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Parthenope University of Naples

Parthenope University of Naples

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26 Projects, page 1 of 6
  • Funder: European Commission Project Code: 649342
    Overall Budget: 1,092,500 EURFunder Contribution: 1,092,500 EUR

    The EUFORIE project studies energy efficiency at macro level (EU as a whole and comprison to China), national level (EU-28 Member States), sectoral/company level (selected energy-intensive sectors and companies) and household level, taking into account the perspectives of energy production and consumption. The project uses also participatory foresight workshops to provide new information for energy policy preparation in selected EU Member States. The project has nine Work Packages, the Research/Innovation WPs focus on (1) macro-level analysis on energy efficiency (EU as a Whole and EU-28 Member States; WP2), (2) regional and sectoral case studies on energy efficiency (WP3), and (3) energy efficiency metabolism in socio-economic systems (WP4) by using innovative analysis tools developed by the EUFORIE consortium beneficiaries in previous projects financed by the EuropeanCommisson. Moreover, the project analyses energy efficiency from the consumer perspective (WP5) and energy efficiency development in selected energy-intensive companies by using the previously developed analysis tools (WP6). Last but not least, the project implements a participatory foresight process for energy efficiency stakeholders in selected countries (WP7) and a comparison of energy efficiency in the EU and China (WP8).

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  • Funder: European Commission Project Code: 269134
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  • Funder: European Commission Project Code: 2020-1-PL01-KA226-HE-095786
    Funder Contribution: 245,880 EUR

    The project aims at providing necessary software and educational content for an effective application of gamification in programming education primarily in higher education institutions by extending the key elements of the framework developed in the prior FGPE project. The project will deliver four intellectual outputs: 1. LTI Integration (software): enabling the use of gamified programming exercises within courses provided via popular LMS environments (such as Moodle and Open edX);2. Mobile gamified PLE (software): vastly improving the experience of the programming learning environment for mobile device users;3. Tutorial on gamification of programming exercises (guidance material): interactively guiding programming instructors on how to design and implement gamified programming courses;4. Extended gamified exercise base (Open Educational Resource): extending the set of open-source gamified programming resources with new courses featuring 520 programming exercises.All the project outputs will be freely available in the Internet under open source licenses. The project consortium involves partners with extensive and versatile experience in the domain of programming education and applied gamification. The expected impact is an improvement in efficiency of programming education and its student-perceived experience.

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  • Funder: European Commission Project Code: 2018-1-PL01-KA203-050803
    Funder Contribution: 326,710 EUR

    With the fast pace of digitalization, the European Union needs adequate workforce trained in Information Technology (IT), especially the programmers who form the core of the software development industry. Unfortunately, the lack of workforce having needed skills in this area has been observed since years in the whole European Union. An obvious solution is to increase the efforts on programming education, especially encompassing the groups who are now underrepresented in the IT workforce. The main barrier, however, is the difficulty in learning programming as observed by various researchers.The project is motivated by the opportunity for a progress in passing this barrier created by the combined use of automated assessment, which provides fast feedback to the students experimenting with their code, and gamification, which provides additional motivation for the students to intensify their learning effort. Thus, programming can be learned in a less stressful way and becomes more achievable by students with less background education in the area. In the long term, it may help improve the perception of learning programming, drawing more people to this subject of education that would otherwise avoid it.The aim of the FGPE project was to provide a framework for application of gamification to programming education, primarily in higher education institutions. Five intellectual outputs were delivered: 1) a scheme for effective programming course gamification, including featured gamification concepts and rules of their application;2) a standardized way for exchanging programming exercises for interactive educational environments based on two formats:a) YAPExIL, covering the contents of programming exercises, such as: introduction, description of the problem, initial code, automatic test definition, feedback messages,b) GEdIL, covering the gamification-related data, such as: virtual rewards for solving the exercises, gamification rules that trigger them, and dependencies between exercises;3) a web tool (FGPE AuthorKit) for authoring, managing and sharing exercises in the above formats, and converting them from/to other formats;4) an interactive educational environment (FGPE PLE) able to process the exercises complying to YAPExIL/GEdIL formats, present them to the students via a web browser, automatically assess students' solutions, trigger defined gamification rules and generate relevant feedback;5) an open repository of 480 gamified programming exercises (each one available in English and in a selected national language) which can be used as they are or adopted to suit specific educational objectives.All the project outputs are freely available in the Internet under open source licenses. The delivered intellectual outputs were presented at multiplier events and educational conferences attaining positive feedback from the audience.The project results helped to change the way programming education is served - so far at the project partners, improving students' learning experience and paving the way for the expected long-term impact of improving the efficiency of programming education. The FGPE project results form a base that will be further extended in the ongoing FGPE+ project (2020-1-PL01-KA226-HE-095786).

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  • Funder: European Commission Project Code: 319014
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