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SMASHING TIMES THEATRE COMPANY LIMITED

Country: Ireland

SMASHING TIMES THEATRE COMPANY LIMITED

24 Projects, page 1 of 5
  • Funder: European Commission Project Code: 2022-1-IT02-KA210-ADU-000084400
    Funder Contribution: 60,000 EUR

    << Objectives >>The project promotes good practices in engaging, connecting and empowering adults, especially those with fewer opportunities and at risk of social exclusion, through theatre and performing arts. It is linked to the activation and social inclusion of disadvantaged/unprivileged social groups, whose representatives will be encouraged and empowered to use theatre as a means to advance their specific causes and interests in front of the general public and public opinion.<< Implementation >>The main project activities concern:1- recognition and development of a common methodology through the exchange of experiences2- training of trainers3- implementation of local inclusive workshops in 3 countries4- production of a joint performance5- production of storytelling and methodological and narrative workbooks<< Results >>The project will develop the skills of the project partners' staff, so that they expand their tools related to the world of theatre, in order to better meet the needs of the target groups, using theatre as a dynamic method for non-formal learning and the power of performing arts to connect and inspire people to live up to their full potential, making use of the educational, social and economic advantages that theatre and performing arts offer.

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  • Funder: European Commission Project Code: 2016-1-TR01-KA202-035286
    Funder Contribution: 180,186 EUR

    Due to recent social changes (migration, mounting poverty, etc.), health services, promoting qualified, safe and social inclusive service by competent health workers (doctor, nurse, healthcare social worker, midwife) within vocational education. Educational needs gradually become more important, and call for need for profession-specific content, and social changes call for inclusive education and training. In addition, sustainable update, consolidation and deepening of knowledge is needed. This requires health professionals to maintain lifelong learning.Human crisis emerged as a result of migration crises has following effects on providing health services: • Misinformation in terms of communication with disadvantaged groups as a result of complex or deficiency of training content towards disadvantaged groups. • No specialized training content of social work skills development and communication while providing health services to disadvantaged groups• Health professionals are aware of social changes but there is no intervention guidelines while working with disadvantaged groups• Social inclusion issue requires specialized training while providing health service to disadvantaged groups • Regarding social integration and psychosocial state of disadvantaged groups, it is of utmost importance not to expose social exclusion while receiving health service.Currently, health professionals who do not have such a training background need specialized training content. For this reason, there needed to be a training tool with open source code in European level prepared for health professional to enhance their social work and communication skills. Project team developed an “Audio-visual catalogue: Training Tool of Social Inclusive Skills for Health Professionals.” There were 4 partners in this project and were from Turkey (the coordinator), Latvia, Ireland and Czech Republic. Project outputs were developed in partners’ languages, and intellectual outputs of the project shared and will continue to be shared with health institutions displaying same profile. There were 5 workpackages with 3 intellectual outputs (report, curriculum and video). First and last workpackages lasted throughout the projects, whereas 2, 3 and 4th workpackages were technical ones followed by 4 transnational meetings of which the first one was kick-off, and others aimed to monitor, discuss and evaluate project activities. As a result of this project, public and private hospitals, professional associations, health centers, community organizations, public and private centers of training in public health settings, indirectly migrant and disadvantaged groups were targeted. Their social inclusive skills in assisting disadvantaged groups were improved. Their entrepreneurship and professional skills were also be developed.

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  • Funder: European Commission Project Code: 2019-1-DE02-KA204-006127
    Funder Contribution: 34,550 EUR

    "Digital technology is at the core of significant change in many areas of our lives also in the creative sector made up of concrete and tangible pieces of art. Contemporary art is influenced by the rapid development in digital technology and by the progression in the introduction of new, more attractive and tougher materials that artists can work with. New forms such as net art, digital installation art, and virtual reality, swiftly had risen and became recognized artistic practices. Therefore the artists have to manage and work with these enormous variety of techniques, and they need to hone their skills and understand these techniques well in order to maximize the capabilities they offer. While film, television, music, museum and gaming sectors have been fundamentally altered by the penetration of digital technology, there is a lack of expertise among artists related to the use of digital technologies and of understanding of how to apply it innovatively to support and sustain their activities. The fact that over 70% of European citizens engage in communication in a digital context can no longer be overlooked by the artists in order to reache their audiences. The audience turn to digital platforms to search for information, communicate, share, contribute to joint projects, shop or enjoy entertainment activities. So artists need to consider how to expand their action- sphere, sustain their work to achieve greater impact and audience by using digital technologies and the digital media, to disseminate and share the artworks with the community. Artists also as being entrepreneurs need to know who their audience is and where to get the resources – money, knowledge, partnership to generate sustainable revenues. E-commerce, fundraising, advertising, sponsoring, and branding are explored as potential revenue models. To be able to benefit from those models and sustain their work, artists need knowledge about the conception and structuring of the online presence, digital customer approach, and social media marketing channels. Modern creative industries of entertainment and advertising make large use of digital technologies, especially in the field of visual effects. Digital art includes new art experiences when it comes to exhibitions, plays, ballet and opera; virtual reality has become the main tool used to shape those experiences. Website that helps to publish and share 3D and virtual reality (VR) content online, computer graphic techniques have become mediums that are now enabling artists to revolutionize traditional art forms. It is, essentially, a new tool that will serve a variety of artistic needs to push the barriers of creation and imagination. We, consortium partners want to exchange experience and practice how digital technology is affecting the art world, artists, circuses, varieté/vaudeville, theaters; discuss about tools of digital technology and their usage, neccessary settig ups and pathways to upskill artists= acrobats, dancers, painters, set designers, musical artists, mime artists, players…We initiate a working group activity and adopt the indentified themes to partners`organsiation /local/national art scene and create a practice-based itinarary. We discuss and explore the different perspectives as digital technology beeing a tool -for the creative work -also for sustain and revenue models for financing and sustainibility for artists` business models; -and which ""new"" skills are neccessary to understand the techniques well in order to maximize the capabilities of artists. At the end a summary and conclusions will be presented. A short term learning activity will be a tangible experience for „how to use VR, options to integrate VR“, to learn through (own) exploration. Project meetings, workshops in Vilnius, Athens, Dublin and Berlin, website, social media postings will help for information, awarenes raising about project and its partners and activities.Impact 1)Awareness raising and animating a discussion about the project topic by involving relevant stakeholders 2)Getting sound information and possible practices about -digital technology affecting artists - digital formats audiences using- VR as being a tool for artists for their performances , entertainment and advertisment; neccessary investments, knowledge for using VR - revenue models for financing like fundraising, crowd funding, digital branding, partnerships as well as instruments for the conception and structuring of the online presence, digital customer approach, social media marketing channels -identifying skills and competencies artist needs to cope with digital technology3) Shaping new partnerships, collaborations, synergies4) Diagnosing challenges, opportunities, limitations"

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  • Funder: European Commission Project Code: 2019-1-IE01-KA204-051578
    Funder Contribution: 197,530 EUR

    Arts for Human Rights is a European wide three-year, transnational partnership project using creative processes of theatre and film and new digital technologies to promote learning and raising awareness in relation to human rights and gender equality across Europe. The aim is firstly to design a new transnational Arts for Human Rights module that educators, teachers and artists can implement with adult learners using creative processes to promote human rights and gender equality and secondly to design a new, innovative blended learning ‘Train the Trainers’ training curriculum to train educators, teachers and artists in how to implement the Arts for Human Rights module with adult learners.Arts for Human Rights runs from 2019 to 2022 with five European partners from Ireland, Serbia, Croatia, Bulgaria and Spain and brings together a cross sector of organisations that work with marginalised groups in adult education. The five European partner organisations are Smashing Times Theatre Company, Ireland (Coordinating Partner), DAH Theatre Research Centre, Belgrade Serbia, Youth Peace Group Danube, Vukovar, Croatia, KU TU, Bulgaria, and IFESCOOP, Spain.Five partner organisations come together through five transnational partner exchanges to share good practices and collaboratively combine their existing expertise, knowledge and work practices that have shown positive results in order to create a new Europe wide creative-based Arts for Human Rights module that can be rolled out in each partner country, using creative processes of theatre and film and new digital technologies to promote human rights and gender equality. The work is innovative as the models of practice are conducted through an active learning process, the learning is ‘experiential’ as participants learn through 'doing' the games and exercises so the impact is immediate and longer-lasting. Arts for Human Rights results in the creation of a collaboratively designed Arts for Human Rights module made up of five face-to-face lessons that an adult educator, teacher or artist conducts with adult learners to promote learning in relation to human rights and gender equality. The educational information to accompany the five lessons consists of five hand-outs; three Ted-Style talks, a short film and an Arts and Human Rights research book. The five partner organisations collaboratively design a new blended learning ‘Train the Trainers’ training curriculum to train adult educators, teachers and artists in how to implement the Arts for Human Rights module with adult learners. The ‘train the trainers’ curriculum is made up of a five day face-to-face ‘train the trainers’ training session and one ‘train the trainers’ e-learning lesson. Fifteen educators are trained in how to conduct the Arts for Human Rights module and a series of testing activities and a series of multiplier events are held across Europe to raise awareness of the Arts and Human Rights module, the ‘train the trainers’ training programme, the Arts and Human Rights book, the three TED style talks and short film. Communications and Dissemination activities are conducted reaching 300,000 directly and a Final Report and Evaluation and an Arts for Human Rights book are distributed widely.The Arts for Human Rights module, the train the trainers blended training curriculum and the accompanying materials are all developed in response to international and national research already conducted by the partner organisations. A further two hundred questionnaires will be used, conducted with educators, teachers, artists and human rights organisations across Europe, all aiming to identify content in relation to using creative processes of theatre and film to promote human rights and gender equality across Europe.The final book ‘Arts for Human Rights’ contains the international and national research, a documentation of fifteen examples of good practice from across Europe, the questionnaire findings, information on policy at national and local levels in relation to the use of creative processes to promote human rights and gender equality in adult education, and information on the new Arts for Human Rights module, educational material and the new Train the Trainers Training Curriculum. The book also contains 20 stories of human rights defenders. The book is created in the form of a 50 page A4 book available on-line and is distributed widely throughout Europe, through the IFESCOOP network and other networking links and is made available on each partner website and through Epale. Arts for Human Rights provides adult educators, teachers and artists with the skills necessary to work with adult learners through a creative medium in order to promote human rights and gender equality. Target Groups include artists, adult educators, teachers, adult learners, community development workers, drama facilitators and organisations working in the field of Human Rights

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  • Funder: European Commission Project Code: 2021-1-PL01-KA220-HED-000032105
    Funder Contribution: 182,306 EUR

    "<< Background >>The civil war in Spain was seen as a European war against fascism and foreshadowed IIWW. What lessons can we learn from the Spanish Civil War and IIWW in relation to standing up to fascism particularly in view of the attacks on democracy and human rights that we are witnessing today? Fascism is on the rise again, in Europe and around the world. Halting this wave is fundamental, as history shows clearly where it ends. The very promise of the European Union, created from the ashes that resulted from the first attempt of fascism, is enshrined in Article 2 of the Treaty of Fundamental Rights: ""human dignity, freedom, democracy, equality […], in a society in which pluralism, nondiscrimination, tolerance, justice, solidarity and equality between women and men prevail"".<< Objectives >>The objective of this project is to develop training tools that use stories of activists who stood up against fascism in a time of war and through these stories explore what happens when free speech and democratic practices are denied. The project brings students together to debate on contemporary democratic achievements in Europe and how European solidarity plays a key role in promoting civil society, free media and open debate which are indispensable elements of democracy and peace. The focus of the training will be for university students who are at most risk of engaging with the current propaganda which is being distributed by the right across Europe through social and digital media.<< Implementation >>European partners from Spain, Poland, Ireland and Cyprus and Greece come together to develop an on-line digital resource which will include an innovative training approach to highlight important learnings from cultural heritage remembrance. A networking platform, a digital book including stories from the partners countries, and an online storytelling training module.<< Results >>The project wants to take advantage of the rise of extreme right-wing policies that are re-emerging in Europe and around the world to create and improve a broad cooperation, but with a clear objective of promoting awareness and historical education about the lessons left to us by the Spanish Civil War and the IIWW.Remembrance wants to take full advantage of all the investments made in recent years by EU countries to help young people to have a critical reasoning with fascist ideologies or anyideology that violates human rights. Through a new learning method based on the experiences of activists who fought against fascism, the project aims to raise awareness among young people so that history does not repeat itself."

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