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Regione Campania

Regione Campania

8 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2017-3-PT02-KA205-004702
    Funder Contribution: 64,070 EUR

    "Youth Participation Matters, a long-term project implemented by DYPALL Network and its partners ARS for Progress of People (Belgium), CID (North Macedonia), Europe4Youth (Poland) and FRG Campania (Italy), brought together various non-governmental organisations, local authority representatives, researchers, youth workers, youth leaders and young people to explore and share various models of youth participaiton in decision-making processes at the local level in Europe. The main goals of the project consisted of: - Identifying and promoting projects and models of structures and mechanisms that allow sustainable and quality youth participation in decision-making processes at the local level; - Mapping and promoting innovative practices of youth participation in decision-making processes at the local level; - Developing competencies related to youth workers, in order to better foster participation of young people at the local level; - Encouraging dialogue between youth organisations, civil society and local authorities’ officers; - Training youth organizations, youth workers and local authorities on how to develop quality democracy projects, as well as models for youth participation in decision making at the local level; - Theorizing about key concepts of youth participation in decision-making processes (such as advocacy, policymaking, partnership, participative and representative democracy) and to develop a common understanding of such definitions; - The development of a publication, that consist of the collection of best practices of youth participation projects and that highlights quality indicators for such; - Contributing to the mainstreaming youth participation practices that promote democracy at the local level, and at the European level The activities implemented in order to achieve the objectives mentioned were: 1) Seminar - ""Models of youth participation at the local level in Europe"" 2) Training course on the development of participatory based projects 3) Conference - ""Youth Participation Matters"" In parallel to the project activities, the project partners conducted the Study on models, instruments, initiatives and toold of youth participation at the local level in their respective countries, culminating in the final publication of the Study."

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  • Funder: European Commission Project Code: 2020-1-IT02-KA201-079244
    Funder Contribution: 299,973 EUR

    "The ""FABULA C-Plus: Circular Economy applied to FABULA Project Framework"" project, through interactive, gamified and laboratory teaching delivery, develops consciousness and knowledge in students of classes IV and/or V (9-11 years of age) of Primary Schools in Italy, Spain and Greece and an ability to adopt behaviours oriented to the circular economy, experimenting and producing new creative and inventive ideas for an early entrepreneurial vision in the field of reuse and recycling of resources and materials.The project focuses on the educational field, valorising the Primary School as a fundamental actor to promote the culture of sustainability, environmental sensitivity together with a proactive and enterprising way of thinking and acting, to give waste a ""second life"" transforming it into something artistically and entrepreneurially new.In the EU, 15 tons of materials per person are used every year, while every citizen generates over 4.5 tons of waste per year, half of which is disposed of in landfills. It is clear that the linear economy is no longer a viable option.The circularity rate in Italy is only 17.1%, in 5th place in the EU, just before Spain (8.2%). Last is Greece 1.3%. (Eurostat 2019)Measures such as the best environmentally friendly design, the prevention and reuse of waste can generate the EU savings of up to €604 billion (8% of annual turnover), reducing annual greenhouse gas emissions by 4 %.Increasing resource productivity by 30% by 2030 could increase GDP by almost 1% and create over 2 million jobs. The project foresees:1) the consolidation of an international multi-player network for the adaptation of education programs to the current and future needs of society and the labor market in the emerging sector of the circular economy2) the creation of Open Educational Resources in the form of virtual tours, consisting of 360° images, intuitively navigable from all devices, to allow students to immersively and interactively visit some locations that are symbols of their daily lives (home, park, school) to accompany them in a precocious cultural leap to face the challenge of the circular model with awareness. In support of the OER, in the different partnership languages we will also produce:a) Teachers' handbook containing the guidelines useful to perform activities in the classroom better, providing teachers with technical and didactic support to guide students in the use of virtual toursb) the Student's Handbook to allow students to learn about the learning course and to be guided in the use of the virtual tour stops.3) the creation of the CIRCLE Game: Circular Learning Evaluation Game to train the target skills and evaluate the achievement of the Learning Outcomes that respond to the training objectives programmed by the virtual tours, in a playful-didactic learning context4) the design of the Methodological Manual of the CiCLE - Circular Creativity Labs for Entrepreneurship, to allow teachers to hold educational workshops designed to develop students' creativity, inventiveness and entrepreneurship.5) the methodological alignment of a group of partnership teachers through transnational mobility to be carried out at the Istituto Suor Orsola Benincasa di Napoli, on the ""CiCLE"" model, to hold the Circular Creativity Labs for Entrepreneurship, in the role of learning facilitators6) the testing, by the students of the partner schools involved, with the support of the teaching staff, of the OER, the further in-depth materials, the handbooks and the CIRCLE Game"

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  • Funder: European Commission Project Code: 284845
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  • Funder: European Commission Project Code: 606853
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  • Funder: European Commission Project Code: 248128
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