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University of Silesia
59 Projects, page 1 of 12
  • Funder: European Commission Project Code: 824630
    Overall Budget: 1,497,820 EURFunder Contribution: 1,497,820 EUR

    PHERECLOS builds upon the theory of science capital and the experience that Children’s Universities (CUs) have made in the Third Mission of universities. With their engagement with children and young people, they became intermediaries between various actors in the educational and social landscape. As translators of the concerns, messages and knowledge of other parties (incl. business and industry, the state, civic society organizations etc.) they help to dismantle institutional boundaries of universities towards a wider society. The project will establish 6 "Local Education Clusters" (LECs), which bring together schools and further relevant actors in the education ecosystem of a particular pilot region, supported by a peer mentoring programme. The LECs will be incubators for enabling a dialogue between various parties and help to set up joint activities in (formal and non-formal) education, which help to develop collaborative learning environments as experimental testbeds for schools. At the same time they impact on the quality of science engagement opportunities in these areas. PHERECLOS will implement a digital “OpenBadge” ecosystem which labels institutions as reliable and responsive actors and showcases all LEC parties to become real change agents in education. At the same time, this ecosystem will testify individual achievements with respect to STEAM engagement in formal or non-formal settings or even unintended learning outcomes. The regional effectiveness and impact will be monitored by academic transfer and implementation research and lead to the development of implementation guidelines and policy briefs to enhance the sustainability of the overall approach. PHERECLOS promotes the territorial dimension of local education clusters in all their manifold facets and their catalyzing role relating to access to STEAM and higher education, critical thinking and informed decision making in a wider societal context – including competitiveness and sustainable growth.

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  • Funder: European Commission Project Code: 676541
    Overall Budget: 7,633,070 EURFunder Contribution: 7,626,350 EUR

    OpenDreamKit will deliver a flexible toolkit enabling research groups to set up Virtual Research Environments, customised to meet the varied needs of research projects in pure mathematics and applications and supporting the full research life-cycle from exploration, through proof and publication, to archival and sharing of data and code. OpenDreamKit will be built out of a sustainable ecosystem of community-developed open software, databases, and services, including popular tools such as LinBox, MPIR, Sage(sagemath.org), GAP, PariGP, LMFDB, and Singular. We will extend the Jupyter Notebook environment to provide a flexible UI. By improving and unifying existing building blocks, OpenDreamKit will maximise both sustainability and impact, with beneficiaries extending to scientific computing, physics, chemistry, biology and more and including researchers, teachers, and industrial practitioners. We will define a novel component-based VRE architecture and the adapt existing mathematical software, databases, and UI components to work well within it on varied platforms. Interfaces to standard HPC and grid services will be built in. Our architecture will be informed by recent research into the sociology of mathematical collaboration, so as to properly support actual research practice. The ease of set up, adaptability and global impact will be demonstrated in a variety of demonstrator VREs. We will ourselves study the social challenges associated with large-scale open source code development and of publications based on executable documents, to ensure sustainability. OpenDreamKit will be conducted by a Europe-wide demand-steered collaboration, including leading mathematicians, computational researchers, and software developers long track record of delivering innovative open source software solutions for their respective communities. All produced code and tools will be open source.

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  • Funder: European Commission Project Code: 287441
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  • Funder: European Commission Project Code: 215985
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  • Funder: European Commission Project Code: 2020-1-PL01-KA203-081895
    Funder Contribution: 300,730 EUR

    PROSPER comes in response to the documented need for infusing Social Economy and Social Entrepreneurship into Higher Education and will particularly focus on countries where the concept of social economy enjoys a moderate level of recognition (Poland, Greece and Bulgaria) and is little known (Austria and Croatia) (CIRIEC,2017). Indicatively, in Poland needs in the field of Social Economy urge for the establishment of permanent links with research community (Institute of Social Policy, 2014), Croatia, Bulgaria and Greece report some of the lowest rates of employment in the sector (1%, 2,8% and 3,3% respectively) and EC (2014) presses for measures that could spread Social Entrepreneurship education in Austria. Additionally, Social Entrepreneurship is currently embedded within Higher Education with a quite narrow approach that has mainly a subject-specific focus and application in business studies. Within this context, it is difficult to leverage its full potential and offer holistic solutions to urgent societal issues. We need to empower and equip people from all educational backgrounds to become social entrepreneurs and develop a sense of purpose that is based upon creating social value through entrepreneurship.Recognising these needs and studying the latest innovation trends in education, PROSPER aspires to offer a transdisciplinary educational Programme based on the gamified blended learning course “Tackling real-world challenges through Social Entrepreneurship” and the teachers’ PROSPER educational toolkit that would be facilitated and complemented by the PROSPER platform for Social Entrepreneurship Education. PROSPER educational programme will be supported by the following educational approaches:•Game-based learning: building upon the strong potential of gamification approaches to create value and impact on people’s behavior, PROSPER aspires to bring students from any discipline closer to their communities and empower them to create their own sustainable solutions•Service-learning: drawing upon the several studies that identify service-learning as a suitable approach to teach Social Entrepreneurship, our project aims to utilize service-learning to offer actual and real-world learning experiences facilitated by short-term placements in social enterprises.PROSPER will develop an innovative, transdisciplinary and effective educational programme for Higher Education that will be based on the above tangible results:-the gamified blended learning course on “Tackling real-world challenges through Social Entrepreneurship” including 6 interactive modules on social entrepreneurship adapted to be applied in various disciplines through blending gameplay and real-life experiences gained through of service-learning. More than 50 students and teachers will test the course and more than 25 service-learning projects will be developed with the collaboration of more than 100 social enterprises and community actors in the 5 pilot countries;-the teachers' training toolkit for supporting the implementation of the course facilitating the smooth and effective implementation of the course. The toolkit will support teachers coming from diverse fields of study, embed social entrepreneurship into their curriculum following our projects’ interactive and innovative methodology combining the virtual game-based learning environment with real-world opportunities through service learning. It will contain 6 handbooks that will be both printable in the form of handbooks and also transformed into eBooks. More than 25 university teachers will be trained through the transnational training workshop on how to use this toolkit and apply for the course within their curriculum; -the PROSPER social entrepreneurship online platform that will facilitate students’ learning through collaboration, knowledge and experience sharing as well as the open access to more than 100 educational resources that will be produced during the project lifetime. Through online channels of communication, it will also foster interaction between teachers, students and social entrepreneurs, as more than 120 stakeholders and target groups will be engaged to the project activities through the platform and more than 100 social enterprises and community organisations will be registered on the platform and offer short-term placements for students.

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