L4Y Learning For Youth GmbH
L4Y Learning For Youth GmbH
6 Projects, page 1 of 2
assignment_turned_in ProjectPartners:EMC SERVICES LTD, L4Y Learning For Youth GmbH, Adana Cukurova Guzel Sanatlar LisesiEMC SERVICES LTD,L4Y Learning For Youth GmbH,Adana Cukurova Guzel Sanatlar LisesiFunder: European Commission Project Code: 2022-1-DE02-KA210-VET-000080828Funder Contribution: 60,000 EUR"<< Objectives >>MetaNFT project aims to foster VET trainees' to use their skills for creating NFTs for the Metaverse.- Train VET trainees on ""how to create NFTs on Metaverse"";- Transfer skills on NFT creation on Metaverse to VET trainees;- Increase the employability of VET trainees;- Foster VET providers embedding results in curricula;- Increase digital marketing skills<< Implementation >>The main aim is to foster VET trainees' to use their skills for creating NFTs for the Metaverse. For this purpose, partners will perform several activities like pilot-testing, dissemination activities, online meetings, TPMs that will lead to the production of three main Results:- R1 - Training Framework- R2 - Development of the Online Training as Blog Posts- R3 - Marketing Strategies of NFTs<< Results >>- Creation of a training module structure- Fou-hours Youtube Videos- 20 SEO-friendly blog posts as training resource ( 2.500+ words for each )- 30-pages guidelines for trainers- 100-pages guidelines of Marketing Strategy on Metaverse- Development of skills NFT creation on Metaverse- A map of Metaverse and NFT creating software- Networking- Furthermore, 100 VET trainees were involved in the training and pilot testing"
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Seyhan Danisment Gazi Anadolu Lisesi, Xient GmbH, L4Y Learning For Youth GmbHSeyhan Danisment Gazi Anadolu Lisesi,Xient GmbH,L4Y Learning For Youth GmbHFunder: European Commission Project Code: 2022-3-DE04-KA210-YOU-000092666Funder Contribution: 60,000 EUR<< Objectives >>• This project aims to foster young people (students) to count coding in their career plansGoals:• Provide potential human resources to the business that they highly demand• Guide young people (students) for their coder career path• Contribute to the exponentially increased coder demand of the world• Raise awareness of the young people (students) to plan their careers as coders• Create a sustainable community and support them with training, guidance, and network<< Implementation >>To foster young students to count coding in their career plans. For this purpose, partners will share the workload and participate in various activities like management, dissemination and three main Results.R1 - Training FrameworkR2 - Creating Online Training for Coding Career PathR3 - Career Days and Online GuidanceThe partners will provide local training, pilot tests in Adana, contests, and TPMs; the first one is online, and others are on-site embedded into the pilot tests and Köln visit.<< Results >>• Three Languages Project Websites (German, Turkish, English)• Create interview and training videos for 4 hours• Create Guidance Channels with experts• Create 20 blog posts, 10 posters, and 20 videos as training resources• Network creation• Career days in Turkey and Germany• Guidelines for youth workers/teachers
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:University of Seville, ASOCIACION DE INNOVACION EMPRENDIMIENTO Y TECNOLOGIAS DE LA INFORMACION Y LA COMUNICACION (INNETICA), CREATOR EUROPEAN CONSULTANTS S.R.L, L4Y Learning For Youth GmbHUniversity of Seville,ASOCIACION DE INNOVACION EMPRENDIMIENTO Y TECNOLOGIAS DE LA INFORMACION Y LA COMUNICACION (INNETICA),CREATOR EUROPEAN CONSULTANTS S.R.L,L4Y Learning For Youth GmbHFunder: European Commission Project Code: 2022-1-DE04-KA210-YOU-000081406Funder Contribution: 60,000 EUR<< Objectives >>The overall objective of NETYOUTH is to reduce the communication gap between young Europeans and local entities. This requires a deep understanding of the form and youth communication content. Social networks greatly influence their form of communication, and the content of their messages is where the values of the European youth. In short, this project tries to analyze the best means to make young people participate in European values.<< Implementation >>To do this, a dossier of good practices will be drawn up to include what type of messages and what social networks may be more suitable for policy makers to use in order to promote Europeanisation among young people and the social participation of their young people. On the other hand, the project also includes a training course for representatives of local institutions to promote the participation of young people in the social networks of local entities and reinforce European values.<< Results >>The results of the project include the following: (1) Guidebook for local authorities on how to encourage the participation of young people in their social networks; and (2) Training for representatives of local institutions to promote the participation of young people in the social networks of local entities and reinforce European values.Also, three local workshops will be organized by the partners in their countries for stakeholders to promote the results of the project.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Challedu, C.I.P CITIZENS IN POWER, KMOP - Education and Innovation Hub, L4Y Learning For Youth GmbH, The Polish Farm Advisory and Training Centre not-for-profit Sp. z o. o.Challedu,C.I.P CITIZENS IN POWER,KMOP - Education and Innovation Hub,L4Y Learning For Youth GmbH,The Polish Farm Advisory and Training Centre not-for-profit Sp. z o. o.Funder: European Commission Project Code: 2022-1-DE02-KA220-ADU-000085106Funder Contribution: 250,000 EUR<< Objectives >>The GrandFriend project's aims are to raise awareness on the benefits of Intergenerational Programs in Agricultural development; to promote active citizenship among the former generation of Agro-Entrepreneurs; to boost the new generation's engagement in the Agricultural sector; to address the new and previous generations’ problems, and to find solutions through the involvement of Lifelong Learning Institutes / Trainers / Educators who focus on agriculture and other relevant stakeholders.<< Implementation >>Target groups will participate in:-WP2 interviews & online discussions in an attempt to identify the need for integrating IPs in AE;-WP3 national testing sessions with at least 8 participants in order to provide feedback on the game's mechanics, scenarios, content and design;-WP4 Local Lessons Sessions & AgroLabs where 20+8 participants respectively will take place in order to test the Module and receive mentorship for the development of their own business plans.<< Results >>The project will produce a Pedagogical Guidebook addressing the benefits of IPs and existing practices in Agro-Entrepreneurship with the aim to involve more agricultural organisations; a nonlinear Interactive Digital Storytelling Based Educational Game in order to help players improve their knowledge & behaviour through three modes of gameplay; and one Practical Learning Module composed of 10 Lessons that lead to the operation of AgroLabs where learners will develop their own agri-business plans
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:SDRUZHENIE WALK TOGETHER, C.I.P CITIZENS IN POWER, CELL OF ALTERNATIVE YOUTH ACTIVITIES KEAN, L4Y Learning For Youth GmbH, Toplum Gönüllüleri Derneği +1 partnersSDRUZHENIE WALK TOGETHER,C.I.P CITIZENS IN POWER,CELL OF ALTERNATIVE YOUTH ACTIVITIES KEAN,L4Y Learning For Youth GmbH,Toplum Gönüllüleri Derneği,Kaán Károly Környezetvédelmi EgyesületFunder: European Commission Project Code: 2022-1-DE04-KA220-YOU-000085135Funder Contribution: 250,000 EUR"<< Objectives >>Objectives;This project aims to foster municipalities to develop sustainable smart green cities cooperating with youth.- Creating a network of independent, self-sufficient youth-led NGOs in partner cities- To raise awareness among young citizens having a smart green city of their own<< Implementation >>The main aim is to foster municipalities to develop sustainable smart green cities cooperating with youth. For this purpose, partners will perform several activities like pilot-testing and escalation to create a consistent transferability plan, Multiplier Events, TPMs that will lead to the production of three main Results:- R1 - Training Framework- R2 - Development of Training Platform- R3 - Building Green Youth Communities<< Results >>Results;- Creation of a training module (Smart Cities)- Creation of a training platform to host the module- Development of skills in smart cities (green)- Building a green cities network- Green youth community NGOs- Building a youth-led NGO network- Seven project and seven NGO websites- Furthermore, 120 for pilot-testing, 72 for KA1, 30 for SEO, 120 for Green Training, 80 for ""how to manage an NGO"" participants trained"
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