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AHE

University of Humanities and Economics in Lodz
66 Projects, page 1 of 14
  • Funder: European Commission Project Code: 2016-1-MK01-KA205-021640
    Funder Contribution: 30,610 EUR

    If the first step towards career launch was graduating, today a youngster must posses the ability to use the latest technology, applications and IT Tools in order to fit in the professional and educational world. This has led us to join forces with our partners and develop a solution that will not only treat the symptoms but will actually target the problem itself. We have designed a solution model for a WEB 3.0 Platform (Digital Artisans) with a general purpose: to build functional communication and workflow between three target groups: ARTISANS, COMMUNITY and THE BUSINESS SECTOR, allowing them to interact on regional/ national/ European and international level and create opportunities mainly for the young artisans. The main goal of the web platform is to create wide network where artisans can interact, learn, bring ideas into reality and find jobs; and vice versa: the same system will allow the communities and business to present talents, host events, projects and hire people.It is designed to resolve three main problems:the lack of IT tools designed for young artisans that can facilitate their good practices and easen their career launch, development, project management and network sharing;the problems every young artisan faces in job finding process and in finding art talents for collaboration;the existing loop between artisans and their future employers i.e. between the main target group and the two subordinate target groups.Hence, project’s specific objectives embody:development of IT Tool for online working in order to increase employment of Artists and Artisans;leverage job finding for artisans and facilitate art talents search and match;minimize the loop between young artisans, communities and businesses on the labor market.The platform will allow young artisans to: create and build a personal / professional profile; find, post, manage, collaborate and finance projects and network. On the other hand, it will allow the companies, educational institutions and NGOs to: create a profile, browse, support projects and hire art talents. The artisans will have the option to use a message system tool encouraging networking between artisans worldwide. The third group (businesses) will benefit from the platform via feature for talent search and offer sponsorship on art projects, allowing them to find and employ / hire young professionals. Our Consortium forms team of professionals with different background and specific expertise from five different countries coming from: Macedonia, Poland and United Kingdom.The further upgrade of the online platform would offer advanced features for artisans, communities and businesses.

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  • Funder: European Commission Project Code: 2014-2-UK01-KA205-012138
    Funder Contribution: 132,125 EUR

    This project aims to test, create and develop the use of theatre and drama within the curriculum for young peoples employability and job skills training experiences. The project will create an innovative strategic partnership, within the UK, which will bring together voluntary, statutory and private sector youth workers and trainers, who support young people's employability and social inclusion. Theatre and Drama will allow them to be more active in learning , and will show young people how to create a successful career or become more motivated. we will create a strategic partnership of other youth organisations, training providers and colleges, who will use Theatre and Drama within their own strategies for supporting young people. The youth workers and trainers, will be trained in our new innovative approaches and embed it within their own organisations. This will create a new approach and have significant and ongoing impact for young people's key competencies, and their employability and labour market skills. we aim to test and create a curriculum incorporating Theatre and Drama, to enhance and increase the employment skills of young people. We aim to increase the awareness of Drama within schools, teaching staff, trainers, and youth workers, as an employability tool, and roll out the new curroculum and approach within the partner countries (and wider EU community). We will Specific objectives of our Strategic Partnership will be to: 1. Exchange new best practice in Poland, Hungary and UK;2. Create a new Network of youth work and tutors in London to develop best practice in using Theatre and Drama in the learning offer; .3. Develop and deliver new or innovative youth work training materials and methods, using Drama and Theatre; .4. Promote the recognition of skills by referencing them to European and national qualifications frameworks and using EU validation instruments such as Youthpass.5. Co-operate with local statutory bodies in the UK, Poland and Hungary to embed good practice in learning;6. Build relationships among youth organisations and other organisations active in education and training as well as the job market in the UK.7. Provide short term training exchange (10 day training events) for 30 Tutors/Youth Workers, to learn new skills; 8. Run 2 x annual, 10 two hour workshops for staff, tutors, youth workers and professionals in Drama and Theatre curriculum and activities9. Create a new Toolkit and Handbook on Drama and Theatre within employability skills courses, in Polish,Hungarian and English 10. Launch and disseminate the new Curriculum across partner countries and EU.

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  • Funder: European Commission Project Code: 2023-1-ES02-KA210-YOU-000114522
    Funder Contribution: 60,000 EUR

    << Objectives >>The ECONOMY FOR LIFE project finds its raison for been in the obvious lack of economic training among Young people. The objectives are:-To promote equality of educational opportunities, aiming to alleviate the needs of young people with lower socio-economic conditions.-To improve the financial education of young adults so that they can develop as European citizens with greater autonomy and efficiency in society.-To strive for a more prosperous and caring society and sustainable growth.<< Implementation >>-A training handbook containing: 1)Introductory guide to orient the participant2)Theoretical block divided into 5 areas: Banking, Investment, Basic Economics, Business and Labour Law.3)Series of 25 practical cases applied to real life. 4)Glossary of 60 economic concepts. -Multimedia content: 60 short videos that develop the economic-financial concepts and topics covered in the course.All content will be supported by a website designed by the partners.<< Results >>-To provide economy life-skills training for young people. Improving the situation of young Europeans. We hope that the ECONOMY FOR LIFE project will help young people to mature, to improve their financial skills, to know how to manage their resources.-To put the didactic resources created at the service of educational institutions and governmental institutions (city councils) -To collaborate in new ways and ideas for further projects to develop the ECONOMY FOR LIFE Project.

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  • Funder: European Commission Project Code: 2020-2-ES02-KA205-015679
    Funder Contribution: 84,935 EUR

    TITLE: Impact on Youth (IOY)TYPOLOGY: Strategic partnership for the exchange of Good practices and InnovationDURATION: 24 monthsPARTNERS:4 partner organisations (Spain, Ireland, Poland and Portugal)TARGET GROUPS / BENEFICIARIES:· Educators in the field of formal and non-formal education (youth workers, counselors, teachers, social workers, trainers, etc.)· Young people between 15 and 20 years old from different educational groups (high school students, VET, university students, members of youth organizations and NEET youth.· Organizations of the youth sector, public and private educational centers, insertion entities, and everything interested in promoting entrepreneurship among young people.OBJECTIVE:The project aims to give answer to the need for innovative approaches for the development and recognition of entrepreneurial skills. MAIN ACTIVITIES:A. [INTELLECTUAL PRODUCTS]O1 - IMPACT entrepreneurial skills measurement tool (www.impact-test.eu).The IMPACT tool, based on the European EntreComp skills framework, will be set by 15 individual tests to measure entrepreneurial skills. The IMPACT toll will make it possible to measure separately the level of acquisition of each of the entrepreneurial skills in the indicated above framework. Both, the users and the educators will be able to obtain realistic knowledge about their competences and monitor their progress. The IMPACT competency measurement Tool was originally created within the framework of the eponymous project (which inspired this proposal). Currently, the tool incorporates measurement tests of three of the fifteen entrepreneurship competencies collected in EntreComp. Through this proposal, the aim is to conclude the work begun previously incorporating the remaining twelve competences.Breakdown of skills:Area: Ideas and opportunities1. Creativity2. Sustainable and ethical thinking,3. Vision4. Valuing ideasArea: In action5. Management and planning6. Teamwork,7. Work as a team8. Learn from experienceArea: Resources9. Self awareness and effectiveness10. Financial and economic knowledge11. Know how to mobilize others12. Know how to mobilize resourcesThe project already starts with the basis of having developed the following tests:1) Motivation and perseverance (Area: Resources),2) Initiative (Area: In Action)3) Recognize opportunities (Area: Ideas and opportunities)The innovative nature of the IMPACT Tool with respect to the existing ones is the approach based on the EntreComp document. It enables analysis of each competence individually, instead of valuing the capacity for entrepreneurship as a whole (without breaking down by competence), as the existing tools do. This approach allows a greater versatility for educators, since they can identify the specific learning needs of their learners and intervene on them.IMPACTThe project aims to ensure an impact throughout the life of the project that is sustainable upon completion. Our primary audience are educators (youth workers, teachers, and social workers) such as non-formal education organizations and formal education centers.[AT LOCAL / REGIONAL LEVEL] Among others we hope to achieve the following impact:- Improvement of entrepreneurial skills and, therefore, of employability of young people who have participated in educational activities for the development of entrepreneurial skills during the piloting of the IMPACT tool in the different communities. After the completion of the project, this impact will continue as the member entities of the Consortium and other entities at the local / regional level have committed to a further dissemination of the tool and its incorporation into the didactic tools they already are using. [AT NATIONAL / EUROPEAN LEVEL]:- Improvement of the procedures for the measurement of entrepreneurial skills thanks to the availability of the IMPACT Tool for measuring entrepreneurial skills, available in English and in the other official languages ​​of the consortium, which can be used directly by any entity working in the scope of development of skills for entrepreneurship.DISSEMINATION OF RESULTSA Plan for the dissemination and exploitation of results has been planned to give visibility to the intellectual products developed, as well as a Sustainability Plan to guarantees an impact once the project has concluded. All tangible results of the project will be licensed under Creative Commons, Attribution, Non-Commercial Share Alike.

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  • Funder: European Commission Project Code: 2022-1-CY01-KA220-ADU-000086774
    Funder Contribution: 120,000 EUR

    << Objectives >>The main objectives that of the project are:-Promote specific language learning for communication through XR tools for inclusion, civic engagement, and participation and build the capacity of adult educators/language teachers -Create upskilling pathways and improve accessibility in education for refugee women and women with fewer opportunities-Empower women refugees and women with fewer opportunities through education and use of innovative technological tools<< Implementation >>The XRWomen partnership will establish 4 focus groups and a distribution of a questionnaire to get a clearer picture of the needs and challenges, collect best practices, develop lesson plans and online learning space with interactive learning modules with a focus on the use of XR tools in language education to address the needs of women with fewer opportunities. In addition, implement 4 workshop sessions using Oculus and other XR tools and 4 dissemination events.<< Results >>Project results:- The XR toolkit, tailored to women with fewer opportunities with a collection of best practices, XR tools & applications (WP2)- A user-friendly online learning space that will contain all the resources, the tools proposed for use, the learning modules with a focus on the use of XR tools in language education (WP3)The outcomes of the project will be the empowerment of women with fewer opportunities through language learning and the use of XR tools.

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