TATICS GROUP SRL
TATICS GROUP SRL
9 Projects, page 1 of 2
assignment_turned_in ProjectPartners:TATICS GROUP SRL, ENOROS CONSULTING LIMITED, I-BOX CREATE, Etudes Et Chantiers Corsica, ASOCIACIJA TAVO EUROPATATICS GROUP SRL,ENOROS CONSULTING LIMITED,I-BOX CREATE,Etudes Et Chantiers Corsica,ASOCIACIJA TAVO EUROPAFunder: European Commission Project Code: 2020-1-FR02-KA227-YOU-018651Funder Contribution: 146,624 EURSTART project aims to develop innovative digital tools and methods for increasing the capacity, knowledge and skills of youth workers, teachers, educators, and training professionals, to acquire the appropriate professional and quality level to support young people, especially with fewer opportunities and/or disabilities for promoting social change through initiatives based on the Arts. The main objective is to provide comprehensive training material and sustainable tools to youth workers, based on modern, artistic and creative methods, as well as competences, in order to engage young people with the Arts, as a way to foster their active participation in EU societies, increase their interest about global issues and recent social crises and enhance their social motivation to develop actions with social impact. The project will engage youth workers who wish to better understand and participate in actions for social change, but also the START project's scope will be widened as even more people could be benefited from the project outcomes and developed material.The project has been designed based on the partners’ experience in matters related to youth workers, trainers, teachers, and organizations active in the field of non-formal education and lifelong learning. The project will bring together five partners from five different countries, France, Italy, Cyprus, Spain, and Lithuania, wishing to promote the importance of creating social change and embracing social inclusion in EU societies through engaging young citizens with the Arts and other creative media. The partners believe that qualitative youth work that meets young people’s needs must link digital considerations with creativity, thus quality learning material and creative tools will be developed. Since the needs are common between EU countries, the transnational character of the project will produce valid tools that could be transferable and applied in other EU contexts with minor modifications and added benefits.This will be done via the following outcomes:-START Empowerment digital Curriculum (IO1)-Digital START tours for Social Change (IO2)-#STARTathon Methodology (IO3)START project is expected to have an overall impact on the youth workers, trainers, or educators working in the field of active participation, social dialogue, and social inclusion promoting social cohesion, respect, and collaboration among several stakeholders in EU societies. In particular, the most important impact on the direct target group will be their enhanced competencies. The project focuses to develop responsible, active, and inclusive societies by enriching youth worker’s capabilities and knowledge in the subject, as well as inspiring and motivating them to use Arts and creative methods and media in order to make social actions that foster social cohesion and participation. The proposed project promotes the implementation of interactive digital tools to increase knowledge, skills, and capacity of youth workers and other stakeholders on a better understanding of contacting training that enhances social awareness and active participation of youth citizens about recent global issues. The biggest impact of the project is to recognize the importance of using modern methods that adapt to the demands of society's needs and socio-economic challenges. This project will also include three transnational project meetings that will contribute to the preparation, implementation, and evaluation phase of the project as well as five Multiplier Events. Also, a pilot workshop for youth workers will be held in order to transmit the knowledge, motivation, and inspiration among youth workers, enforcing them to assess their professional level about their personal knowledge and skills on implementing actions through artistic and creative media. Moreover, a short-term joint partners' staff training event will be held in Lithuania with the participation of professionals trainers, tutors, and/or educators in order to train individuals on the developed educational material and tools for engaging young people with the Arts. Furthermore, a local #STARTathon activity will be developed, with the aim to engage youth workers/leaders to create Art projects for social change, following the provided #STARTathon Methodology. START will provide equal opportunities for everyone to participate, in educational tools, interactive practices, and networking opportunities. All the information and material gathered through this project as well as the developed innovative tools will be digitalized and uploaded on the START website. The partnership will capitalize and build on each other’s and expertise, as well as experience from best practices in their national context, for future circulation and transfer of know-how. Last but not least START the project's results and outcomes will have both international and local impact as well as clear and tangible benefits and more opportunities for all stakeholders.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:TATICS GROUP SRL, ASSOCIACAO JUVENIL DA ILHA TERCEIRA, APOPSI ROMANIA SA, Social Cooperative Enterprise Drosa Texni, YESTATICS GROUP SRL,ASSOCIACAO JUVENIL DA ILHA TERCEIRA,APOPSI ROMANIA SA,Social Cooperative Enterprise Drosa Texni,YESFunder: European Commission Project Code: 2019-1-PT02-KA205-005870Funder Contribution: 132,335 EURThe Social Youth project aim at bringing together primarily, disadvantaged Youth (NEETs) with secondary TG, SMEs active in the rural tourism sector, in a collaboration to create new external touristic services and products by the youth and implemented in the SMEs. Through a cooperation methodology, the necessary training resources, an implementation methodology and a learning framework, the partners aim at enabling and/or up-skill youth workers and rural youth, to foster their entrepreneurial skills and mindsets, especially in social entrepreneurship, while offering them valuable digital competences in cutting edge technologies (AR) with a great potential for application in rural tourism services. The youth will in turn, create alternative touristic services and products, suitable for the SMEs. Objectives • Foster youth entrepreneurial. mindsets in rural areas and identifying needs in digital communication and digital content creation related skills • Developing learning resources for Youth, youth workers and trainers, • Developing a framework guide to help Youth workers and trainers to exploit the Social Youth results, • Developing a Digital Training Toolbox to facilitate access to learning resources, case studies, and training paths • Creating actual case-studies/business applications through pilot-testing the methodology and toolkit • Engaging project stakeholders in collaboration and networking regarding the project theme, and researching transferability potential to other sectors besides tourism (e.g. retail, commerce, manufacturing etc.).It is estimated that approximately 300 youth and youth workers and subsequently, SMEs will be trained through the Social Youth methodology and tools. Target groups: Primary target group are Youth in rural areas NEET or in danger of leaving, NEET and youth workers Secondary target group: Youth organisations, Project stakeholders/Partners: Clusters, business associations, SME networks, etc. The project partners will work together to tackle a common problem with a transnational character. They will compare data, benefit from exchange of good practice, complement each other in terms of expertise and previous experience and create youth work tools that will have a wide application across nations and cultures. Moreover, by addressing different forms of rural tourism in each partner region according to the local experience and capacity, the project outputs will be further complemented in terms of applicability to different contexts around the EU.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:ENOROS CONSULTING LIMITED, KOKKALIS FOUNDATION, M&M Profuture Training, S.L., AUSTRIAN ASSOCIATION OF INCLUSIVE SOCIETY (AIS) - VEREIN FUR EINE OFFENE GESELLESCHAFT, Versli mama +1 partnersENOROS CONSULTING LIMITED,KOKKALIS FOUNDATION,M&M Profuture Training, S.L.,AUSTRIAN ASSOCIATION OF INCLUSIVE SOCIETY (AIS) - VEREIN FUR EINE OFFENE GESELLESCHAFT,Versli mama,TATICS GROUP SRLFunder: European Commission Project Code: 2020-1-LT01-KA204-077916Funder Contribution: 191,186 EUR"It is accepted that people gaining qualifications has an impact on economic growth, and on promoting social inclusion and sustainable employment. Skills have become the key drivers of individual well-being and economic success in the 21st century. The pace of innovation, technological transformation, digitalization and globalisation requires all people to engage in lifelong learning for upskilling, re-qualification or skills updating purposes. ICT skills have become essential to differentiate and modernize the study process in all stages of education, making it more conveniently accessible to every individual and relevant to the needs of adults trying to enter the European labour market. Distance education, distance learning, e-learning are modes of delivering education to students who are not physically present in a traditional setting such as a classroom. This is exactly the focus of the project aiming to define and validate innovative models, approaches and tools supporting personalized, active and engaging adult learners' personal development processes, based on self-awareness. The aim of the project is:* to work out digital courses; * to modernize adult education by introducing digital learning;* to bring adult educators and adults’ learners together in the face of new societal challenges towards a brighter, more connected future;* to fight unemployment;* to develop the skills of low-qualified adults and prepare them for job opportunities;- enhance and enforce adults’ engagement and motivation by implementing self-awareness/evaluation tools, inclusive guidance and learning solutions supporting reflective, engaging and active behaviours;*digital online training courses;* to improve content and delivery of adult education;* to provide with a tool assessing the level of crucial skills to use in adult learning contexts;*Improve leadership skills, digital skills, communication, interpersonal skills and language skills;*strong soft skills for a successful future career or business;*necessary steps and knowledge; *entrepreneurship skills; The Training Courses will have open access resources specifically aimed at: low qualified adults, NEETs, young people with fewer opportunities, training practitioners, teaching organisations, colleges and independent professionals in the field of youth employment, education and training. Key competences are those which all individuals need for personal fulfillment and development, active citizenship, social inclusion and employment. The project goes one step further for the results of the CREW project and is dealing with Personal, social and learning to learn; Cultural awareness and expression, Digital Skills, ICT, e-learning, soft skills. Although the key competences are all considered equally important, because each of them can contribute to a successful life in a knowledge society, the partnership has selected the aforementioned competences as they are more close to their experience and professional capacity.IO1 Training Course in Digital Literacy is a very crucial part to develop the skills of adults and appeal to a wide range of users and stakeholders. The content will be clear, accessible and easy to use and can be applied to a number of different scenarios, countries and organizations. IO2 will be a Training Course on ""Career Management Skills"" in order to develop the interpersonal, intrapesonal skills of adults and management skills as well as IO3 Training Course on Communication and self improvement skills where adults will work on their communication skills and further self-improvement. Furthermore, IO4 the Self-test of appropriateness as an Entrepreneur is an important self-evaluation and assessment to test the leadership skills of adults, their empowerment, creativity and resilience. Thus, the partners will support improving the Quality and Innovation of adult learning processes of low-qualified adults with such a variety of training systems, institutions and practices. They will also highlight the importance of new key competences for each adult, the usefulness of the materials, the understanding and recognition of skills and qualifications in European and beyond, as well as interconnections between formal, informal education, vocational training and other forms of learning and labour market respectively; they will help improve the position and social perception of low-qualified adults in the labour market and education.Finally, the project will strengthen the occupational/career profiles of job seekers and young adult professionals. It will educate properly and teach adults how to properly become responsible adults, how to successfully enter the labour market, how to cultivate valuable skills that will help them in the future, but also to develop those skills in a way that is interesting, intriguing and fulfilling for them. This can ultimately increase their love for knowledge, expand their horizons and critical thinking."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Eurospeak Language Schools Ltd, ASOCIACIJA TAVO EUROPA, Zavod Boter, ENOROS CONSULTING LIMITED, TATICS GROUP SRL +1 partnersEurospeak Language Schools Ltd,ASOCIACIJA TAVO EUROPA,Zavod Boter,ENOROS CONSULTING LIMITED,TATICS GROUP SRL,Cascade FélagasamtökFunder: European Commission Project Code: 2020-2-UK01-KA205-079461Funder Contribution: 141,589 EURThe Digital Cultural Designer (DCD) Project consists of extending and developing the digital skills and competences of young people especially in the field of culture aiming to improve cultural education through innovative online tools and methods. As young people are the main users of social media nowadays and as 2020 is the new digital era there is a need to increase the digital awareness of youth and develop their skills in IT and other technology contexts, increasing their knowledge and active participation in the activities of DCD Project and in their societies in general. Young people are the future digital leaders and entrepreneurs as youth entrepreneurship and digitalization are of the main priorities of the European Union for 2020-2021. The project aims also to introduce young adults to the concept of open data allowing them to learn and experiment with open data, corresponding to their own needs. The digital natives of today are the data literates of tomorrow. On top of that, it’s also an age group that starts to invest their own development and self-actualisation. The natives themselves and society can benefit from it. By making the open data topic understandable for youth, young people can easily experiment through interactive video series, animated clips, expert interviews and then more and more young people might try to cross the open data bridge. They can point out problems, select data based on their needs and give creative input on how to transform all this into an application. It’s important that open data become truly open to young people, as this will lead towards more and better use of it. Addressing young adults in a visual, interactive and non-linear manner, is a good way to make open data easy approachable. So, it is a must to transform digital natives into open data literates. The project will bring together 6 partners from 6 different countries (UK, CY, IT, SI, LT, IS) wishing to strengthen youth digital entrepreneurship. The main activities of the project are:1. To make national groups of experts in the LOD management for cultural activities, involving young people in order to improve and develop their digital skills concerning IT skills and data management. The experts groups will be trained through pilot courses that will test and explore open data experiments at national level improving the curriculum of young adults for the management of the LOD in the field of cultural activities. The curriculum aims to promote educational and professional mobility, starting in the countries Partners and then the disseminate the impact in other countries too. 2. To explore museum activities, libraries and archives or other pilot projects for empowering youth in management of cultural experiences also implemented through LOD, with the set up of thematic cultural digital skills and tools. The activities will involve groups of young people, invited to set up specific digital and cultural competences. The activities will start during the project and will be structurally embedded into the cultural institutions and programmes triggering benchmarking processes.3. Implementation and open data organization processes and development of cultural awareness in different sectors. For each Partner Country the level of specific intervention area will be identified.4. Development of a European network for youth organizations working in cultural and technology fields for the continuous development of innovation with particular attention to innovation and online cultural and digital services.5. Improving usability and attractiveness of virtual cultural experiences between virtual and physical experience, involving user groups in testing phases. Particular attention will be given to the involvement of schools, arts academies that will proactively participate to the design and implementation of users activities (in particular those one addressing educational and training activities).Impact on youth:• Enable understanding of EU culture diversity, needs and values;• Explore and test their digital skills;• Acquired tools for cultural needs in local communities;• Promote personal development, youth entrepreneurship and leadership;• Enable a full understanding about EU diverse cultures, values and the new digital era 'Digital Europe';Impact at national and EU level: - Increased ICT skills and knowledge of young people;- Raise awareness about cultural needs of local communities through awareness of needed cultural and digital skills and qualifications gained through their participation in the developed of ICT trainings and courses;-Facilitated recognition of the online courses, modules and the methodology by formal structures and institutions, depending on the national priorities and commitments;-tackle the digital skills gap in Europe coherent and comprehensive support for building up the digital skills needed to support reskilling and upskilling in Europe.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:VAEV Research and Development Agency GmbH, Grobinas Pieaguso izglitibas centrs, TATICS GROUP SRL, INDEPCIE SCA, SYNTHESIS CENTER FOR RESEARCH AND EDUCATION LIMITED +1 partnersVAEV Research and Development Agency GmbH,Grobinas Pieaguso izglitibas centrs,TATICS GROUP SRL,INDEPCIE SCA,SYNTHESIS CENTER FOR RESEARCH AND EDUCATION LIMITED,Avrasya Yenilikçi Toplum DerneğiFunder: European Commission Project Code: 2022-1-LV01-KA220-ADU-000085017Funder Contribution: 250,000 EUR<< Objectives >>The project objectives:- To sustain the development of society through reassessment and discovering the core and common values- To help isolated people and local people understand each other better and build the values of the future society in Europe- To reduce the intergenerational gap- To ensure the people acquire basic values and family values that will be beneficial for themselves and the society- To provide acceptance of differences and disappear prejudice, discrimination & excluding<< Implementation >>Activities 1. Research ActivitiesSurvey applicationsCollection dataValue analysis report2. Education actitivitiesValues Education Program (VEP) is to provide and promote values education4. Family activities, family memories albumCollecting and publishing important stories from the families in interactive stories, digital portfolios, research journals, ‘About me’ books,<< Results >>Project Results:1. Project management (WP1)2. Value analysis (WP2)3. Values education programme (WP3)4. Guideline of basic societal and individual values (WP4) 5. Interactive family memories album (WP5)
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