ASIIN CONSULT GMBH
ASIIN CONSULT GMBH
7 Projects, page 1 of 2
assignment_turned_in ProjectPartners:ASIIN CONSULT GMBH, University of Wismar, TUT, ULBS, University of Szczecin +4 partnersASIIN CONSULT GMBH,University of Wismar,TUT,ULBS,University of Szczecin,DUT,FUAS,Cape Peninsula University of Technology,VUTFunder: European Commission Project Code: 585966-EPP-1-2017-1-DE-EPPKA2-CBHE-JPFunder Contribution: 999,883 EURSouth Africa is a country that continues to fight with poverty, high levels of unemployment and inequality despite the fact that economic growth has slowed down in recent years. “Basic enablers” for Southern Africa's sustainable growth, employment creation and reducing income inequality are especially HE institutions with business enabling environment, education and skills as mentioned in the Strategy Paper of the country. Particularly, successful organization of engineering education is related to the increasing relevance of the issues that are directly reflected in South Africa's National Priorities. One of the greatest challenges Southern Africa is facing at the moment is the acute shortage of engineers. The White Paper (Dep. of HE&T, Nov. 2013) proposes the introduction of on-line learning as appropriate to increase access, enhance quality and improve throughput and success.Using the knowledge developed by all partners the output of the proposed project PEESA III are: a) Design of min. three (3) engineering degree programmes at Partner Country's HEIs aligned with EUR-ACE standards, effective use of ICT, flexible learning path, transversale skills and closer University – Enterprise cooperation.b) Finalise self-assessment reports for EUR-ACE Accreditation of three (3) MA programmes on Energy Efficiency developed within the Edulink’s PEESA project, c) Increase the number of female students in engineering at Partner Country's universities together with closer University-Enterprise cooperation.As a result we get better employability of graduates, more engineering students (especially female students) which contribute to regional sustainable growth as well as social and cultural development. We promote student centred learning by accommodating their different learning styles as well as different circumstances in which students find themselves.The national and international mobility is supported through mutual recognition of degrees and modules.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:HHL GEMEINNUTZIGE GMBH, ISPIM, University of Exeter, BMW (Germany), SDU +6 partnersHHL GEMEINNUTZIGE GMBH,ISPIM,University of Exeter,BMW (Germany),SDU,ASIIN CONSULT GMBH,RWTH INTERNATIONAL ACADEMY GMBH,LEGO SYSTEM AS,LSY,AACHENMÜNCHENER VERSICHERUNG AG,SOUTH DEVON HEALTHCARE NHS FOUNDATION TRUSTFunder: European Commission Project Code: 562459-EPP-1-2015-1-UK-EPPKA2-KAFunder Contribution: 999,561 EURThe project builds on an existing community linked to ISPIM Society focused on innovation and entrepreneurship (I&E) – a theme of central interest in EU as a source of employment and growth. The consortium consists of industrial partners (Nokia Networks, Lufthansa, Torbay Hospital, AachenMuenchener, BMW, Lego) and academics who share a concern with the question:How do we improve on current I&E teaching, coaching and training?While many organizations offer courses that focus on I&E we know these often fail to stimulate a step change in student abilities. Learners know they should act, but training does not enable this and whilst they gain considerable ‘explicit’ knowledge, they fail with ‘TACIT’ element that helps them to apply it. We suggest this is partly due to the mode of delivery and there is a need for new and innovative approaches that embrace learning as a generative iteration of knowledge and knowing through doing, making and relating:• recognise different modes of learning; for many practitioners classroom style approaches do not work effectively• promote experiential learning offering different ways of closing the learning cycle between theory and practice• create skills-based learning placing emphasis on what individuals in organizations can actually do rather than focusing only on structures and processes to enable innovation• assure practice-based learning: allowing capability development through experimentation and prototyping• build on core I&E principles around which individuals configure solutions to work in their own corporate contextThe objective of this project is to combine the efforts of business and university educators to create new learner-centred teaching methods, open up new learning opportunities and develop the practical application of entrepreneurial skills. This will be framed as an innovative teaching module to be embedded in the existing curricula of higher education institutions and in the corporate training programs.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:DT, Complutense University of Madrid, LSY, KAMSTRUP AS, AACHENMÜNCHENER VERSICHERUNG AG +7 partnersDT,Complutense University of Madrid,LSY,KAMSTRUP AS,AACHENMÜNCHENER VERSICHERUNG AG,HHL GEMEINNUTZIGE GMBH,Design School Kolding,3M ESPANA SL,ISPIM,ASIIN CONSULT GMBH,HMKW - HOCHSCHULE FUR MEDIEN KOMMUNIKATION UND WIRTSCHAFT GMBH,DANSKE BANK ASFunder: European Commission Project Code: 600947-EPP-1-2018-1-DE-EPPKA2-KAFunder Contribution: 949,620 EUR<< Background >>GAMIFY enhanced capabilities through experience-based development of 21st century skills such as managing non-routine interpersonal tasks. Gamification allows to provide non-formal education and activation and to engage diverse stakeholders and appropriate participation in the future development of products, services, business models, work processes and new firms.<< Objectives >>Within these objectives the project combines the efforts and knowledge of academia as well as industry in order to advance gamification for innovation and entrepreneurship (InnEn). Against this background the GAMIFY project builds on a community focused on InnEn – a theme of central interest across the EU as a source of employment and growth.<< Implementation >>The implementation on the GAMIFY objectives took place in line with the original proposal. Due to Covid some small changes needed to be done accordingly (e.g. online meetings instead of onsite meetings). Besides, 4 amendments were tabled and officially confirmed.<< Results >>The project reached all milestones: the publications (7 conference papers/ 2 journal papers) , several patterns for the design of gamification formats, several reports as well as internal and external meetings, quality criteria for games format and repository of gamified formats/techniques for InEn through the development of 6 games & implementation of pilot, test and validation workshops, pedagogical materials, 9 webinars, 3 curricula and guidelines and book of games.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:ASIIN CONSULT GMBH, CIRCULAR CHANGE, INSTITUTE FOR CIRCULAR ECONOMY, TUV NORD, 3M ESPANA SL, INNOFORA LIMITED +8 partnersASIIN CONSULT GMBH,CIRCULAR CHANGE, INSTITUTE FOR CIRCULAR ECONOMY,TUV NORD,3M ESPANA SL,INNOFORA LIMITED,HHL GEMEINNUTZIGE GMBH,NUOVO PIGNONE INTERNATIONAL SRL,PK,ISPIM,SOUTH POLAND CLEANTECH CLUSTER SPOLKA Z OGRANICZONA ODPOWIEDZIALNOSCIA,Complutense University of Madrid,HMKW - HOCHSCHULE FUR MEDIEN KOMMUNIKATION UND WIRTSCHAFT GMBH,FRIFunder: European Commission Project Code: 621672-EPP-1-2020-1-DE-EPPKA2-KAFunder Contribution: 971,175 EURIMPACT is a practice-based, sustainability-oriented, and result-driven project aiming to advance Europe’s capacity and effectiveness in training and teaching sustainability-oriented innovation and entrepreneurship (SOIE). The ambition of the project is to drive innovation and entrepreneurship based on values of corporate sustainability, and to facilitate organisation-wide cultural change toward more sustainable innovation processes. With its explicit focus on sustainability, IMPACT makes a unique contribution to effectively translating Europe’s new growth strategy presented in the “Green Deal” into an innovative educational program and business practice.More specifically, IMPACT brings together leaders from industry, academia and innovation ecosystems to:I. empirically generate, aggregate, exchange and disseminate knowledge about good practices and methods in SOIEII. facilitate values-based and sustainability-oriented innovation and entrepreneurship practices and methods that help to establish a sustainability-oriented innovation culture III. create advanced education methods and real problem-based materials to teach and learn SOIE IMPACT builds on the results of previous projects and draws on the experience of innovation scholars and practitioners to generate actionable insights for students, young entrepreneurs and industrial partners striving to make a positive impact on society as a whole. The main outcomes of the project are: I) a database of concrete examples and best practices for enhancing sustainability; II) facilitation methods toolkit for enabling the effective involvement of internal and external stakeholders in innovation-related activities, as well as the collaborative review and redefinition of cultural routines, implicit values and hidden assumptions; and III) methods for teaching and coaching SOIE toolkit, which includes a module on Sustainable Innovation Practices (12 ECTS) for professional development and elective university courses.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:GLOBAL KNOWLEDGE NETWORK FRANCE, EICTA, ASIIN CONSULT GMBH, HU, ASSOCIAZIONE CIMEA +11 partnersGLOBAL KNOWLEDGE NETWORK FRANCE,EICTA,ASIIN CONSULT GMBH,HU,ASSOCIAZIONE CIMEA,UNIR,BUTE,WSCS,ADECCO TRAINING SRL,AS BCS Koolitus,DIGITAL SME,EXELIA EE,IVSZ,GZS,Digital Technology Skills Limited,ULFunder: European Commission Project Code: 101056236Funder Contribution: 3,464,360 EURBackground The growing demand for skilled employees within the Artificial Intelligence (AI) cannot be met by current education and training programmes. Europe needs an innovative European AI Strategy that can fast-track the upskilling and of the EU’s workforce to meet this ever-increasing demand.ObjectiveThe project will support the implementation of the Pact for Skills by developing a sectoral skills strategy on AI. This strategy aims to lead to systemic and structural impact on reducing skills shortages, gaps, and mismatches, as well as ensure appropriate quality and levels of skillsParticipants The ARISA project configurating the European AI Skills Alliance, sets up a consortium of 16 partners and 4 associated partners led by DIGITALEUROPE, brings together key Industry and Education stakeholders from across the domain.Activities The ARISA consortium will work together to develop, implement and disseminate an AI European Strategy that will tackle the current and future skills shortages in the AI Sector, enabling continuous development, innovation and competitiveness within the industry. Methodology The project will be implemented in 9 work packages as follows: WP 1 – Project managementWP 2 - Needs analysisWP 3 – AI Skills StrategyWP 4 - Development of an innovative curricula and training program WP 5 - Development of a certification systemWP 6 – Piloting in different EU countriesWP 7 – Dissemination and communicationWP 8 – Long term sustainabilityWP 9 – Quality assuranceExpected results and impact The project includes the establishment of a long-term partnership for an innovative European Artificial Intelligence Skills Alliance; the design of an innovative and sustainable short term and long term Strategy; the development, testing and roll-out of VET and HE training curricula in 8 pilot sites (5 universities and 3 VET providers), the adaptation of programmes and qualifications in line with latest market needs and consistently linked withaaaa
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