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ASOCIATIA CENTRUL PENTRU DEZVOLTARE COMUNITARA DURABILA (CDCD)

Country: Romania

ASOCIATIA CENTRUL PENTRU DEZVOLTARE COMUNITARA DURABILA (CDCD)

21 Projects, page 1 of 5
  • Funder: European Commission Project Code: 2022-1-IT02-KA210-ADU-000081226
    Funder Contribution: 30,000 EUR

    << Objectives >>FOLK-ENGAGMENT is 14 months project aims to empower 14 adult people and 4 staff organization, with educational, cultural, economical and social barriers, aged 30+ from Romania and Italian rural areas, to be active citizens in their local communities including people from different culture and background. The project aims to empower people to participate actively in social life, gained civic engagement and participation skills through learner-centered and multicultural Folk events.<< Implementation >>We planned this activities:- Kick Off Meeting in order to strengthen fruitful collaboration with partner- Methodology development at local level including 5 local partner per each Project Partners + 14 participants and 4 staff organizations- Pilot Test in Italy with 14 Romenian and Italian participants + 4 staff organizations and 10 local partner in blended modality- Final Event in Romania with 2 IT participants and 2 staff organizations to further strengthen partnership<< Results >>The RESULTS of the project are:1) One Folk-Engagement multicultural event organized by adult people with fewer opportunities in collaboration with staff organizations2) 14 adult people acquire civic engagment skills and become aware of European community3) 4 youth workers acquire experience on involve adult people with different culture in rural areas4) E-Booklet IT, ENG, RO5) at least n.20 follower interested on the methodology6) n.10 IT and RO local partner

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  • Funder: European Commission Project Code: 2022-3-SK02-KA210-YOU-000101281
    Funder Contribution: 60,000 EUR

    << Objectives >>1 Growth knowledge, information and skills on urban biodiversity, community gardens and growing plants for 600 young people with the help create growing digital booklet 2 Exchange of experience and good practice between the 3 partners, stakeholders and NGOs 3 Cross- sectoral development about indoor growing and community gardens through open online Booklets and Multiplier Events 4 Growth CAPACITY organizational through close cooperation between the 3 partners and study visits for RO,PL and SK<< Implementation >>1. Management and kick of meetings to set clear vission and goals2. Research Trips: We will be doing three study visits to nearby towns. A total of 36 people, including 18 with restricted prospects, will be involved.3. Booklet, the project's primary output, is the outcome. There will be minimum 600 young people using it online with info Community gardens and hints to indoor growing4. Multiplier Events - they will promote project outcomes and cross-sectoral cooperation. Hints to grow and seed.<< Results >>1. Learning new skills and knowledge for the 36 study visitors from Slatina-Bucharest- Romania, Rabca - Slovakia, and Krakow - Poland2. A user-friendly digital booklet with l activities to promote biodiversity and plant growth that will be utilized by at least 600 participants.3. Whoever had three MEs, to which 80 people were invited, will receive a promotion. Info about using booklet and seeds.4. Building capacity of organisations, competences of members, net to share booklet among contries.

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  • Funder: European Commission Project Code: 2021-1-RO01-KA220-YOU-000028711
    Funder Contribution: 111,414 EUR

    "<< Background >>[WE APPLY BECAUSE]Our project aims at boosting social youth entrepreneurship. And our consortium organizations (Asociatia ""Centrul pentru Dezvoltarea Instrumentelor Structurale"", Romania; Asociacija ""Aktyvus jaunimas"", Lithuania; Avrupa Entegrasyon Derneği, Turkey; Institut za poticanje mladih, Croatia.) foster values of support to young people entrepreneurship and youth with fewer opportunities education using non-formal education methods. Thus, the goal of the project is linked to the missions of organizations in partnership. [NEEDS WE ADRESS]sBUZZ mainly addresses the needs of underprivileged youth to have a stable income. As the Eurostat statistics show - it is harder for youth with fewer opportunities to have a stable income due to difficulties getting employed or becoming entrepreneurs (because of experience and knowledge gap). So, sBUZZ addresses youth access to entrepreneurship and reduces high financial instability among youth with fewer opportunities by using training, mentorship, and online support tools to become an entrepreneur.Also, the consortium has chosen an approach of social entrepreneurship - as there is a total of 2 million Social economy enterprises (i.e. 10% of total business in Europe) that employ over 11 million paid employees (equivalent to 6% of EU working population) - to boost the number of social enterprises by encouraging youth to be social entrepreneurs.Furthermore, sBUZZ addresses the need to support new businesses and their creation as the failure rate of new businesses is around 30%. For this reason, sBUZZ comes with the approach of Mentorship Programme and long term support with Social Business Planing Programme online tool. All in all, this project chose the approach of helping the youth with fewer opportunities to create a stable income by raising their social entrepreneurship skills and enabling them to be self-sustaining entrepreneurs. sBUZZ promotes inclusive entrepreneurship support (aimed at youth with fewer opportunities) for inclusive entrepreneurship initiatives to ensure that all young people, regardless of their characteristics and socio-economic background, have an equal opportunity to start and manage their own business.<< Objectives >>sBUZZ is a strategic partnership project aimed at boosting entrepreneurship of youth with fewer opportunities by providing youth workers with tools to teach & mentor this vulnerable group. The partnership supports youth in their path to stable income through developing their business ideas.OBJECTIVES(Note: all of them are SMART - specific, measurable, adaptive, relevant, time-bound):1. Evaluate social entrepreneurship skills & practices to support them amongst youth with fewer opportunities in partner countries. TARGET: Interview 40 youth with fewer opportunities, survey 120 youth workers, analyse 20 good practices in three months. 2. Raise youth workers qualifications and competencies on how to train and mentor young entrepreneurs with newly developed methods. TARGET: 12 y.w. in one month.3. Organise capacity training for youth to raise their capacity to start a business.TARGET: 20 youth participants in each of training on 10 different topics in 10 months per partner country.4. Create an interactive online platform for supporting youth with fewer opportunities. TARGET: in 4 months that will gather a minimum of 400 visitors in 14 months.5. Launch the Mentorship Programme to coach underprivileged youngsters on their way to creating business. TARGET: 30 youth with fewer opportunities in each partner country in 9 months<< Implementation >>ACTIVITIES:1. Creating guidelines for youth workers to follow throughout the project.- Interviewing youth with fewer opportunities- Surveying youth workers- Analysing good practices- Creating a research report- Drafting/specifying the Mentorship Programme, Capacity Training and Social Business Planning Programme Online for youth with fewer opportunities as new methods to be used within the project- preparing sBUZZ guidelines on training and coaching youth with fewer opportunities to become entrepreneurs.2. Training Courses for youth workers to prepare them to be entrepreneurship mentors and leaders of training courses for youth with fewer opportunities.3. Communication campaigns to be carried out in each partner country to promote sBUZZ activities and attract yout with fewer opportunities.4. Creating Social business planning programme online (SBPPO). An interactive online platform that will be used as a support tool to generate a business idea mind map for youth with fewer opportunities.5. Capacity Training led by trained youth workers for youth with fewer opportunities to gain the knowledge & skills to start/run a social business. 6. Mentorship Programme to support and coach youth on implementing their goals/business ideas.7. Multiplier events (E1 - E4) to promote a) research results, mentorship, training & online platform; b) final findings and methodology of the project.Creating all-inclusive methodology to include relevant findings of before mentioned activities & guidelines for usage/replicability (for other NGOs, youth centres, etc.).<< Results >>[TANGIBLE RESULTS]sBUZZ guidelines that will include research findings and recommendations for new methods on Capacity Training, Mentorship Programme and SBPPO creation.Training Courses for youth workers on becoming mentors and trainers of youth with fewer opportunitiesSocial Business Planning Programme Online will be created as a unique tool to help future entrepreneurs plan their goals and business ideas.Social Entrepreneurship Scheme consisting of Capacity Training for youth with fewer opportunities. Mentorship Programme for youth with fewer opportunities.All-inclusive methodology on project replication.Multiplier events to share all the relevant findings within the project. In total sBUZZ project will directly involve 560 youth with free opportunities and 252 youth workers. [QUALITATIVE OUTCOMES]:1. Improved NFE (non-formal education) methods to be applied at work with vulnerable groups, right after R1 is created.2. Knowledge exchange between specialists from partner countries will come into act together with CT.3. Increased knowledge of new methods to boost social youth entrepreneurship right after R1 is created.4. Raised qualifications of involved specialists (social, youth workers, career specialists) begins together with CT, MP, R1 and E1-E4.5. Raised qualifications/skills essential for the entrepreneurship of the involved youth with fewer opportunities this is a result of Training Courses, MP and SBPPO. 6. Raised awareness of target groups regarding youth with fewer opportunities entrepreneurship issue via Multiplier Events (E1-E4) The project is created in a way to leave a long-standing positive effect on all of its target groups. sBUZZ will create, launch and maintain a thorough support system that will help young youth with fewer opportunities to boost their entrepreneurship and stable income opportunities.The system will be freely accessible to all. Due to its versatile and adaptable nature, this support system is hoped to be used beyond partner countries."

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  • Funder: European Commission Project Code: 2016-1-SI02-KA205-013513
    Funder Contribution: 75,979.2 EUR

    YOUTH WORKERS ACADEMY was an educational and strategic partnership aimed at preparing a curriculum and manuals for youth workers in three areas: young people with special needs; LGBT youth; young people coming from socially disadvantaged backgrounds. The project reflected its internationality in a quality partnership of youth organizations from Turkey, Croatia, Romania and Slovenia. It also proved that it is a response to the need for youth workers from the above-mentioned countries, as they report that they often do not have enough knowledge to work with identified groups, especially in rural areas and places with fewer populations. By preparing specific learning plans – curricula and integrating them into meaningful manuals, we believe that we have made the first steps for higher qualifications of youth workers, presented them with suitable approaches to work with specific groups of young people, and consequently enable young people to get more involved in society and through them youth workers are transferring knowledge and skills in order to find themselves in a better position and raise their potential. Our overall goal was to expand the horizons of youth workers, to train them appropriately to implement the proposed curricula and to enable them to a better access to young people with fewer opportunities through the introduction of new methods of youth work in youth centres in Slovenia, Turkey, Romania and Croatia. The outcome of the project is the curriculum manual, which helps everyone who works with these three specific youth groups. The manual also includes the transfer of good practices between four countries, a visit to 28 external youth organizations, the involvement of over 200 youth workers in pilot training. Over 12 dissemination events were conducted. We started the project with a kick-off meeting and concluded with an evaluation meeting. The curriculum manual remains a lasting result of the project, and the organizations involved would like to continue with the training for youth workers after the completion of the project and, if necessary, upgrade and develop new models in the same partnership. The desire of the partnership was to gather the best team for the development of content in selected areas and in terms of the competencies and experience of the involved youth workers – experts and we believe that the latter has succeeded. For the past two years, the set of quality projects of the team has led to the goals set. New approaches in youth work developed in the project in all four countries (and wider in the EU) constitute a sustainable tool for conducting training sessions and suitable workshops for the integration of young people with special needs who, with regular and quantitative use (methods), offer good foundations for reaching the desired young people and their active inclusion in society. One of the priorities of the project was strengthening our own organizations.

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  • Funder: European Commission Project Code: 2021-1-PL01-KA220-ADU-000029730
    Funder Contribution: 116,070 EUR

    << Background >>AduGames is a common Strategic Project of organisation Regionalne Centrum Wolontariat in Poland, Asociatia Centrul Pentru Strategii de Dezvoltare a tineretului, Imagina and Mundus Bulgaria. Based on previous gamification project directed to youth.The general aim of the project is to develop gamification non-formal educationmethodologies and instruments for adult educators.<< Objectives >>Objectives of the project:• To build up competences of non-formal adult education practitioners for using gamification methods• To explore gamification methodology in terms of practical examples, promote and improve its use in adult education all around Europe• To share best practices of using gamification in adult education• To develop relevant innovative outputs • To enable the participants of the project, to act as multipliers of adult gamification• To create long term cross – a sectorial collaboration among diverse entities to work for support policy reforms in the field of adult education and sport at the local level<< Implementation >>We plan to achieve it by:1. Creation of 4 new instruments and methodologies using gamification to be tested by 15 adults educators in their activities with 100 adults people throughout two years 2. Improving the professional skills of 15 adults by the participation in the creation of gamification educational methodologies and by testing them with 100 adult people throughout the project period. 3. Testing the transversal educational impact of the methodologies developed in the project in 3 formal education contexts (Clubs for Seniors - Poland, Universities - Bulgaria, Community Centres - Romania and Spain)<< Results >>Results of the project:IO1 Board game - Learning experienceIO2 Card game- learning experienceIO3 Manual for adults- how to use gamification methods in adult educationIO4 Outdoor gamification tools design

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