6th Primary School of Karditsa
6th Primary School of Karditsa
3 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Wilhelm-Busch-Schule, 6th Primary School of Karditsa, Scoala Primara, Istituto Comprensivo Pinerolo V CumianaWilhelm-Busch-Schule,6th Primary School of Karditsa,Scoala Primara,Istituto Comprensivo Pinerolo V CumianaFunder: European Commission Project Code: 2018-1-DE03-KA229-047217Funder Contribution: 106,436 EUR"According to the aims of the European Year of Cultural Heritage 2018, the M.A.D.E project promoted the understanding of local traditions, cross border communication and reinforced the European dimension of education through the implementation of Performing Arts in the school curricula. Performing Arts as a universal language allowed us to be “united in diversity” and to overcome cultural and language barriers. Arts was central to our schooling and not left on the fringes because it had an impact on broader academic and personal wellbeing; every child has a right to the experience of culture: ""Without art, stories, music and feelings children starve"" (P.Pullman). The inclusion of partners from different parts of Europe (North, Center and South) and different social, cultural and pedagogical backgrounds was essential to the project not only to rise awareness towards the common roots of intangible forms of cultural heritage but also to verify sustainability and transferability of the activities/approaches thal were implemented by the partnership through an action-research process.The four partner Institutes (Germany, Greece, Italy, Romania) involved primary students (10-13 years old) in sharing traditional songs, dances, music that were perfomed during joint events in each partner country throughout the three year project (apart from the Corona lockdown 2020) and opened the students to new ways of seeing the world and to implement the European dimension within the school curricula and the local communities. The project was based on: cooperation of students and teachers through the eTwinning platform, short-term mobilities, virtual mobilities and joint performances in each partner country, teamwork and inclusion; musical theater experiences involved students in carrying out tasks and roles on stage with their European friends; visual arts activities inspired by traditional melodic music; performing of dances and songs raised awareness of our cultural heritages, common roots and developed body coordination/rhythm; creation of digital resources preserved and disseminated the project products for future developments and implementations in the national curricula and in other school contexts; multilingual education by learning the songs in the partner languages and using English as a communicative and learning tool (CLIL). Teachers shared their best practices and strategies about teaching Music, Drama, Singing and Dancing through short-term mobilities while small group of students met together for three days, each time in a different country, to sing and dance in joint performances for all the students of the hosting schools, parents and the local comunities. Wall and floor paintings were also created in each hosting school during the three day exchanges by combining the ideas and feelings emerged from listening to melodic music during the Art activities so to leave a tangible sign of the European cooperation. The impact of the project on the participants and organisations was an improvement of “learning to learn” strategies; increased motivation, concentration, perseverance and self-esteem; increased understanding of social, linguistic and cultural diversity; professional development and teamwork skills development; integration of new pedagogical approaches from the partner expertise; inclusion of the European dimension of education in the school policy; active involvement and support to the project implementation by the school staff and the local communities. The impact of the project is due to remain after the life time of the project because the final ""Music, Art, Drama and Dance digital portfolio books"" was made available on some of the school websites and on the European eTwinning platform to be used by other teachers and to be implemented in different school contexts. At local level, an improvement of the image of the Institutes took place as a consequence of the tangible sign of dynamism and openness to the European dimension of education. This allows the partner organisations to become a reference point for the neighbouring schools interested in implementing the approach to Performing Arts in the curriculum."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:FUNDACIÓN EDUCATIVA JESUITINAS, Scoala Primara, 6th Primary School of Karditsa, FUNDACION ASPAYM CASTILLA Y LEONFUNDACIÓN EDUCATIVA JESUITINAS,Scoala Primara,6th Primary School of Karditsa,FUNDACION ASPAYM CASTILLA Y LEONFunder: European Commission Project Code: 2021-1-ES01-KA220-SCH-000034472Funder Contribution: 124,133 EUR"<< Background >>The European Union sets 8 key competences to be developed in school education: linguistic communication; communication in foreign languages; mathematical, scientific and technological competence; digital competence; learn to learn; social and civic competence; sense of initiative and entrepreneurial spirit; and cultural awareness and expressions. Of these, the competencies of ""learning to learn"", ""digital competence"" and ""cultural awareness and expressions"" are the most difficult for teachers to work on and evaluate. The last two are directly related to the priorities of the Erasmus + program, digital transformation and social inclusion.The current reality in primary education in Europe is that our classrooms are more heterogeneous than ever. On the one hand, the necessary increase in immigration implies that there is a cultural mix; on the other, the increase in the number of divorces means that we have to consider different family structures; finally, the number of students with limited social competencies or with attention deficit disorders is worryingly increasing. All this makes it necessary to develop projects that seek inclusion and attend to the diversity that exists in our classrooms, managing to motivate the student towards learning, such as the one we present in this report.This project will develop a game-based learning methodology, with the peculiarity that modern board games will be used. This methodology has been successfully tested in previous projects by one of the partners, applying it to young people between the ages of 18 and 30 to reinforce social skills in the search for employment. However, the methodology has not been tested in children 6 to 12 years of age (primary education), where it probably has greater potential, since the game is part of the child's intelligence and schemes. Unlike traditional board games, modern ones involve a greater strategic component and a need for collaboration between players to achieve the objective. Due to these requirements, it is possible to do a post-game reflection in which the behaviors that have occurred among the players are analyzed, as well as the way in which their decisions have influenced the outcome of the game. In turn, these games constitute an ideal setting for some students to explain to others, both the operation with the strategies followed, analyzing the way in which the experienced information is structured and shared, something essential to work on the key competences. Consequently, modern board games, accompanied by the necessary support material, are considered a useful tool to be incorporated into the teaching process in primary education.Beyond the work of the key competences, this methodology will allow to form groups of students who usually have no relationship, who have even had some disagreement in the course of the academic year or who simply have never had an encounter. Through the use of collaborative board games, which create cohesion and encourage active participation and listening, inclusion, respect, tolerance and equality will be promoted.<< Objectives >>The main purpose of this project is to create a European consortium to design, apply and transmit a methodology that allows to acquire several key competences through learning based on modern board games. The methodology will also allow the development of soft skills and will encourage active participation in learning in an inclusive environment that will respond to the different profiles of students.The specific purposes are:OE1. Carry out an analysis of the key competencies selected to develop the appropriate tool or indicator to evaluate it. In this way, the success of the applied methodology will be known.OE2. Select the appropriate board games, designing the necessary support material to apply the methodology and work on the key competences.O3. Develop the methodology and support tools for it, which allow it to be applied and replicated in any school at the primary stage, emphasizing the continuous exchange of experiences between students from the 3 countries through digital media.O4. Create the training and physical and digital documentation necessary to train any teacher as a facilitator in the application of this methodology.The project is aimed at teachers in schools, providing them with adequate training so that they can apply the methodology developed. The direct beneficiaries will be the students of the two primary courses in which it is intervened, and since the methodology will be replicated in successive years, all primary students in the corresponding courses will benefit. In addition, the app developed in the project can be used by the parents of the students to reinforce the skills worked on in the school, in a family leisure environment.Thanks to the consortium formed in this project and the incorporation of simultaneous activities into it, students will be able to interact with their peers from other countries, creating an environment of empathy, acceptance and collaboration. These activities imply that the students, together with their teachers, prepare adaptations of the games to be applied in the other schools of the consortium. The idea of the consortium is for the project to go beyond the classroom, giving parents guidelines on how they can use modern board games in their family environment, since the family and the school environment are two of the main agents of socialization at this stage of life.Furthermore, thanks to carrying out the project transnationally, we will be able to share the good teaching practices applied in each country, how they contribute to the development of the project, and what impact they are having on each student body. It is intended that the developed methodology contains all the tools and characteristics so that it can be applied in any educational center, regardless of the country. In turn, this project will develop an App that will help to implement this new methodology in a practical way. Thanks to all this, through a comparative analysis, it will be possible to observe the difference in the achievement of the learning of the basic competences and soft skills of the students (which are fundamental for the personal and social development of the children) of the different countries of the consortium. The benefits of cooperating transnationally derived from this comparative analysis lie in the transfer of the strengths of the methodologies used by the countries with the best scores in terms of student learning.<< Implementation >>The project activities that will ensure the achievement of the main objective and the 4 specific objectives are:1. Project management: ""Colegio Hijas de Jesús"" will do so with the collaboration of all associated organizations, especially ASPAYM CyL given its extensive experience in managing projects of a similar nature. This activity will aim to fulfill all the specific objectives, the main objective and the indicators. The methods used will be: evaluation forms, meeting minutes, activity reports of the team of members and financial management through the financial managers of each organization.2. Press conferences - initial and final. Each partner will organize a launch event for the project through which they will ensure the promotion and dissemination of the project. Each partner will be responsible for their own event and will inform the coordinating organization.3. Methodology for developing the results of the project: although the Hijas de Jesús School is the coordinator of the only result of the project, developing it is the responsibility of the 4 organizations. The evaluation will be made by each partner, including the comments of the others (feedback provided in periodic Zoom meetings). Therefore, the evaluation will be carried out by the coordinator, using the management instruments agreed by all the partners in the first transnational meeting.4. Transnational meetings between project teams. The partners will hold 4 meetings, 3 of them face-to-face and one virtual. Each transnational meeting will have the objective of guaranteeing good cooperation between the 4 organizations and fulfilling the main objective of the project, achieving a solid strategic partnership in the field of school education. 2 people per country will attend each face-to-face meeting.5. Training of facilitators. To ensure that all partners apply the methodology according to what has been agreed upon, rigorous training will be carried out for the teachers who will apply the methodology in their respective centers. This training will take place one week before the start of the school year and will be organized jointly by the Hijas de Jesús School and ASPAYM CyL, at the school's facilities. This training will be attended by 3 people (teachers) per country, training them so that they can train future teachers.6. Multiplier event. Each partner will organize a multiplier event in which the intellectual results and activities carried out during the project will be disseminated. For the event, all the counselors from the primary schools in the region will be invited, as well as representatives from other primary schools in the province.<< Results >>The expected results of the project are: 1. Project result: a toolkit will be developed, called Meeple School, which will allow the application of the ABJM methodology to promote the acquisition of key competences and soft skills (meeple is the name by which the wooden doll is known with humanoid form that appears in many modern board games). The kit is made up of:- Methodological guide: it is a multimedia manual hosted on a web platform and adapted for teachers and educators in the field of school education, which includes theoretical and scientific justification, work methodology, impact evaluation and measurement tools and audio tutorials and hung video. It will include a pre-review research on the acquisition and promotion of the eight key competences selected by the European Commission and on the promotion of soft skills. It will also collect research on the use of board games as an educational tool and its effects in the educational field. Special attention will be paid to generating an accessible methodological guide adapted to groups with fewer opportunities to promote inclusive, motivating and innovative education. This multimedia guide will be the necessary resource to be instructed in the application of the methodology.- Meeple School application: this mobile application will be a common consultation aid during the application of the methodology. It will contain in a schematic way the basic steps to apply it. By developing a learning methodology based on board games, you will have basic information about each of the games included in the project, as well as a database of other games that could also be used for the acquisition of skills and abilities. The app will have the necessary information to carry out and record the reflection that the teacher makes with the students after each session. The project will guarantee the maintenance and update of the app for at least 5 years after the end of the project. To guarantee and measure the success of the methodology created, a test will be carried out in each of the countries that make up this strategic association. The sessions scheduled with the students will be held in person in each country. Regular videoconferences will be held between teachers so that they can make the necessary observations about the strengths and weaknesses of the Meeple School methodological tool.Both the Methodological Guide and the mobile application will be available for free in the mother languages of each of the countries participating in the project (Spanish, English, Romanian and Greek).2. Impact on associated organizations: the professionalization of teachers and educators in the development and implementation of an innovative methodology. Once the project is finished, all the organizations that participate in the project will be able to carry out activities that use the methodology developed to work on key competencies and soft skills, they will be able to train other teachers and educators in this methodology and they will have in their portfolio a great experience in this field, combining non-formal education and formal education, for greater efficiency in improving the learning of contents related to key competences and soft skills of school education students. These results will remain available also after the end of the project, as described in the field aimed at sustainability.By training teachers as facilitators of this methodology, in successive years the new students who go through the selected course will benefit from the methodology, since their teachers will be prepared, and the center will have the necessary material, which is not expendable. and can be used indefinitely."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:CEIP Nº4, 6th Primary School of Karditsa, Anyksciai Antanas Vienuolis Progymnasium, Istituto Comprensivo Via Emilio Macro, Lavoor Morelberg +1 partnersCEIP Nº4,6th Primary School of Karditsa,Anyksciai Antanas Vienuolis Progymnasium,Istituto Comprensivo Via Emilio Macro,Lavoor Morelberg,Agrupamento de Escolas Henriques NogueiraFunder: European Commission Project Code: 2020-1-NL01-KA229-064526Funder Contribution: 197,990 EUR"“Living apart, learning together: We Europeans 2.0”.The title of the project is “ Living apart, learning together : We Europeans 2.0”, whose main aim is to work on the development of tolerance, learning about other cultures, knowing and respecting differences and looking for similarities of the life styles in partner countries. This with a worldly look in a digital and international environment.Six primary schools from 6 different countries, the Netherlands, Lithuania, Spain, Portugal, Greece and Italy are working together in this project.It will be a good opportunity for our children to establish links with pupils of the same age in other schools at European level and work together on topics of interest, in a digital and international environment. The main themes of the project are: Let's introduce ourselves; My skool; My home town, my region; My country, part of the European home (national customs and traditions).With using tools ""'Social media and the use of it"" and ""Basic digital skills and to create a learning environment"".Communication using (social) media is an important part of the project. Means of communication will include on line (news-)-papers, facebook, Instagram, twitter, skype etc.All participating teachers and students use these forms of communication, either individually or collectively within groups. Our students live in a world inundated with various forms of online communication technologies. The aim of the partner schools is to teach both students and teachers use basic digital skills and to create a learning environment that encourages students to explore social media safely and responsibly.The participating schools learn to use social media in a safe internet way and in an educational setting, thus improving their ability to connect with ""European 21st century students "". Within the scope of this project we focus on our students talents, both academically and otherwise.Each partnerschool has chosen a talenttopic in which their students excel (i.e. sports, creative writing, music, dance, coding and storyboarding etc.). The six participating schools each host a meeting where students showcase their talents, hereby inspiring the partner schools. Visiting students report to their peers using a variety of social media, while teachers study ways to use these social media in their own teaching. Workshops for both students and teachers improve their digital skills.The visiting groups of students and teachers will return home to share their newly acquired skills and the schools start working on the talent as showcased by the host school.The results will be shared, again using social media.The effective use of social media in the schools will increase because of the improved skills of both students and teachers, and because of the teachers' improved ability to use new technology in their teaching.The focus on a variety of talents, both academic and creative, will have a long term effect on the confidence and selfconfidence of the students, contributing a more positive attitude towards learning, where motivation, autonomy and self-efficacy play an important role.Other focus areas are: Promoting the professional development of staff and teachers in ICT methodologies; Working on the revising and strengthening of the professional profile of the teaching professions; Discussion about new technologies and digital competences; Set up new innovative curricula/educational methods; Development of training courses; Teaching and learning of foreign languages; To have students who like to learn, with a worldly look in a digital and international environment and ""To contribute to a shared understanding of being a European citizen."""
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