gain specific digital competences to successfully use the method. We will also provide the technical guidelines and tutorials for the implementation of the method for academic staff. The DigiMates enables GAME-BASED INTERNATIONALIZATION AT HOME (i.e. virtual mobility), thereby the method uses an innovative approach to motivate the students to engage in and experience international collaboration (i.e. virtual mobility). Project is unique also because it addresses the needs of higher education institutions, posted by the COVID-19 PANDEMIC. However, the results of the DigiMates project will be HIGHLY RELEVANT ALSO IN THE FUTURE (i.e. after the pandemic). In order to achieve the project goals, we CAREFULLY SELECTED DIGIMATES PARTNERS upon previous collaboration as well as work done on the topic of e-teaching and e-learning. The project consortium consists of 5 partners related to the education from 5 European countries: Slovenia, Germany, Spain, Poland and Turkey. The MAIN ACTIVITIES of the project comprise: 1. Preparing a comprehensive, internationally applicable step-by-step guidelines for development and maintainability of the quality assurance system in e-learning2. Designing, testing and deploying of the DigiMates method for online game-based learning3. Designing and providing online training for teachers to improve their digital readiness for e-learning and ability to use gamification as a teaching resources in courses under e-learning model 4. Preparing security protocol and code of conduct for international academic and professional staff regarding virtual mobility 5. Preparing technical manuals, video and audio tutorials on how to use the DigiMate method INTELLECTUAL OUTPUTS of the project are the following: 1. A step-by-step guidebook on how to establish and implement a quality assurance system for e-learning2. An innovative online game-based teaching method that enhances student engagement and virtual mobility3. Online teacher training program, which will improve the competencies that teachers need for their work in today's rapidly evolving learning environment.4. Established protocol for DigiMates virtual mobility and incorporating the method into subject-specific courses5. DigiMates toolkit, i.e. established technical protocol with guidelines and tutorials for implementation of the DigiMates method for academic staff.THE LONG TERM RESULT: Ensured contribution to the quality of online education and attractiveness of higher education programs in traditional and online environments across the EU, by addressing the needs of target groups (i.e. partner institutions, teachers, staff, students) and encouraging game-based learning and virtual mobility.
more_vert Open Access Mandate for Publications and Research data assignment_turned_in Project2022 - 2025Partners:DHVMED LTD, University of Ulm, IRIS, ADVENTECH, AGUAS DE COIMBRA +11 partnersDHVMED LTD,University of Ulm,IRIS,ADVENTECH,AGUAS DE COIMBRA,ATLANTIUM,SPI,University of Twente,KTH,University of Haifa,University of Coimbra,WS,UG,SIVL,CYENS CoE,WETSUSFunder: European Commission Project Code: 101081963Overall Budget: 3,452,700 EURFunder Contribution: 3,452,700 EURWater purification and disinfection are crucial processes to provide safe water to citizens, but the low quality of water sources due to soil/freshwater increasing contamination makes this goal very challenging. Disinfection byproducts (DBPs), produced when chlorine disinfectant reacts with organic matter in water, have a serious impact even at low concentrations on the environment and human health, still not well understood. Effects on human’s liver activity and neurotoxicity were already reported. H2OforAll project aims to assess main DBPs sources and fate through the development of fast, cost-effective and accurate sensor monitoring devices and also by modelling their spread through drinking water distribution systems. In addition, DBPs toxicity and environmental impact will be studied in this project and measures will be proposed to protect drinking water chain. On the other hand, breakthrough water treatments to remove DBPs or avoid their formation during water disinfection processes will be developed, paying attention to their life cycle analysis, costs and risks. A central knowledge base with reliable data on the occurrence of DBPs in Europe and their effects will be created to increase awareness of society and governmental organizations about these drinking water contaminants in order to draw new policy responses and guidance.
more_vert Open Access Mandate for Publications and Research data assignment_turned_in Project2023 - 2025Partners:LUISS, Aristotle University of Thessaloniki, UJI, EYBS, UCC +7 partnersLUISS,Aristotle University of Thessaloniki,UJI,EYBS,UCC,UG,ENoLL,STICHTING AMSTERDAM UMC,F6S IE,APRE,ERNST & YOUNG FINANCIAL BUSINESS ADVISORS SPA,KTUFunder: European Commission Project Code: 101094917Overall Budget: 3,219,160 EURFunder Contribution: 3,219,160 EURThe overall aim of CATALISI is to help and support Higher Education Institutions to successfully implement a strategy and individual pathway for institutional transformation through the adoption of acceleration services. These are designed to facilitate and accelerate institutional transformations in the field of Research and Innovation which will strengthen European Universities collaborations and alliances as lighthouses of European values. CATALISI will analyse how the governance of Higher Education Institutions can be changed, considering the governance as a way in which societal and state actors intentionally interact in order to transform Science Technology and Innovation systems, by regulating issues of societal concern. WP1 will ensure the co-design and implementation of Acting-LL throughout the project. The knowledge and information produced in the WP1 will serve as a basis for the creation of the Knowledge sharing and mutual learning programme in the framework of WP2. The knowledge and information produced in WP1 will also support the activities of WP3 that will guarantee the design, the implementation and the sustainability of the institutional transformations. The whole process will be constantly monitored and assessed through WP4 that will develop monitoring and assessment toolkits to keep track of the progress related to the Institutional Transformations through the adoption of acceleration services, along the 3 Domains defined by CATALISI. WP4 will also provide strategic information and guidance, through policy recommendations about the structural and institutional changes that are needed to maximize the value of research and its impact within the European region.WP5 and WP6 are cross-cutting and linked to all other WPs’ activities (communication and management). CATALISI will be carried out by a consortium integrating 11 partners from 8 EU Member States, covering different geographical areas of Europe, 3 of them from Widening countries.
more_vert assignment_turned_in ProjectFrom 2019Partners:INSTITUT de PHARMACOLOGIE et de BIOLOGIE STRUCTURALE, UG, False, UAB, ULBINSTITUT de PHARMACOLOGIE et de BIOLOGIE STRUCTURALE,UG,False,UAB,ULBFunder: French National Research Agency (ANR) Project Code: ANR-18-JAM2-0001Funder Contribution: 249,400 EURmore_vert
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