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YOUNET

Country: Italy
19 Projects, page 1 of 4
  • Funder: European Commission Project Code: 570029-EPP-1-2015-2-IT-EPPKA2-CBY-ACPALA
    Funder Contribution: 150,000 EUR

    “Building empowering Environment for youth Employability” (BEE) aims to foster youth employability by creating an empowering environment to enable young people to undergo a work-based learning period and to foster links between formal education, non-formal education and labour market. The project is promoting holistic approach and structured cross-sectorial cooperation for raising youth employability. The proposal supports priorities of Erasmus+ namely stating “in order to reduce youth unemployment [...] the wide range of transversal skills, which are needed to raise young people’s achievement in education and training and to prepare them for modern social and working life, can be further developed through out-of-school activities, in non-formal and informal learning settings” [COM(2013)8193].The project will build capacity of youth organizations in supporting young people’s integration in the labour market throughout providing them with work-based mobility opportunities. This will be achieved by providing youth organizations with tools for bridging the sectors and create cross-sectorial networking in each partner country, that will be further interconnected on international level throughout Multi-stakeholders platform.The specific objectives of the project are:- to foster cooperation, exchange of knowledge and capacity development in the field of work-based learning mobility between the partner countries;- to create and reinforce synergies between formal education sector, non-formal education and labour market and set up environment for cross-sectorial cooperation for youth employability;- to provide youth organizations with guidance and tools for bridging the sectors and acting as intermediary organization for apprenticeship;- to create new tools and methods that promote work-based learning mobility as a complementary education path in order to support boosting employability of young people;- to support and facilitate creation of cross-sectorial networking on global level thus set up space for creation of new work-based learning mobility opportunities for young people;-to empower youths’ potential to be successfully integrated in the labour market and contribute to reducing the skills gap and increasing their economic competitiveness;-to promote supply of apprenticeship at the labour market and foster capacity of VET institutions.The objectives will be reached throughout following activities:- International seminar aiming to build capacity of youth NGOs for promoting holistic approach to foster youth employability; - Awareness raising campaigns in 13 partner countries;- Job-shadowing mobility in Italy with an aim to foster capacity of organizations in terms of creating the networking;- Networking activities in each partner country;- Study visits for gathering materials for the Manual on cross-sectorial cooperation;- Creation of the manual;- Final seminar in Philippines to share results and launch of Multi-stakeholders platform.

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  • Funder: European Commission Project Code: 2018-3-PL01-KA205-061114
    Funder Contribution: 72,940 EUR

    Project title: YEMA - Youth Exchange Mobile App Participating countries: Poland, Portugal, Italy Date: 01.02.2019 - 31.01.2020 Within the project we will develop a mobile application, which will be a teaching tool supporting international youth exchanges. The application will cover all functionalities required for project communication, project-based implementation, project management, networking and dissemination. The application will be an example of the effective use of information and communication technology (ICT) in education and training for youth. The project is innovative and promotes the use of new technologies as a driving force for change for the better in the field of youth education and training. The project will include the following activities: An international meeting in Poland to clarify the application scheme Virtual webinars of partners, work of programmers. Testing beta applications within their own organization. The second international meeting in Italy under which the application will be prepared for external testing will also be the evaluation of existing actions Testing applications during international exchanges in projects from the 3rd round of call for proposals in 2018 (Erasmus+ programme) Third international meeting in Portugal, organization of the campaign promoting the application, evaluation of the project. Action taken in the project, such as joint application development, joint campaigning, business cooperation, and cooperation with public administration (National Agencies), intensify cross-sectoral cooperation to increase synergies across all youth activities.

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  • Funder: European Commission Project Code: 2016-2-FR02-KA205-012028
    Funder Contribution: 99,462.5 EUR

    OpportuNEETies project was created by i.PEICC and its partners after realizing a lack of mobility projects open to young NEETs – and especially to youngsters with fewer opportunities – and a lack of knowledge and tools for the youth workers, to work efficiently with this target group.The objectives of the project were multiple :-To promote exchanges between professional youth workers, to allow them to acquire new competences and new tools, especially in their work with NEETS, and thus, to promote a high quality youth work,-To develop mobility opportunities for NEETS and to increase the number of hosting places,-To cross formal education logics with non-formal educations logics,-To create a common referential of good practices,-To increase the involvement of local and regional public authorities in youth mobility,-To promote the education to entrepreneurship and social entrepreneurship among youngsters.Four partners were the main actors of this project :-i.PEICC : organization of popular education located in France, who coordinated the project.-YouNet : Italian organization specialized in European mobility and in training courses for youth workers, especially in training courses linked with social entrepreneurship.-Mundus : Spanish organization which develops many mobility projects for youngsters and youth workers : EVS, youth exchanges, training courses, VET mobility…-Werkstattschule Heidelberg : German organization which promotes social integration through manual work and through the discovery of the talent of each one.This project included 4 transnational meetings and 4 seminar-trainings (ST) : each partner hosted in its country one meeting and one seminar-training. The goal of the transnational meetings was to prepare the seminar-trainings, to evaluate the project during its all duration, to facilitate the communication between partners and to adapt the project to each partner’s context. The seminar-trainings gathered together 4 youth workers from each country and were based on the following themes:1 – The links between formal and non-formal education, in Germany,2 – The education to entrepreneurship and social entrepreneurship, in Italy,3 – VET mobility, in Spain,4 – The involvement of youngsters and professionals, with a focus on youngsters with a physical disabilityOpportuNEETies allowed the 4 partners to really learn to know each other and to understand the contextual realities of each one. It allows 64 European youth workers to analyze their practices, to discover new tools and to acquire new competencies. A common guide of good practices was written by the partners in order to share the reflections carried out during the project. These results are online (http://opportuneeties.com/). This project also allowed the four partners to develop their local networks in order to create new opportunities for NEETs. At the end of the project, already 175 youngsters have benefited from the mobility projects born from this project.

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  • Funder: European Commission Project Code: 2017-2-EL02-KA205-003332
    Funder Contribution: 80,205 EUR

    "The project ""Become Busy - B.B."" is an innovative idea of empowering young people's entrepreneurship by combining New Information Technologies with business education. Business education for young people in many European countries has been integrated into the education system already in high school. Unfortunately, this is not the case for all countries, such as in Greece, a fact that does not allow young people to fully develop their potential in this area. Furthermore, in order to increase employment rates, Europe needs more entrepreneurs, but to create new generations of them it is required to “…enable new business opportunities offered by the digital technologies'. Entrepreneurial Education enhances job prospects, but its status in the eyes of young people needs to be improved as only 27% of young people aged 15-24 say they would recommend it to their friends. ""Become Busy"" has as its main objective the development of an entrepreneurial spirit to young people through the creation of an e-learning tool, a Business Simulation Platform. The BB platform allows young people, in a digital environment, to set up a business idea and manage its development. In the process of digital management, the user faces problems, obstacles and other business risks, which allow him/her to deepen the aspects of entrepreneurship. The innovation of the Project is based on the idea of familiarizing young people with business issues and conditions by offering them a virtual experience, encouraging their entrepreneurial spirit and boosting their entrepreneurial learning in a pleasant way. To achieve the goal of the project, a dynamic partnership was formed with organizations from countries with a high youth unemployment rate (Spain, Italy and Greece). The Institute of Social Innovation and Cohesion and the Pan-Hellenic Association of Electronic Applications of Information Technology and New Technologies from Greece, YouNet from Italy and Método Estudios Consultores from Spain, participate in the project. The target group is youth (18-28 years old) coming from partner countries who are interested in entrepreneurship and / or have a business idea. The methodology and logic of the project is based on non-formal learning methods, while the activities envisaged are: 1. Carry out research on entrepreneurship / youth views and the production of Educational Material for the BB platform. 2. Creation of an Electronic Business Simulation Platform (based on the exploitation of the results of the above surveys) 3. Pilot Implementation of the Electronic Business Simulation Platform in Greece to young people and improvement of the platform according to the feedback from the pilot seminar, and translating into corresponding partner languages 4. Implementation of Transnational Training Seminars and Official Operation of the Business Simulator, 5. Dissemination activities for the products and results of the project. The ""Become Busy"" Project envisages: • that the participating organizations will develop their structures and competencies by offering quality entrepreneurship empowerment training programmes to young people and will also further expand their partner network, • to create a structured, attractive, online tool for developing young entrepreneurship, • that young participants to deepen into the concept of entrepreneurship, to familiarize with its conditions, to develop their skills, to understand the differences between the different business models of the participating countries and the European Business environment"

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  • Funder: European Commission Project Code: 2018-1-RO01-KA205-048881
    Funder Contribution: 86,018 EUR

    "The BEWARE project! is the result of a cross-sectoral partnership between SEP (applicant organization), IFOM, 4D INTERACTIVE, AcrossLimits and Yout Net. The purpose of this project was to raise awareness among young people and to teach them how to protect their personal data in the online environment and how to protect themselves from online harassment. In order to achieve this goal, the partners set out to develop the skills of the youth workers in order to be able to develop and use in the workshops with young people a non-formal learning tool: ”BEWARE!” We have established this transnational partnership because the identified problem is a common problem of young people, and the solution could come only through transnational cooperation. Addressing the common problem from different perspectives and experiences has led to an increased applicability of intellectual output. The project has achieved its purpose by fulfilling the 3 objectives: OB1: Developing the skills of 13 youth workers in the field of online safety through 2 transnational learning activities to create and use the ”BEWARE!” learning tool in youth work OB2: Improving the skills of 75 young people with reduced opportunities in the field of online data protection and cyberbullying through non-formal learning activities using BEWARE! OB3: Improving the level of knowledge of security issues in the online environment by 1000 young people through 25 non-formal learning sessions coordinated by 75 young people with reduced opportunities. In order to achieve these objectives, we followed an implementation plan that had 3 main components1. Training of youth workers through 2 transnational learning activities in the first 6 months of the implementation period. These activities contributed to the increase of the quality of the work of the youth workers in the activities that they subsequently carried out with the young people and were the basis of the creation of the intellectual output. 2. Creating the intellectual output ""BEWARE!"" was consistent with the results obtained from the questionnaires identifying the specificity of the online activities of young people. The transnational learning activities were followed by the elaboration in the IV-VIII months of the 2 chapters of the guide: ""Protection of data placed in the virtual environment"" (elaborated by AcrossLimits and SEP) and ""Cyberbullying between gambling and misdemeanour"" (elaborated by IFOM and YouNet). INTERACTIVE 4D realized during the 8th-15th months of the project a digital educational game (BEWARE!) https://www.bewareproject.eu/download/ . That completes the guide and increase the interest of the young people for the addressed subject. The output was tested by the target group to obtain feedback on its quality through the workshops that took place during the XV-XVII months of the project. 3. All previous activities have led to the valorisation of the results through awareness events, information and guidance of young people in order to adopt a conscious and safe behavior in the use of mobile devices. The target of these events that took place during the sixteenth-eighteenth months of the project were about 1000 young users of mobile devices. The implementation plan was monitored throughout the time by collecting information on the stage of the activities, from the local coordinators. They (reunited in the Steering Committee) participated in the 3rd, 9th, 15th months of the project at Skype information conferences, and in the 6th, 12th and immediately after the completion of the project, they sent to the General Coordinator official reports on the local activities carried out by each organization. The results of the project have been carefully monitored by the Quality Commission so that they meet the requirements of the standards imposed by Erasmus +. The results of the BEWARE project! have had a major impact on young people who used the created products to became more aware and alert to the dangers of the online environment, less vulnerable to cyber attacks. By involving in the G2 target group of young people with fewer opportunities, the project also responded to the priority of Social inclusion. The ""BEWARE!"" toolkit (the Guide and the game) has proven to be a modern and useful tool in working with young people.An important role in increasing the impact of the project was the dissemination campaigns carried out by the partner organizations by involving the members of the G2 group and the multiplication events of the eighteenth month.The intellectual output elaborated within the project will not end its life cycle once the financing period is completed, but will continue to be sustainable thereafter. During the multiplication events a network of partners was created to whom the project results were transferred and they will continue to use and popularize them."

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