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AFRICAN MEDIA ASSOCIATION MALTA

Country: Malta

AFRICAN MEDIA ASSOCIATION MALTA

6 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2018-2-MT01-KA205-038523
    Funder Contribution: 48,410 EUR

    Migrant youths are at risk of low employability potential due to local prejudice, linguistic barriers, cultural differences and lack of recognition of their skills/ experience/ qualifications from back home. Our project will reverse these trends by creating resources for youth workers to help migrant youths utilise social media for personal branding: presenting themselves in a professional manner to potential employers, creating videos of them describing their competences (to add to their CVs) using Google Tools present on their smart phones (Google Docs, etc) which can help them enhance their employability. Google Docs and Drive can help them keep their CV updated, rather than depending on others to draft one for them. Including a URL to a YouTube video of themselves, migrant youths can help overcome potential stigmas and stereotypes before having an interview, by being able to present themselves and their linguistic skills through video. Youth Workers need to be equipped to promote migrant youths' employability since this is one of the ways to promote their overall social inclusion and integration in society. PROJECT OBJECTIVES •Equipping at least 12 youth workers with competences & resources to promote migrant youth employability •Enabling 80 migrant youths to use social media and mobile apps to enhance their own employability through personal branding •Promoting migrant youths' social inclusion In order to manage and Implement UpGrad_Me, we will conduct various activities in Malta, Spain and Italy, roping in at least 9 youth workers to train 80 migrant youths by the time the project is concluded. Youth workers will help us to pilot the training course and manual during the project. The training course and manual developed will be piloted with the support of youth workers who regularly work with migrant youths, but who were not directly involved in developing the training course. Below are the project activities in chronological order: -1st Transnational Project Meeting kick-off meeting in Malta with the partners -Needs analysis conducted with local associated partners and stakeholders -Developing the training course and manual Cooperation among all partner organisations -Piloting of the training course and manual This will be done with groups of youth workers and migrant youths youth workers delivering training and migrant youths receiving it. A total of 15 hours of training by each partner organisations, to 80 youths collectively. These will be spread over 5 days of 3 hours per day (the specific dates and format will be flexible, and personalized in order to meet particular request from participants) -Evaluation of the effectiveness of training course and manual Questionnaires handed to youth workers and migrants who participated in the training course piloting, as well as focus groups in each country with potential employers from different labour market sectors for feedback and input -2nd transnational meeting Held in Spain to discuss feedback of participants, including feedback from the focus groups and feedback about project management from all the partners. -Local dissemination activities in each country Held with associate partners and stakeholders to promote the training course and manual, Erasmus+ funding, how to use the resources developed and encouraging them to make use of the resources developed through the project. -Conclusion of project Final project evaluation and submission of final report to EUPA.(National Agency) Impact: The training course and manual will be developed to be used by youth workers to teach 80 migrant youths the potential of their smartphone (20 in Malta, 20 in Italy and 40 in Spain). At least 12 youth workers will help us to pilot the training course and give us their feedback. At least 60 more will be reached through the local multiplier activities in each country and dozens more will be reached indirectly through the project dissemination plan. Youth workers will have resources at their fingertips to promote the employability of migrant youths in a fun and innovative way. Personal branding is also a relatively new approach to enhancing employability, since it empowers individuals to take charge of their situation and work to improve it. Through personal branding, we will be including migrant youths of working age (18-30) who might be at a disadvantage to find work. We will help them gain necessary skills to be independently able to apply to as many job vacancies as possible; sending a CV from their email and exercising themselves in the creation of a YouTube CV, which will open them to an active mock interview where they will learn to sell themselves in 10 to 30 seconds to a potential employer. We will do so by introducing them to the very useful, available and free functionalities of their mobile phones. Mobile phones are proven to reduce the need for physical travel, they ease access to information about job openings and give access to potential employers.

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  • Funder: European Commission Project Code: 2021-1-MT01-KA210-YOU-000033873
    Funder Contribution: 60,000 EUR

    << Objectives >>The project aim is to up-skill local and migrant youths in citizen digital journalism by using podcasts and radio as tools for citizen journalism. The project will target local and migrant youths aged 13-30.•Creating a short training course to train local and migrant youths to create podcasts•Empower local and migrant youths to become content creators and have an additional platform from which to make their voices heard•Promote the skills and employability of local and migrant youths<< Implementation >>We are placing local and migrant youths at the heart of the project as creators - not merely recipients of information. Our implementation activities are•Development of the training course •Piloting of the training course•Dissemination, evaluation and conclusion of the projectWe plan on reaching 10 local and migrant youths aged 13-30 in each participating country for the piloting of the training course, however if there is sufficient demand we will organize multiple rounds of this training.<< Results >>•Empower local and migrant youths with skills in citizen journalism and media literacy improving their employability•Create a platform for youths to engage in a social dialogue through podcasts•Capacity-building of partners during dissemination of project activities•Professional journalists, youth workers, NGOs working with the project target groups and decision-makers in the fields of youth, media, inclusion and employability get valuable materials for training and upskilling youths

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  • Funder: European Commission Project Code: 2020-2-MT01-KA205-074283
    Funder Contribution: 151,390 EUR

    Youth unemployment is one of the most important problems that have been facing European countries in recent years. While the general unemployment rate is 13,6% in Spain, 3,3% in Malta, 9,7% in Italy and 5,8% in Cyprus, youth unemployment rate is 30,9%, 10%, 29,6% and 15,2, respectively. At the European level, general unemployment in EU27 is 6,5%, while youth unemployment rises until 15%. (Data: February 2020, Eurostat).The situation is especially hard for young Migrants, Newcomers, Asylum seekers and Refugees. According to Eurostat, the youth unemployment rate for people that were born outside the European Union is always higher than people born in the EU. In 2018, the EU-28 youth unemployment rate for the native-born population was 14.6%, while the rates for foreign-born persons were higher: 23.5 % for those born outside the EU). In this context, UpGrad_Me 2.0 project pursues the following general objective:improve the employability of migrant youth, newcomers, asylum seekers and refugees at the European Union, through the promotion of labour orientation and career counselling, by using Video Games and gamification methodologies.To achieve this objective, the project will work with the following target groups:1. Young Migrants, Newcomers, Asylum seekers and Refugees from 16 to 30 years old (young MNAR)2. Professionals dealing with young Migrants, Newcomers, Asylum seekers in the career guidance and labour orientation field (career counsellors, educational advisors, youth workers, job counsellors and other related staff).The consortium of the UpGrad_Me 2.0 project is formed by four partner organizations from Malta (AMAM), Spain (SSF), Italy (Arciragazzi) and Cyprus (CARDET). These organizations work daily with young MNAR in different projects, providing labour orientation and career counselling as well as promoting their empowerment and supporting and upskilling them with different programs, some of them related with digital technologies. Partner organizations will actively involve their staff professionals and beneficiary target groups in the project.It is planned that the project will involve a total of 200 young MNAR and over 128 professionals in total, in its different activities. Also, we aim to reach at least 400 stakeholders and 18 associated partners among them. The estimated number of people reached through the multiplier events is 170 and through the various dissemination activities implemented is 1.000.To achieve its objectives, the partnership will develop the following intellectual outputs:IO1: UpGrad_Me 2.0 Research. Research will take place in order to discover the different skills and competencies associated with professional families, based on the European NACE system. The final aim is to elaborate a unified classification of professional families and the skills and competencies associated with them, to have a simplified structure that can improve career and job counselling by professionals and be easily understood by young MNAR.IO2: UpGrad_Me 2.0 Gamification Experience. The UpGrad_Me 2.0 Gamification Experience will be an online “Escape Room”. The contents will be created with the results of the Research (IO1). This Output will allow young MNAR to deeper know their different skills and competences, identifying possible vocations and professionals fields of interest. It will be directly accessed on smart-phones and other mobile devices, significantly increasing the chances of making a lasting impact on the target group and fostering self-awareness of own skills, competences and job preferences, and autonomy.IO3: UpGrad_Me 2.0 Career Guidance Handbook. Partners will develop a compilation of good practices and innovative methodologies about employability using gamification techniques. It will enable a holistic and transversal intervention of professionals with young MNAR improving their employability.The methodology addresses the needs of participants and introduces an innovative approach, the promotion of labour orientation and career counselling by using Video Games and gamification methodologies, that can be useful to avoid lack of motivation and encourage autonomy in the active search of employment in the labour market.The project expected to achieve different results:- Provide an unite analysis of the different professional families and the associated competencesand skills.- Improve career and labour guidance by professionals dealing with young MNAR- Increase of self-knowledge and self-awareness of the own skills and competencies of young MNAR- Promote empowerment, participation and exchange of experiences of young MNAR and professionals.The dissemination and exploitation activities and multiplier events will ensure that the project is promoted and socialize with relevant stakeholders and professionals, in order to point out the importance of keeping working to promote social inclusion of young MNAR and promoting quality and innovation of youth work

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  • Funder: European Commission Project Code: 2021-1-MT01-KA220-YOU-000028835
    Funder Contribution: 190,101 EUR

    "<< Background >>Migrant youth, minorities and third-country national’s participation, is one of the biggest challenges facing the EU nowadays. According to the main priorities of the European Commission 2019-2024; despite the record-breaking participation in the European elections in 2019, it is important to ensure a more active role of the population in decision-making (Ursula von der Leyen, 2019). This will allow setting priorities, according to the real needs of the young population in the European Union.Likewise, according to the ""European Union Youth Strategy 2019-2027"", boosting the participation of young people in civic and democratic life, becomes a key challenge; as well as connecting this population with European values, boosting their voluntary commitment, solidarity, intercultural understanding and learning mobility. At the same time, youth participation is facing a new challenge due to the pandemic generated by COVID-19, which has caused a change in the patterns of social participation, limiting mobility between regions, social contact and physical proximity of citizens. In this way, the ""A Part of EU 2030"" project aims to involve young people in the processes of citizen participation, which is especially aligned with the following objectives of the abovementioned Strategy: (1) ""Connecting EU with Youth"", (2) ""Equality of All Genders"", (3) ""Inclusive Societies"", (4) ""Information & Constructive Dialogue"", (9) ""Space and Participation for All"", (10) ""Sustainable Green Europe"" and (11) ""Youth Organisations & Europe Programmes"".The active role of young people in these issues will contribute to the achievement of the Sustainable Development Goals (SDGs) of the 2030 Agenda. These Goals have been present since the publication of the Agenda by the United Nations in 2015, however, a large part of the young population is unaware of it, or does not understand the importance of the SDGs in the development of more cohesive and sustainable societies.The preservation of the environment, and the fight against global warming becomes one of the priorities of the project, through education to favor the achievement of the SDG of the 2030 Agenda on environmental sustainability. On the other hand, a gender approach is contemplated throughout the life of the project, to ensure that all actions implemented are carried out taking into account gender differences, in order to achieve effective equality between women and men in the EU. In this sense, the ""A Part of EU 2030"" project aims to promote the participation of migrant youth, minorities and third-country nationals in order to achieve the SDGs of the 2030 Agenda. The objective of the project is framed within the following horizontal priority ""Inclusion and diversity in all fields of education, training, youth and sport"". Young people with migrant background, refugee, asylum seeker, newcomer, third-country nationals, or minority, do not actively participate in their community, due to different socio-economic, linguistic, cultural or geographical barriers. These limitations affect not only education, but also training, employment, social and political participation, sport and volunteering. The basis for guaranteeing the achievement of these goals is through the participation and active citizenship of the target groups, favouring the sense of initiative of the young people involved in the project. In this way, the project will follow a structured methodology, to ensure that the young people themselves, will develop, implement and evaluate the project's own actions, with the support and assistance of youth workers and the consortium's staff. Young people with fewer opportunities be trained in SDGs of the 2030 Agenda, tools to promote youth participation, non-formal education methods, and multimedia content creation and dissemination techniques; so that they can subsequently take part in the different phases of the project, being the main actors of A Part of EU 2030.<< Objectives >>The general objective of the “A Part of EU 2030” project is to promote the participation of youth migrants, minorities, and third countries nationals, through the 17 SDGs of the Agenda 2030.Specific Objectives:• S.O.1.: To develop activities that promote the participation of young migrants, minorities and third-country nationals, to achieve the SDGs of the 2030 Agenda.• S.O.2.: To develop knowledge, competences, and skills of youth workers dealing with migrant youth, minorities and third-country nationals; to promote the active participation of this target group in the local, national, and international level.• S.O.3.: To develop activities that promote the participation of young migrants, minorities and third-country nationals through five areas of participation: Social & Political Participation, Sports & Culture, Voluntarism, Family, and Training & Employment.• S.O.4.: To raise awareness and provide knowledge on the relevance of the SDGs at the local, national, and international level focused on the general population.<< Implementation >>Different activities will be carried out in order to achieve the project objectives. These activities will be focused on (1) the Project Results, (2) the Management and Monitoring of the project, (3) the Evaluation and (4) the Dissemination the activities.1. Activities to develop the Project Results (R).R1. A Part of EU 2030 Handbook:· R1/A1. Workplan and Planning (Month 1 - 2).· R1/A2. Local Youth Council creation (Month 2)· R1/A3. A Part of EU 2030 Research. (Month 2 - 5).· R1/A4. Training of Local Youth Councils (Month 6 - 7).· R1/A5. National Labs (Month 8 - 10).· R1/A6. Development of the Manual (Beta version) (Month 11- Month 13).· R1/A7. Learning, Training, and Teaching Activity (Month 14).· R1/A8. Final Version of the Manual (15- 17). These activities will be lead by SSF, with the support and supervision of AMAM. All partners will participate in the activities presented in this Result. R2. A Part of EU 2030 Awareness Campaign· R2/A1. Workplan and Planning (Month 1 – 2)· R2/A2. Creation of Website and social media profiles (Month 3-5).· R2/A3. Social networking laboratory (Month 6-7).· R2/A3. Video making (Month 8-17).· R2/A5. Participatory session about SDGs and Awareness Campaign (Month 18).· R2/A6. Campaign implementation: visibility of the SDGs in social networks (Month 10-20). These activities will be lead by AMAM. All partners will participate in the activities presented in this Result. 2. Management and Monitoring To guarantee the management and monitoring of the A Part of EU 2030 Project, AMAM will develop the Management Plan and Communication Strategy of the partnership will define the management structure, the different tasks and responsibilities of the partners, the reporting obligations, the communication arrangements, and the project objectives and milestones. At the same time, will lead the financial management of the Project, the communication channels, the Transnational Meetings, the internal coordination of the Result development, and the processes of internal monitoring. 3. Project Evaluation and QualityIn order to ensure quality evaluation, IASIS will develop the Quality & Evaluation Plan, and Risk Plan. Will set the Quality & Evaluation criteria, the protocol for the A Part of EU 2030 Handbook and the Campaign of Awareness, and the main evaluation tools of the project. 4.Dissemination Activities In order to promote the outreach of the project activities, AMAM will create a Dissemination Plan that will include a dissemination log, stakeholders mapping, dissemination materials, branding creation, the Networking Strategy, and the creation of Social Media Accounts. AMAM will also manage the development of complementary dissemination materials and will coordinate the different dissemination events.<< Results >>Different outcomes are expected to be achieved during the development of the project and after its completion. Outcomes related to:1. Project Results:-The “A Part of EU 2030 Handbook” will be developed. The consortium will develop a series of innovative resources, tools, activities, and recommendations to achieve the different SDGs through five different areas of youth participation: Social & Political Participation, Sports & Culture, Voluntarism, Family, and Training & Employment. This will favour the knowledge of young people about the importance of SDGs as well as different models of participation, and specific tools to achieve these goals in their own organisations. Youth workers, as well as young migrants, minorities and third-country nationals, will be trained to lead and develop the resources included in the Handbook, with the support and follow-up of the consortium. -The “A Part of EU 2030 Raising-Awareness Campaign” will be developed. The consortium of the project will develop an awareness campaign, promoting the involvement and active participation of young migrants to share their experiences and knowledge about SDGs and youth participation with a huge audience. Again, the young beneficiaries of the project will be trained to actively participate in the design and implementation of the campaign. 2. Multiplier eventsThey will bring together and strengthen the relationship of professionals from different organizations and stakeholders, young migrants and minorities, and the people interested in the topic of the project. The multiplier events will contribute to the further dissemination of A Part of EU 2030 project and its main results. Multiplier events also guarantee the sustainability of the project and its main results. They will allow the exchange of experiences and networking between the audience and it will improve the organisational development and global understanding. 3. Capacities and skills of youth workers/professionals The development and subsequent application of the Results will strengthen the knowledge, competences and skills both internally (professionals working in partnership) and externally (associated partners and stakeholders). 4. The Management process for implementing the project.The project Management tools, together with the implementation of new approaches in the partners’ work that will be delivered thanks to the project, result in the improvement of the capacities of the organization to perform their daily activities. Moreover. the Risk Plan and the Quality & Evaluation Plan, will assure the attainment of high-quality tools, useful for the whole consortium and beyond.Additionally, the Dissemination, Exploitation and Sustainability Plans, the meetings, events and media appearance, along with the newsletters and press releases will enable the communication skills of the consortium and will boost the dissemination and sustainability of the project, and thus will result on the enlargement of new clients, users and stakeholders.It is expected to create a vast and strong national and transnational network to keep working on the developed topics after the completion of the project."

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  • Funder: European Commission Project Code: 2022-2-MT01-KA220-YOU-000097092
    Funder Contribution: 120,000 EUR

    << Objectives >>The general objective of the INCLUDE-CE project is to close the digital divide in technological capacity (skills), readiness, and resilience, of migrants, refugees, asylum seekers, ethnic minorities (henceforth MRAE) in order for collaboration, social and labor inclusion through the philosophy of circular economic system via re-use, repairing, refurbish, of second hand digital devices such as computers, mobile phones, tablets repurposed into educational devices and assets of the target group.<< Implementation >>-Development of the E-Learning Platform for the MRAE and professionals working with them. -Development of the Digital Literacy Course for MRAE -Development of Training Course for Active Job Searching for MRAE.-Computers donation from stakeholders to the consortium and from consortium to the beneficiary.-Promotion of the circular economy concepts on all dissemination platforms of the project highlighting importance and meaning.<< Results >>-Promoted circular economy as the first module of the training course-Promoted labour insertion of migrants, refugees, asylum seekers, or ethnic minorities using ICT.-Promoted digital literacy of migrants, refugees, asylum seekers, or members of ethnic minorities, through structured training itineraries adapted to the needs of the group.

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