IRIS ORGANISMOS KATARTISIS A.E.
IRIS ORGANISMOS KATARTISIS A.E.
3 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Stichting Incubator, Social Cooperative Enterprise Drosa Texni, SPI, BRIDGING TO THE FUTURE LTD, IRIS ORGANISMOS KATARTISIS A.E.Stichting Incubator,Social Cooperative Enterprise Drosa Texni,SPI,BRIDGING TO THE FUTURE LTD,IRIS ORGANISMOS KATARTISIS A.E.Funder: European Commission Project Code: 2017-1-EL01-KA204-036221Funder Contribution: 158,475 EURFollowing the research prior to the application stage, the ETC4SE partnership had identified that the long-term unemployed needed the encouragement to enter into the social entrepreneurship world, in order for them to develop economic activities as presented in the project and being social responsible.An overall solution was needed, an ecosystem containing information on training resources, case studies, examples, a simulator as well as mentoring support to help them achieve their goals, materialise their project and solve community challenges. The project aimed to improve certain general social competences of the TG users such as active entrepreneurship, critical thinking, and the use of digital competitions. By also providing information and data on Social Economy and localised information, our TG could work and develop the above mentioned competences. This project also aimed to put into service a specific method for social entrepreneurs to learn in the European countries and more elaborately, a method based on specific didactic material related to social entrepreneurs and economic activities creation, integration with social inclusion, user guides and How to Guides, containing different contents that can be adapted to other countries and different didactical / educational programmes. The main objectives of the project have been to create the followinga) an online multilingual platform containing training material, resources for mentors and users, and a business simulator for the creation of a social enterprise business plan,b) an ecosystem for social entrepreneurshipc) national competitions for social entrepreneurs through the method of pitching (4) with more than 80 TG members applying to participated) 5 multiplier eventse) marketing and dissemination material such as brochures, newsletters, a website (www.etc4se.eu) Taking this project as a model of management in the sector of the Social Economy for long term unemployed, the impact witnessed is great, the target group members had the possibility to understand the importance of the human capital over the capital as base for the creation of a stable and competitive company, the support structure to set it up, the resources and simulator tool to try and error. The project lasted for 24 months with the following partners participating: 5 organizations led by Drosostalida, a Greek social enterprise. SPI, a consultancy company from Portugal, IRIS, a VET center in Greece, Stichting Incubator, a Dutch incubator and BtF, a company from the United Kingdom.
more_vert assignment_turned_in ProjectPartners:MEDIA CREATIVA 2020, S.L., IRIS ORGANISMOS KATARTISIS A.E., University of Bucharest, MACDAC ENGINEERING CONSULTANCY BUREAU LTD - MECB, SMEBOX AB +3 partnersMEDIA CREATIVA 2020, S.L.,IRIS ORGANISMOS KATARTISIS A.E.,University of Bucharest,MACDAC ENGINEERING CONSULTANCY BUREAU LTD - MECB,SMEBOX AB,YES,Palacký University, Olomouc,RPIC ViP (Czechia)Funder: European Commission Project Code: 2017-1-CZ01-KA202-035560Funder Contribution: 257,751 EUR"The AROMA project was motivated by the EU’s Entrepreneurship 2020 Action Plan and in particular by the need to amplify Europe's entrepreneurial potential. A survey, which was one of the project outcomes and served as a base for the design and the development of the project materials, confirmed several motivating expectations. Though the augmented reality (AR) technology gradually finds its way into business, education and common life, it can be still considered like relatively unknown and there is a gap and need to promote the awareness about the technology. Generally, many experts expects the technology can help to rise the efficiency, could accelerate training, make learning and training more dynamic and could also enable to solve problems faster. Moreover, digital skills and ICT competencies are generally considered as key and crucial to develop in today's education and training. This situation supports the need of providing training in augmented reality to relevant audience using a practical and hands-on approach. The overall objective of the AROMA project was to develop an on-line course ""Augmented reality and Business Skills"" and supporting materials (the course curriculum, supporting train the trainer course, case-studies, live-demos) that altogether form a digital training toolbox through which the project’s target audience, especially those entering the topics, can be provided with training in augmented reality technology, can learn about its principles, possibilities and get some practical experience with it. A special feature of the course is a connection with training in business skills and competencies, for which the technology may serve as an important tool. The aim was to motivate a novel breed of entrepreneurs that should able to exploit the technology in different business scenarios and hopefully find the way how to use it for their activities. All the materials as a comprehensive digital toolbox should facilitate vocational education (VET) trainers in their creation of their modular training, compiling other relevant case-studies etc. Designed innovative educational curriculum integrating training in augmented reality and multilingual training in business skills can be flexibly applicable in various contexts. An integral part of the toolbox is the created AROMA e-Learning Management System maintained also after the project completion.The project brought together 8 European partners with a specific mix of profiles, backgrounds and expertise relevant for various aspects of the project including vocational education provision, augmented reality technology expertise, pan -European entrepreneurship association, small and medium-sized enterprises (SMEs) supporting organisation, higher education and adult learning as well as the world of work.The pedagogic methodology of the AROMA project is based on the ‘train the trainers’ and modular approach and all the outcomes are freely available from the project website sites.google.com/view/ka2project/. The project targeted primarily on vocational education trainers with the expectation that though this community the AROMA results might reach out to the end target audience all those interested augmented reality technology in context with setting-up business or specialized training and skills development e.g. existing entrepreneurs, start-up entrepreneurs, social enterprises, stakeholders, business incubators and centres, and secondary to any adult learners, and higher education students."
more_vert assignment_turned_in ProjectPartners:CVO Antwerpen, UJI, The Elephant: Learning in Diversity B.V, ASSOCIAZIONE SEED, IRIS ORGANISMOS KATARTISIS A.E. +1 partnersCVO Antwerpen,UJI,The Elephant: Learning in Diversity B.V,ASSOCIAZIONE SEED,IRIS ORGANISMOS KATARTISIS A.E.,YOUTH ENTREPRENEURIAL SERVICE FOUNDATIONFunder: European Commission Project Code: 2014-1-BE02-KA204-000450Funder Contribution: 235,623 EURThe project Serious Games for Entrepreneurship Skills of Adult Learners (SG4Adults) wanted to develop a game-based learning method which stimulates an entrepreneurship mind-set and develops entrepreneurial competencies in adult learners. The project is in direct correlation with the EU policy in the adult learning field, taking that the proposed method is contributing towards increased competitiveness, employability, social inclusion, active citizenship, and personal development of the targeted adult learners. In particular, the integration of an informal approach in formal learning environments for up-skilling adults for employment is aligned with one of the goals of the EU policy. The specific objectives of the project were:1. To design and develop a specific serious game that causes adult learners to develop their entrepreneurship skills;2. To develop a training curricula for teachers of adult learners in which they learn to use the serious game in the classroom; 3. To test and evaluate the impact of the serious game in formal adult education;4. To validate the proposed approach as a means of learning and evaluate its impact on adult learners.The project had six participating organizations. CVO Antwerpen was the coordinating organization. CVO Antwerpen is an adult education center with several campuses in and around the city of Antwerp in the Flemish region of Belgium. It is one of the largest centers for adult education certified and funded by the Flemish Government.It organizes more than 950 modular daytime and evening courses per year. This are courses for immigrants, formal vocational education and second chance to learn, higher professional education, language courses, entrepreneurial training courses, maritime training, welding and courses in application software.Universitat Jaume I (UJI), founded in 1991, is a public funded centre for higher education and research in Castellón, Spain. Its aim is to promote the social, economic and cultural development of its community through the creation and transmission of knowledge. It has four faculties – Law and Economics, Humanities and Social Sciences, Health Sciences – and a School of Technology and Experimental Sciences.IRIS VET Centre is a nationwide vocational training center providing certified training courses to the Greek public. The location of the VET Center is Piraeus, Greece. It also has two subsidiaries in the Greek city Egio and island of Kithira. The delivery of training takes place on certified premises all conforming to access standards for people with special needs. Youth Entrepreneurial Service Foundation (YES) is a non-governmental organization established in 2005 in Skopje, Macedonia, which aims to stimulate the entrepreneurship in the country through reinforcing the business and soft skills of future entrepreneurs needed for successfully running own company. YES sets the goal to support innovative start-up businesses through many activities and subventions in order to help the local development of the currently most productive sector – SMEs.The Elephant Learning in Diversity is an agency started in April 2008 in Nijmegen, The Netherlands, and is an expert in strategy and innovation in adult learning. We advise and support organisations in- and outside Netherlands how to make use of the European dimension of life long learning.Seed is a non profit organization active in social development and international cooperation projects in education and digital technologies. Founded in 2007 in Switzerland, Seed has run projects in Ghana, Ecuador, Mexico, Croatia, Brazil and has participated into many European projects for the development of innovations in education.The main activities were project management, baseline analysis, comparative analysis, serious game design and development, development of pedagogical guidelines and training of teachers, piloting of the serious game, quality assurance and exploitation and dissemination.The following results were realized: Operational results: 1 Project Management Guidelines; 4 transnational meetings; 2 Interim Management reports and 1 final report.Quality assurance results: 1 Quality management plan; 2 questionnaires, for trainers and trainees; 1 Quality management final report.Dissemination results: 1 Dissemination plan, 1 Dissemination report, project leaflet/poster/brochure, project website Exploitation and sustainability results: 1 Exploitation and sustainability planOther project results: training materials and pedagogical guidelines for teachers developedIn the long run, the results of this projects will stimulate teachers in adult education to apply the developed games in courses in adult education and as such, to integrate informal teaching methods in formal education.
more_vert
