Fundación Aljaraque
Fundación Aljaraque
2 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Mise HERo s.r.o., Fundación Aljaraque, Viesoji istaiga Baltijos edukaciniu technologiju institutas, CENTER ZA IZOBRAZEVANJE IN KULTURO TREBNJE JAVNI ZAVOD, I AND F EDUCATION AND DEVELOPMENT LIMITEDMise HERo s.r.o.,Fundación Aljaraque,Viesoji istaiga Baltijos edukaciniu technologiju institutas,CENTER ZA IZOBRAZEVANJE IN KULTURO TREBNJE JAVNI ZAVOD,I AND F EDUCATION AND DEVELOPMENT LIMITEDFunder: European Commission Project Code: 2019-1-SI01-KA204-060382Funder Contribution: 218,533 EURThere are millions of people in Europe without proper reading and writing, numeracy and digital skills. The PIAAC survey from 2014/2015 showed that 1 of 4 Europeans have struggle with basic numeracy. In addition the survey showed distribution of skills also has significant implications for how the benefits of economic growth are shared within societies. As Europe rushes into 4th industrial revolution there is a growing demand for high-level skills and transversal skills such as critical and innovative thinking, entrepreneurial mind-set, creativity… that will put individuals with these skills in favourable position. Concerns are regularly raised about a further deterioration in the position of the low-skilled in the near future, for example as the demand for their labour declines due to automation, robotisation and relocation of work.Therefore it is crucial to raise basic skills with low-skilled adults which are the basis for developing advanced skills needed for future occupations.The MAIN AIM of the project is to develop/boost “Problem solving in technology-rich environments” skill which the latest PIAAC study has shown to be low among adults. At the same time this skill is of a key importance for the successful functioning in the current professions and future occupations, as well as for successful operation in everyday activities. “Problem solving in technology-rich environments” is defined as the ability to use digital technology, communication tools and networks to acquire and evaluate information, communicate with others and perform practical tasks and it is a combination of managing different basic skills: digital, literacy and numeracy in information society.To this aim we will develop a comprehensive and participatory curriculum and methodology for adult educators for information society basic skills development with gamification, serious games and LARP that take into consideration adult learning principles (knowledge, experience and motivation), thus making learning experience more interesting, engaging and effective. The curriculum and methodology will be supported by curriculum and methodology implemetation MOOC for teachers.Implementation and mainstreaming be enabled by developed policy recommendation on multiplication of the curriculum and implementation methodology into EU adult education systems. Thus we will achieve long term impact and enaible continuos PROJECT SPECIFIC OBJECTIVES:- to develop competences of adult educators/teachers in use of gamification, serious games and LARP in teaching low-skilled adults- to increase learning opportunities for low-skilled adults with tailor-made skills developmenbt programmes to participate fully in society and manage successfully transitions in the labour market- to enhance Problem solving in technology-rich environments skill of adults which is a combination of basic skills (numeracy, literacy and digital), thus improve their participation in labour market and every-day life- to mainstream and sustain the innovative curriculum and methodology adapted to the target group, that includes adult learning principles (knowledge, experience and motivation), thus making learning experience more interesting, engaging and effective.PROJECT ACTIVITIES that lead to development of above mentioned outputs are:There are 7 project activities, 3 of them are administrative and 4 implementation activities:Administrative activities: Activity 1: Project management and coordination, Activity 2: Dissemination and sustainability actionsActivity 3: Project evaluation and quality assurance Implementation activities Activity 4: PROTOTYPING PHASE – NEEDS ANALYSIS Activity 5: CURRICULUM AND METHODOLOGY ON USE OF GAMIFICATION, SERIOUS GAMES AND LARP WITH THE DEVELOPMENT OF “PROBLEM SOLVING IN TECHNOLOGY-RICH ENVIRONMENTS” SKILLActivity 6: CURRICULUM AND METHODOLOGY IMPLEMENTATION MOOC FOR ADULT EDUCATORS Activity 7: RECOMMENDATION FOR IMPLEMENTATION AND MAINSTREAMING OF THE CURRICULUM INTO EU ADULT EDUCATION SYSTEMSPROJECT IMPACT:The Curriculum on use of gamification, serious games and LARP with the development of “Problem solving in technology-rich environments” skill acompanied with curriculum and methodology implementation MOOC will offer the opportunity to all interested parties, within the education community, or within the wider community of stakeholders, to benefit from them as learning resources, or as awareness-raising and information resources. The package of curriculum, methodology, MOOC and recommendations and train-the-trainer programme will be the key product for sustaining the impact of the project in the future, explaining and urging stakeholders to use the methodology and tools.The added value of the curriculum is to teach the adult educators how to use innovative teaching methods (gamification) in basics skills development with adults.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:EUROYOUTH Portugal, Association Generations, Asociatia Ecumenica a Bisericilor din Romania, CENTER ZA IZOBRAZEVANJE IN KULTURO TREBNJE JAVNI ZAVOD, Fundación Aljaraque +4 partnersEUROYOUTH Portugal,Association Generations,Asociatia Ecumenica a Bisericilor din Romania,CENTER ZA IZOBRAZEVANJE IN KULTURO TREBNJE JAVNI ZAVOD,Fundación Aljaraque,Fundación Juventud y Cultura,Latvian Adult Education Association,COSPE - COOPERAZIONE PER LO SVILUPPO DEI PAESI EMERGENTI ONLUS,Ländliche Erwachsenenbildung in Niedersachsen e.V.Funder: European Commission Project Code: 2017-1-ES01-KA204-038221Funder Contribution: 262,208 EURThe economic and social crisis that Europe is facing has led to a sharp decline in economic activity and recession. The labour market is being severely hit and unemployment rates are increasing thus negatively affecting the EU’s potential growth. In this scenario, the aim is for Europe to become a smart, sustainable and inclusive economy. Inclusive means, among others, raising Europe’s employment rates and helping people with fewer opportunities of all ages manage change through investment in skills and training. Unemployment is particularly high among women and young people and this situation is exacerbated among migrant women and women at risk of social exclusion. In addition, these groups are more vulnerable because of issues related to work-life balance, limited availability for training and access to resources. The general objective of WhomeN Project is to offer new opportunities and competences to adult women at risk of social exclusion (immigrants, long-term unemployed women, young women with low level of education, single mothers, unemployed women, over-45,…) for improving their qualifications and thus their levels of employability and integration into the society, mainly through innovative methodologies of recognition of skills and competences that include transversal and soft skills. The project focuses on the development of an effective protocol for the evaluation of skills and competences based on EU guidelines for validation and recognition, ECVET and EQAVET tools. This will allow a further professionalization of occupations commonly carried out by women at risk of social exclusion ( as for example Personal House-hold Service, hotels, restaurants and caterings (HORECA)and others), and a better integration of these women that develop these jobs without official professional qualification but with a lot of experience and competences. These skills and competence recognition process have the objectives: - Define of specific training itinerary according to each prospective target group and each occupation. - Develop a protocol for the evaluation and recognition of skills and competences within the most common job roles developed by women at risk of social exclusion (based on EU guidelines for validation and recognition, ECVET and EQAVET) that includes tools for monitoring and quality assurance. -Design curricula and pedagogic material for employment advisers/ officers on how to implement the protocol that includes special attention to soft skills and guidelines to introduce standards to respect for cultural diversity and gender equality. -Produce two courses for employment officers/ trainers on how to implement the protocol in different contexts of competences background and with different target groups. -Disseminate the protocol in each partner country trough guidelines and other methodological tools. -Implement training courses in each territory aimed to develop professional competences and soft skills for women according to specific training itineraries established by each partner. -Disseminate results, protocol and tools created at a transnational level. WhomeN project, implemented through a partnership that includes 9 organizations from 7 countries, will allow reaching the following impacts: * To give a European dimension to the process of recognition of professional competences and personal competences trough soft skills that will allow these women with fewer opportunities to improve their socio-occupational integration process. * Enhancing of intercultural and cross-sector cooperation among organizations involved in the partnership. * Capacity-building among professionals (staff) from organizations in the exchange and transfer of know-how, transversal skills increase, tutoring and counseling, among other issues. * Establishment of networks at EU level of organizations involved in training, education, cooperation, innovation and/or professional competences and soft skills recognition, among other topics. *Design of an effective and usefulness tool aimed to the self-evaluation of personal competences and connecting with EU guidelines EQAVET and ECVET and that includes formal competences recognition process. * Promote employment for women with fewer opportunities through the design of personalized itineraries to recognize professional and personal skills. * Disseminating project outputs at a large scale. WhomeN project will contribute to the Europe 2020 Strategy and targets regarding the role of education and training in recognition of competences, empowering people and ensuring that citizens, in particular, adults who have low levels of education, the unemployed, migrants, and those who have left school early, can access lifelong learning and up-skilling throughout their lives.
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