Kinoniki Sineteristiki Epihirisi
Kinoniki Sineteristiki Epihirisi
40 Projects, page 1 of 8
assignment_turned_in ProjectPartners:Solna Youth Center, Romano jasnica, spolek, Ajuntament de Lliçà de Vall - Casal de Joves El Kaliu, Fundatia Comunitara Bacau, Association for better life +4 partnersSolna Youth Center,Romano jasnica, spolek,Ajuntament de Lliçà de Vall - Casal de Joves El Kaliu,Fundatia Comunitara Bacau,Association for better life,INA,Kinoniki Sineteristiki Epihirisi,Comunità Impegno Servizio Volontariato,associazione di promozione sociale SiripArteFunder: European Commission Project Code: 2015-3-IT03-KA205-007030Funder Contribution: 190,271 EURThe project “People, Places, Partnerships” responded to the context of youth employment crisis and a resulting period of uncertainty and insecurity for many young people in Europe. It offered a model of youth empowerment which is linked to entrepreneurship (3P Model) and can be utilized and used in many communities in Europe. The model was developed and tested by the Consortium of Partners from eight European countries and evaluated by the project’s target group – young people, youth workers, municipalities and local stakeholders. The result was a set of tools for implementation of the model, including the Guidebook of the 3P Model with lessons learned and the easy-to-use online sharing and learning platform which will sustain after termination of the project. Young people with fewer opportunities are the main target group of the project. It was expected that they learn how to think and act as entrepreneurs; plan, implement and sustain their projects and design them as community-oriented services. Through analyzing the needs and resources of their community and fostering partnerships with local stakeholders, young people were enabled to turn existing youth structures, such as youth clubs or centers, into sustainable Community Hubs, places for community dialogue, learning and service provision. A supportive training program was designed by the Consortium of Partners and enabled young people to strengthen their project management, communication and leadership skills, as well as increase their employability potential. The long-term goal of the project was that more youth initiatives were offered as services to the community, and youth centers and clubs became youth-led Community Hubs where young people take ownership of their ideas, actions and results. The project methodology was based on a set of collaborative tools and outputs (Community Maps, Community Visions, Sustainability Plans). The political dimension involved policy work with municipalities on sustaining Community Hubs. International meetings were crucial elements in the development of this model and this project. They included partners’ meetings to steer the process, the training of youth workers to deliver the training program, and an international youth exchange, both online and face-to-face.
more_vert assignment_turned_in ProjectPartners:Association for Cultural, Economic, Heuristic and Linguistic Cooperation, Associazione Work in Progress, ASOCIATIA EU-RO-IN, C Modulis, Associação Animam Viventem +1 partnersAssociation for Cultural, Economic, Heuristic and Linguistic Cooperation,Associazione Work in Progress,ASOCIATIA EU-RO-IN,C Modulis,Associação Animam Viventem,Kinoniki Sineteristiki EpihirisiFunder: European Commission Project Code: 2020-1-IT02-KA204-079940Funder Contribution: 113,839 EUROne of the five Europe 2020 headline targets is related to social inclusion and consists of lifting at least 20 million people in the European Union (EU) from the risk of poverty or social exclusion by 2020. According to the latest Eurostat data available, in 2018 21.7 % of the EU population — or some 109 million people — was at risk of poverty or social exclusion, that constitute a transversal element for disadvantaged adults. In the European Social Policy context, the term “disadvantaged” refers to a particular group of people with inadequate learning resources due to limited or restricted access to learning provisions. Ensuring that Europe’s citizens keep developing their knowledge, skills and competence throughout their lives is vital for employment, competitiveness and innovation, and for each individual to develop and shape one´s life. This is the challenge for adult education: be able to promote and support lifelong learning for everyone, above all for people in disadvantaged situations, since exclusion from lifelong learning is a substantial deficit which separates individuals from the civil society. This approach has to be systemic and consider the person in its whole, while very often the adult education organisations tend to tackle a single aspect of the disadvantage. On this pillars we have built the project PRINT, that aims support the exchange of good practices to build a systemic-integrated model to support disadvantaged adults to make a step forward. To reach this main aim, the project involves 6 adult organisations from Italy, Romania, Bulgaria, Greece, Portugal and Latvia that will promote the exchange of good practices they have already developed in intercultural learning, digital learning, intergenerational learning, promotion of employability, active participation and supervision with the intention of creating a systemic-integrated model to work with disadvantaged adults. The project consists in 3 transnational meetings, 8 short term joint staff meeting and local activities. The project involves around 70 educators from the staff organisations and a number of Associated Partners. The role which adult education can play in supporting an ameliorated society is well documented but it is important to keep innovative: adult education must deploy the best practice to fulfil its inclusive mission.For all these reasons and the context described, the specific objectives of PRINT are:-to explore further the potential of adult education and lifelong learning for disadvantaged adults-to exchange specific good and effective practices developed by each participating organisation in the educational process with disadvantaged adults (intergenerational learning, intercultural learning, digital learning, active participation, supervision, employability development)-to adapt the good practices learnt to the peculiarity of the organisations’ contexts and to implement them-to focus on the needs of supervision to prevent educator from burnout-to increase the competence of a number of adult educators in supporting disadvantage adult education outreach -to develop a systemic-integrated model based on the good practices learnt from each other, that considers adults in disadvantaged situation holistically, and thus can support adult educators to address them as complex and complete persons and not as a disadvantage’s personification
more_vert assignment_turned_in ProjectPartners:Kinoniki Sineteristiki Epihirisi, ASOCIATIA DE TINERET RAISE YOUR VOICE, ASSOCIAZIONE AGRADO, Asociación Juvenil del Valle del Guadalhorce Acción Naranja, Credibil +1 partnersKinoniki Sineteristiki Epihirisi,ASOCIATIA DE TINERET RAISE YOUR VOICE,ASSOCIAZIONE AGRADO,Asociación Juvenil del Valle del Guadalhorce Acción Naranja,Credibil,Toros UniversityFunder: European Commission Project Code: 2015-3-ES02-KA205-007096Funder Contribution: 75,272 EURMnemosyne is a strategicpartership in the field of youth, from Erasmus Plus Program. In these project we participate 6 association, Asociación Juvenil del Valle del Guadalhorce, from Spain, as coordinator association. Associazione Agrado, Italy. Asociatia of Tineri din Ardeal, Romania. Toros University, Turkey, Straßenkunst - Verein für innovative Jugendarbeit, Austria and Hellenic Youth Participation, Greece.Mnemosyne´s main objective is to encourage creative-formative tissue culture, our territoriesis to promoute the youth participation . Through non-formal education activities that promote interest in participation, artistic and creative abilities of young people. And involve entities from our territory to create synergies between them and the young participants that generate the spark needed to get it.In the myth of Mnemosyne (the Greek goddess of memory, mother of the nine muses or arts), we find an etymological link between the different arts and memory, through which we understand as forms of knowledge specific to one culture or time , they are linked to the creative process through which memory and identity of that community develops. Demonstrating how the creative process is established as a form of exploration and a way to learn about ourselves because we are part of that culture. Taking as reference the myth Mnemosyne methodology proposed training that develops from the individual learning needs, to the collective. To result in an individual artistic expression (work) in which knowledge of the international group that has developed is reflected.Through an online training course which involved 60 young people, 10 from each country represented, youth work the three lesson plans Memory, Identity, Languages and Mapping, as a training tool using a Moodle platform that allows interaction between working´s groups intercultural, heterogeneous and interdisciplinary . The training has four phases for teaching unit, 1st reflection, 2nd teamwork , 3rd execution of works and 4th self-assessment.The objectives of this training are to promote the capacities of participants in learning to learn, increase their creative and artistic skills. In an education that promotes the values of equality, entrepreneurship, sustainability and inclusion. Once each teaching unit is finish, there is an event to present the results of training in a partner institution, which through various dynamics present the results of Mnemosyne and give information to the audience about the possibilities of Erasmus Plus present.To support young people in their educational process will be formed, a trainer of each entity in the methodology Mnemosyne proposes, a training course to be held in Malaga in April 2016 and which enables the trainers experience before beginning online training, the Mnemosyne methodology, so that this experience may agree with the basis to implement the training, taking into account the needs and particularities of an intercultural and interdisciplinary group.Didactic Magazine Mnemosyne is the results obtained during the formation , an educational magazine that features training on the report through the three teaching units (as well as online training) Identity, Languages and Mapping, which includes a methodological guide will get the learner facilitates the use of the magazine and guide in the learning process, proposals for training and evaluation exercises. In addition to photographs and links to the results of the participants of the online training that serves as a reference that enrich the training.The magazine will be presented at an event multiplication simultaneously in each country during the event all events are connected by streaming connection.To carry out these activities, the participants entities will work in network using different computer systems to coordinate the activities of implementation, monitoring, evaluation and sustainability.
more_vert assignment_turned_in ProjectPartners:NGO Youth Club Active, ASOCIACION DESES 3, Kinoniki Sineteristiki EpihirisiNGO Youth Club Active,ASOCIACION DESES 3,Kinoniki Sineteristiki EpihirisiFunder: European Commission Project Code: 2018-2-ES02-KA205-011520Funder Contribution: 40,544.3 EURCONTEXT We are living in the time when there are more volunteers around the world than always. Only in Europe can we find some 6168 accredited volunteer organizations. According to the latest estimates, between 22% and 23% of Europeans over the age of fifteen are involved in voluntary works, that amounts to 92-94 million Europeans. These figures will increase with the arrival of the European Solidarity Corps and one of the barriers encountered by volunteering, according to the latest report of the Briefing European Parliamentary Research Service, is the disparity of existing regulations that have the consequence of not having uniformity of criteria and information. Currently we do not have specific training to manage volunteers’ projects and it is difficult to find solutions in our day-by-day to solve problems quickly and easily. Youth workers have official guidance and national agencies to solve problems, but sometimes there are issues that are not resolved through official channels, but through forums, Facebook groups ... and this leads to a loss of time and quality of the projects. OBJECTIVE The general objective is to improve the quality of the skills of youth workers involved in volunteer's programs and thus increase the number of young people who perform voluntary service, affording greater guarantees of reliability. The specific objectives are: - Improving the quality of the voluntary service. - To increase trust in the voluntary service. - Providing youth workers with practical and useful tools that save time and efforts. - To provide volunteers' organizations with support for the clarification of roles, rules, tasks and bureaucracy. TARGET GROUP The main recipients will be youth workers whose responsibilities revolve around volunteers' programs. These youth workers will have specific information regarding the resolution of problems or multiple doubts that arise on a daily basis. This way, the results of this project will also have as beneficiaries the organizations of sending and receiving volunteers and the volunteers themselves, who will be able to access information that until now was not directly available. ACTIVITIES Throughout this project we will conduct a search, collection and classification of practical and useful information from multiple volunteers' organizations, to then make it available to youth workers through a web platform and mobile application. These activities will be developed in the Intellectual Output 1. which will be divided into three parts: A1 - We will search, collect, classify and order the problems and the respective solutions that day after day arise for the youth workers who manage voluntary projects. A2 - We will synthesize this information in a web platform and in a mobile application, available for Android and IOS. The objective is to make the solutions to the dayly and tricky issues as accessible as possible, so that the youth worker has to invest less time to find it. A3 - A test of the technological tools will be carried out, assessing both the content and the technology itself. METHODOLOGY The work team will develop this project jointly. All partners participate in all activities and have specific functions in each of them. In the same way, the responsibilities are divided, so the work load is distributed in a fair manner and ensuring that the project complies with the expected quality standards. IMPACT The project will be consistent with the detected needs. Youth workers will have solutions to their daily problems that arise when managing voluntary projects. Volunteers will have real and practical information on the logistics of volunteering projects and organizations will have better volunteering projects too. Consequently, we hope to increase the quality of voluntary service and increase the number of volunteers in Europe. LONG-TERM PLAN We hope that the results of the project will be successful among youth workers across Europe, that is why we have designed a sustainability strategy that will allow us to continue maintaining and updating the results. In order for the results to be successful, it is necessary for technological tools to be used by many users, which is why we have designed a dissemination strategy to ensure that the greatest number of youth workers approach it. Although during the analysis of the needs, all the consulted youth workers expressed their interest in disposing of the results.
more_vert assignment_turned_in ProjectPartners:Asociación para el Desarrollo Juvenil y Cultural Almenaras, ASOCIATIA CULTURALA PENTRU TEATRU SI ORIGAMI DIN ROMANIA-A.C.T.O.R., Kinoniki Sineteristiki EpihirisiAsociación para el Desarrollo Juvenil y Cultural Almenaras,ASOCIATIA CULTURALA PENTRU TEATRU SI ORIGAMI DIN ROMANIA-A.C.T.O.R.,Kinoniki Sineteristiki EpihirisiFunder: European Commission Project Code: 2022-2-RO01-KA220-YOU-000092292Funder Contribution: 120,000 EUR<< Objectives >>Enriching the ESC mentoring with a digital platform developed by 24 experts.Increasing the mentoring' quality services targeting few opportunities ESC volunteers adding min 6 mentoring designs to the platform, created by 18 ESC inclusion experts All the involved experts are members of the 3 DM organizations (Romania, Spain and Greece)The platform will be actively validated by professional youth workers- 45 participants to 3 online seminars and 24 participants to the Training Course.<< Implementation >>Seminar#1 in Greece- 24 participants- for 6 daysSeminar# 2 in Spain – 18participants for 5 days3 online seminars – 15X3= 45 participants for 2 days each learning eventTraining Course in Romania- 24 participants for 7 days Online Cooperation#1 for 6 months Online Cooperation#2 for 4 monthsOnline Cooperation#3 for 6 months 3 X 2 days multiplier events (in Romania, Greece and Spain) involving min 7 volunteering organizations from each country.<< Results >>One digital mentoring platform to be developed in the same partnership as a previous project’s results about mentoringstrategies, methods and tools.The platform will contain: min 12 videos, min 12 interactive games and min 6 mentoring designs for the few opportunities’volunteers.New professional competencies for 111 participants in 3 physical (Greece, Spain and Romania) and 3 online learningevents in mentoring, especially that requesting inclusive strategies approach.
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